HMTech-101 Pistol: Difference between revisions

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{{Under_construction_KF2}}
{{KF2WeaponInfo
{{KF2WeaponInfo
| Name=HMTech-101 Pistol
| Name=HMTech-101 Pistol
| PerkImage=KF2_Perk_FieldMedic_White.png
| PerkImage=KF2_Perk_FieldMedic_White.png
| PerkLink=Field Medic (Killing Floor 2)
| PerkLink=Field Medic (Killing Floor 2)
| MultiPerkImage=KF2_Perk_Gunslinger_White.png
| MultiPerkLink=Gunslinger
| WeaponImage=KF2HMTECH-101 Pistol.png
| WeaponImage=KF2HMTECH-101 Pistol.png
| Damage=20.000000
| Damage=20.000000
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| MagazineSize=15
| MagazineSize=15
| AmmoCapacity=240
| AmmoCapacity=240
| Description=• Fire mode is semi-auto only.<br />• Alt-fire shoots healing darts to heal team members.<br />• Using caseless ammunition, it counts the rounds for you.
| Description=• ''"Fire mode is semi-auto only."''<br />• ''"Alt-fire shoots healing darts to heal team members."''<br />• ''"Using caseless ammunition, it counts the rounds for you."''
|
|
| PerkName=Field Medic
| PerkName=Field Medic
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| WeaponType=Pistol
| WeaponType=Pistol
|
|
| SecondaryAmmoType=Healing Darts
| SecondaryAmmunition_AmmoType=Healing Darts
| SecondaryAmmoImage=KF2_SecondaryAmmo_MedicDarts_Gray.png
| SecondaryAmmunition_AmmoImage=KF2_SecondaryAmmo_MedicDarts_Gray.png
| HealAmount=15.000000
| HealAmount=15.000000
| HealAmountSolo=
| HealAmountSolo=
| HealRecharge=15.000000
| HealRecharge=15.000000
| HealRechargeSolo=
| HealRechargeSolo=
| SecondaryMagazineSize=
| SecondaryAmmunition_MagazineSize=100
| SecondaryAmmoCapacity=200
| SecondaryAmmunition_AmmoCapacity=infinite
| SecondaryAmmoConsumption=100
| SecondaryAmmunition_AmmoConsumption=50
| SecondaryAmmoCost=
| SecondaryAmmoCost=
|
|
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| Achievement_0_Name=
| Achievement_0_Name=
}}
}}
'''Description:'''


The '''HMTech-101 Pistol''' is the [[Field Medic (Killing_Floor_2) | Field Medic's]] perk specific weapon that is spawned with. It is a tier 1 weapon that deals very little damage and runs out of healing darts fast, however it is helpful on higher difficulties.
The '''HMTech-101 Pistol''' is the [[Field Medic (Killing_Floor_2) | Field Medic's]] starting weapon. As a part of multi-perk weapon system HMTech-101 Pistol also belong to the arsenal of [[Gunslinger]].


'''Technical Information:'''
<div class="toclimit-3">__TOC__</div>


Damage = 20.<br/>
==Description==
Damage (buttstock bash) = 21.<br/>


Rate Of Fire = 342 RPM.<br/>
''"Fire mode is semi-auto only. Alt-fire shoots healing darts to heal team members."''
Rate Of Fire (bash) = 60.<br/>


Damage Type = Ballistic, Toxic (acidic poison).<br/>
==Flavor Text==
Damage Type Group = Handgun.<br/>


Reload Time (tactical): Normal = 2.25s, Elite = 1.69s.<br/>
''Using caseless ammunition, it counts the rounds for you."''
Reload Time (dry): Normal = 2.07s, Elite = 1.20s.<br/>


Equip Time = 0.34s.<br/>
==Technical Information==
Putdown Time = 0.42s.<br/>


Weapon Powers:<br/>
Damage = 20.<br />
Gun hit power = 45.<br/>
Damage (buttstock bash) = 21.<br />
Poison power (healing dart, per hit) = 33.<br/>
Poison power (poison, per DOT tick) = 33.<br/>


Healing:<br/>
Rate Of Fire = 342 RPM.<br />
Ammo cost (per dart) = 50%.<br/>
Rate Of Fire (bash) = 60.<br />
Heal amount = 15.<br/>
Time (full recharge) = 15s.<br/>


'''Specifications:'''
Damage Type = Ballistic, Toxic (acidic poison).<br />
Damage Type Group = Handgun.<br />


*Fire mode is semi-auto only.
Reload Time (tactical): Normal = 2.25s, Elite = 1.69s.<br />
*Alt-fire shoots healing darts to heal team members.
Reload Time (dry): Normal = 2.07s, Elite = 1.20s.<br />
*1 dart will cost 50% of your dart capacity.
*Healing darts will regenerate to full capacity after about 8 seconds.
*Using caseless ammunition, it counts the rounds for you.


