Sharpshooter (Killing Floor 2): Difference between revisions
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=== Bonus Experience === | === Bonus Experience === | ||
Sharpshooters receive bonus XP for | Sharpshooters receive bonus XP for landing any headshots, and blowing off Zed heads using Sharpshooter weapons. | ||
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! | ! |
Revision as of 00:34, 6 September 2016
This page is under construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
The contents are not final and information may be incorrect or temporary.
You are welcome to assist in the construction.
Perk Overview
The Sharpshooter is a returning perk in Killing Floor 2. It specialises in long-range, high caliber weaponry. It is highly effective versus larger Zeds.
Currently, as of the Tactical Response update, its weapons are the Winchester 1894, MK14 EBR, Horzine Railgun, and the Crossbow.
Weapon List
200 |
5 |
Winchester 1894 | ||
650 |
6 |
Crossbow | ||
1100 |
7 |
M14 EBR | ||
1500 |
10 |
Rail Gun | ||
--- |
--- |
Kukri | ||
40 |
--- |
Freeze Grenade |
Bonus Experience
Sharpshooters receive bonus XP for landing any headshots, and blowing off Zed heads using Sharpshooter weapons.
Normal | Hard | Suicidal | Hell on Earth | |
---|---|---|---|---|
Bonus experience | 1 | 1 | 2 | 3 |
Perk Stats
This table represents the passive stat bonuses the Sharpshooter receives.
Headshot Damage
|
max. 25%
|
( Increase headshot damage 1% per level )
| |
Recoil
|
max. 25%
|
( Decrease recoil 1% per level )
| |
Weapon Switch
|
max. 50%
|
( Increase weapon switch speed 2% per level )
| |
Perk Talents
This table represents the active abilities the Sharpshooter has access to. You have the option of choosing one per tier.
Movement
| ||||
Sniper | 5
|
Marksman | ||
Increase damage 25% while stationary and using perk weapons. | Increase shooting speed by 25% and movement speed by 10% when using perk weapons. | |||
Basic Technique
| ||||
Stability | 10
|
Ballistic Shock | ||
Increase damage 30%, movement speed 50%, and reload speed 20% while crouching and using a perk weapon. | Increase stun power of perk weapons 100%. | |||
Skill
| ||||
Rack 'em Up | 15
|
Tactical Reload | ||
Each consecutive headshot with a perk weapon increases damage 10%, up to a maximum of 50%. | Suffer no damage reduction from shooting through Zeds to hit other Zeds with perk weapons. | |||
Equipment
| ||||
Dead Eye | 20
|
Always Prepared | ||
Reduce recoil 10% and increase head shot damage 10% when using iron sights with a perk weapon. | Carry up to 25% more ammo for perk weapons and grenades. | |||
Master Techniques
| ||||
ZED TIME - Assassin | 25
|
ZED TIME - Ranger | ||
Any head shots with perk weapons have a 5% chance to trigger Zed time. During Zed time, increase head shot damage with perk weapons 35%. | Any head shots with perk weapons have a 5% chance to trigger Zed time. During Zed time, your head shots with perk weapons will stun any Zed. |