HX25 Grenade Pistol: Difference between revisions

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{{Under_construction_KF2}}
{{KF2WeaponInfo
{{KF2WeaponInfo
| Name=HX25 Grenade Pistol
| Name=HX25 Grenade Pistol
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| MagazineSize=1
| MagazineSize=1
| AmmoCapacity=29
| AmmoCapacity=29
| Description=• Fire mode shoots multiple submunitions that explode on contact.
| Description=• ''"Fire mode shoots multiple submunitions that explode on contact."''
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| PerkName=Demolitionist
| PerkName=Demolitionist
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| Achievement_0_Name=
| Achievement_0_Name=
}}
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The '''HX25 Grenade Pistol''' is one of the [[Demolitionist (Killing_Floor_2) | Demolitionist]]'s starting weapons.


'''Description:'''
The '''HX25 Grenade Pistol''' is the [[Demolitionist (Killing_Floor_2) | Demolitionist's]] starting weapon. A single-shot round fires multiple explosive pellets.


*A single-shot round fires multiple explosive pellets.
<div class="toclimit-2">__TOC__</div>
*There is an unused alternative fire mode, firing a single explosive grenade.
*Ideal for damaging groups of ZEDs in early waves.


'''Technical Information:'''
==Description==
 
''"Fire mode shoots multiple submunitions that explode on contact."''
 
==Technical Information==


Damage (pellet impact) = 10.<br/>
Damage (pellet impact) = 10.<br/>
Line 78: Line 78:
Stumble power (pellet direct hit) = 75.<br/>
Stumble power (pellet direct hit) = 75.<br/>


Notes:
===Notes===


* Direct hit does two types of the damage.<br/>
* Direct hit does two types of the damage.<br/>
* Pellet collide with either - ZED's hitzone or collision cylinder.<br/>
* Pellet collide with either - ZED's hitzone or collision cylinder.<br/>
* Pellets affected by gravity.<br/>
* Pellets affected by gravity.<br/>
==Strategy==
Ideal for damaging groups of ZEDs in early waves.
Has the highest price amount all the starting weapons (300 vs. 200 dosh) hence when sold gives extra 50 [[Mechanics_(Killing_Floor_2)#Gameplay_-_Dosh|dosh]].
==Trivia==
* According to source code there was an unused alternative fire mode, firing a single explosive grenade. This mode was cut off from the release version of firearm.


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{{KF2NavBox}}

Revision as of 14:31, 15 February 2017

Killing Floor 2 item
HX25 Grenade Pistol
 4
MAGAZINE SIZE 1
SPARE AMMO CAPACITY 29
DAMAGE
280
FIRE RATE
29
ACCURACY
25
PENETRATION
0
"Fire mode shoots multiple submunitions that explode on contact."
General Information
Pricing 300
Ammo Cost 9
Weapon Type Explosive
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 1 + 17
Block (damage multiplier) ×Expression error: Unexpected round operator.
Parry (damage multiplier) ×Expression error: Unexpected round operator.
Secondary Ammunition
Ammo Type {{{SecondaryAmmunition_AmmoType}}}
Magazine Size {{{SecondaryAmmunition_MagazineSize}}}
Spare Ammo Capacity {{{SecondaryAmmunition_AmmoCapacity}}}
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo {{{SecondaryAmmunition_InitialSpareMags}}}
Ammo Consumption (per use) Expression error: Unrecognized punctuation character "{".
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount Expression error: Unexpected round operator.
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The HX25 Grenade Pistol is the Demolitionist's starting weapon. A single-shot round fires multiple explosive pellets.

Description

"Fire mode shoots multiple submunitions that explode on contact."

Technical Information

Damage (pellet impact) = 10.
Damage (pellet explosion) = 30.
Damage (bash) = 24.

Explosion Radius = 1.5m.

Pellets (amount) = 7.

Damage Type = Ballistic_Shell, Explosive.

Rate Of Fire = 29.
Rate Of Fire (elite reloading) = 42.
Rate Of Fire (buttstock bash) = 62.

Reload = 1.79s.
Reload (elite) = 1.17s.

Equip Time = 0.35s.
Putdown Time = 0.42s.

Spread factor = 0.1.
Unlike other multi-projectile weapons, this weapon has its spread profile adjusted to be more predictable (circle-shaped). One of the pellets of this weapon is always dead-center.

Weapon Powers:
Gun hit power (pellet direct hit) = 30.
Knockdown power (explosion) = up to 5.
Stumble power (explosion) = up to 10.
Stumble power (pellet direct hit) = 75.

Notes

  • Direct hit does two types of the damage.
  • Pellet collide with either - ZED's hitzone or collision cylinder.
  • Pellets affected by gravity.

Strategy

Ideal for damaging groups of ZEDs in early waves.

Has the highest price amount all the starting weapons (300 vs. 200 dosh) hence when sold gives extra 50 dosh.

Trivia

  • According to source code there was an unused alternative fire mode, firing a single explosive grenade. This mode was cut off from the release version of firearm.