'''Useful Tips:'''
Equip Time = 0.34s.<br />
Putdown Time = 0.42s.<br />


*Only weighing 1 block, this weapon is certainly worth purchasing off-perk to help heal your team on higher difficulties.
Weapon Powers:<br />
*Headshots with the HMTech-101 will decapitate Clots, Stalkers, Crawlers & Gorefasts.
Gun hit power = 45.<br />
*It is recommended to hang onto your Medic Pistol and have your team support you until you can buy the Medic Assault Rifle, this will save money waste on higher difficulties.
Poison power (acidic poison, per DOT tick) = 33.<br />
*Combined with 5 Medic grenades and a good team of players, it is possible to keep you and your team alive up to wave 4 with just your HMTech-101 Medic Pistol on Hell on Earth difficulty.
 
Healing:<br />
Ammo cost (per dart) = 50%.<br />
Heal amount = 15.<br />
Time (full recharge) = 15s.<br />
 
==Upgrades==
 
Upg1 (500): Base damage x1.7, Full recharge time x0.9.<br />
Upg2 (600): Base damage x2, Base weight + 1, Full recharge time x0.8.<br />
Upg3 (700): Base damage x2.55, Base weight + 2, Full recharge time x0.7.<br />
Upg4 (1500): Base damage x3, Base weight + 3, Full recharge time x0.6.<br />
 
==Notes==
 
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br />
 
==Strategy==
 
Only weighing 1 block, this weapon is certainly worth purchasing off-perk to help heal your team on higher difficulties.
 
Headshots with the HMTech-101 will decapitate Clots, Stalkers and Crawlers.
 
It is recommended to hang onto your Medic Pistol and have your team support you until you can buy the Medic Assault Rifle, this will save money waste on higher difficulties.
 
Combined with 5 Medic grenades and a good team of players, it is possible to keep you and your team alive up to wave 4 with just your HMTech-101 Medic Pistol on Hell on Earth difficulty.
 
Gains all the perk bonuses from [[Gunslinger]] thanks to multi-perk weapon system.


{{KF2NavBox}}
{{KF2NavBox}}

Latest revision as of 08:48, 5 June 2018

Killing Floor 2 item
HMTech-101 Pistol
 1
MAGAZINE SIZE 15
SPARE AMMO CAPACITY 240
DAMAGE
20
FIRE RATE
343
ACCURACY
50
PENETRATION
0
"Fire mode is semi-auto only."
"Alt-fire shoots healing darts to heal team members."
"Using caseless ammunition, it counts the rounds for you."
General Information
Pricing 200
Ammo Cost 10
Weapon Type Pistol
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 15 + 120
Block (damage multiplier) ×Expression error: Unexpected round operator.
Parry (damage multiplier) ×Expression error: Unexpected round operator.
Secondary Ammunition
Ammo Type Healing Darts
Magazine Size 100
Spare Ammo Capacity infinite
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo 100 + Expression error: Unrecognized punctuation character "{".
Ammo Consumption (per use) 50
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount 15 ✚
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The HMTech-101 Pistol is the Field Medic's starting weapon. As a part of multi-perk weapon system HMTech-101 Pistol also belong to the arsenal of Gunslinger.

Description

"Fire mode is semi-auto only. Alt-fire shoots healing darts to heal team members."

Flavor Text

Using caseless ammunition, it counts the rounds for you."

Technical Information

Damage = 20.
Damage (buttstock bash) = 21.

Rate Of Fire = 342 RPM.
Rate Of Fire (bash) = 60.

Damage Type = Ballistic, Toxic (acidic poison).
Damage Type Group = Handgun.

Reload Time (tactical): Normal = 2.25s, Elite = 1.69s.
Reload Time (dry): Normal = 2.07s, Elite = 1.20s.

Equip Time = 0.34s.
Putdown Time = 0.42s.

Weapon Powers:
Gun hit power = 45.
Poison power (acidic poison, per DOT tick) = 33.

Healing:
Ammo cost (per dart) = 50%.
Heal amount = 15.
Time (full recharge) = 15s.

Upgrades

Upg1 (500): Base damage x1.7, Full recharge time x0.9.
Upg2 (600): Base damage x2, Base weight + 1, Full recharge time x0.8.
Upg3 (700): Base damage x2.55, Base weight + 2, Full recharge time x0.7.
Upg4 (1500): Base damage x3, Base weight + 3, Full recharge time x0.6.

Notes

  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Strategy

Only weighing 1 block, this weapon is certainly worth purchasing off-perk to help heal your team on higher difficulties.

Headshots with the HMTech-101 will decapitate Clots, Stalkers and Crawlers.

It is recommended to hang onto your Medic Pistol and have your team support you until you can buy the Medic Assault Rifle, this will save money waste on higher difficulties.

Combined with 5 Medic grenades and a good team of players, it is possible to keep you and your team alive up to wave 4 with just your HMTech-101 Medic Pistol on Hell on Earth difficulty.

Gains all the perk bonuses from Gunslinger thanks to multi-perk weapon system.