Field Medic (Killing Floor 2): Difference between revisions
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===Perk Overview=== | === Perk Overview === | ||
The '''Field Medic''' perk in Killing Floor 2 specializes in mid to long range combat with an emphasis on healing. They spawn with a [[Scalpel]], [[HMTECH-101 Pistol]], [[9mm Pistol]] and their grenade is a [[Medic Grenade (Killing Floor 2)|Medic Grenade]]. This perk | The '''Field Medic''' perk in Killing Floor 2 specializes in mid to long range combat with an emphasis on healing. They spawn with a [[Scalpel]], [[HMTECH-101 Pistol]], [[9mm Pistol]] and their grenade is a [[Medic Grenade (Killing Floor 2)|Medic Grenade]]. This perk gains experience by dealing damage with Field Medic weapons and by healing teammates. | ||
===Weapon List=== | === Weapon List === | ||
<table class="wikitable" style="text-align:center"> | <table class="wikitable" style="text-align:center"> | ||
<tr> | <tr> | ||
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</table> | </table> | ||
===Perk Stats=== | === Bonus Experience === | ||
The Field Medic is awarded bonus experience for healing every 20 HP on teammates. | |||
{|class="wikitable" style="text-align: center; background-color: #E5EECC;" | |||
! | |||
! scope="col" | Normal | |||
! scope="col" | Hard | |||
! scope="col" | Suicidal | |||
! scope="col" | Hell on Earth | |||
|- | |||
! scope="row" | Bonus experience | |||
| 2 || 2 || 3 || 4 | |||
|} | |||
=== Perk Stats === | |||
This table represents the passive stat bonuses the Medic receives at level 0 (base stats) and the bonuses they receive each time they level up. | This table represents the passive stat bonuses the Medic receives at level 0 (base stats) and the bonuses they receive each time they level up. | ||
<table class="wikitable" style="text-align:center"> | <table class="wikitable" style="text-align:center"> | ||
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</table> | </table> | ||
===Perk Talents=== | === Perk Talents === | ||
This table represents the active abilities the Medic has access to. You have the option of choosing one per tier. | This table represents the active abilities the Medic has access to. You have the option of choosing one per tier. | ||
<table class="wikitable" style="text-align:center"> | <table class="wikitable" style="text-align:center"> |
Revision as of 17:26, 1 May 2015
![](/TWIimages/thumb/7/7a/KF2_Icon.png/64px-KF2_Icon.png)
![](/TWIimages/thumb/7/7a/KF2_Icon.png/64px-KF2_Icon.png)
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Perk Overview
The Field Medic perk in Killing Floor 2 specializes in mid to long range combat with an emphasis on healing. They spawn with a Scalpel, HMTECH-101 Pistol, 9mm Pistol and their grenade is a Medic Grenade. This perk gains experience by dealing damage with Field Medic weapons and by healing teammates.
Weapon List
Weapon Name | Icon | ||||||||||||||||||||||||||||||
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Scalpel | ![]() |
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9mm Pistol | ![]() |
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Medic Grenade | ![]() |
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HMTECH-101 Pistol | ![]() |
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HMTECH-201 SMG | ![]() |
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HMTECH-301 Shotgun | ![]() |
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HMTECH-401 Assault Rifle | ![]() |
Bonus Experience
The Field Medic is awarded bonus experience for healing every 20 HP on teammates.
Normal | Hard | Suicidal | Hell on Earth | |
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Bonus experience | 2 | 2 | 3 | 4 |
Perk Stats
This table represents the passive stat bonuses the Medic receives at level 0 (base stats) and the bonuses they receive each time they level up.
Base Stats | Stats Per Level | ||||||||||||||||||||||||||||||
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0% Syringe Recharge Rate 0% Syringe Potency 0% Bloat Bile Resistance 0% Movement Speed 0% Armor Bonus |
+8% Syringe Recharge Rate +2% Syringe Potency +3% Bloat Bile Resistance +1% Movement Speed +3% Armor Bonus |
Perk Talents
This table represents the active abilities the Medic has access to. You have the option of choosing one per tier.
Level | Icon | Description | |||||||||||||||||||||||||||||||||||||||||||||
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Level 5 | [[File:]] | Healing Surge: Put that Medic knowledge to proper use: Increase Health by 20%. | |||||||||||||||||||||||||||||||||||||||||||||
[[File:]] | Enforcer:Enough focus on caring: Increase your starting ammo capacity by 20% for your Perk and Backup weapons. | ||||||||||||||||||||||||||||||||||||||||||||||
Level 10 | [[File:]] | Combatant: Don't just be a Medic - be the Combat Medic you always wanted to be with free, starting body armor & a 60% discount on all armor purchases! | |||||||||||||||||||||||||||||||||||||||||||||
[[File:]] | Armament: Don't just repair people: Lose 10% of your healing effectiveness on teammates, but repair 2% of thier max body armor each time, instead! | ||||||||||||||||||||||||||||||||||||||||||||||
Level 15 | [[File:]] | Regeneration: Dose yourself up: Your health regenerates slowly over time, thanks to Horzine nano-bots. | |||||||||||||||||||||||||||||||||||||||||||||
[[File:]] | Lacerate: Watch it with that scalpel: You cause Zeds to bleed more after damage with all Perk weapons. | ||||||||||||||||||||||||||||||||||||||||||||||
Level 20 | [[File:]] | Vaccination: Help prevent the spread of death: Your healing grants increased max armor to teammates, plus temporary resistance to Bloat Bile. | |||||||||||||||||||||||||||||||||||||||||||||
[[File:]] | Acidic Compound: A healer to some... death to others! Now, your healing darts can poison Zeds, and your grenades and darts sometimes cause Zeds to panic. | ||||||||||||||||||||||||||||||||||||||||||||||
Level 25 | [[File:]] | Zed Time - Airborne Agent: They say time heals: Your medic darts will form a healing cloud for your target and nearby friends to get 10% extra healing. | |||||||||||||||||||||||||||||||||||||||||||||
[[File:]] | Zed Time - Sedative: And time stands still: Medic darts and grenades release a Zed-Sedative that can temporarily stop Zed movement. |