HMTech-301 Shotgun: Difference between revisions

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{{Under_construction_KF2}}
{{KF2WeaponInfo
{{KF2WeaponInfo
| Name=HMTech-301 Shotgun
| Name=HMTech-301 Shotgun
| PerkImage=KF2_Perk_FieldMedic_White.png
| PerkImage=KF2_Perk_FieldMedic_White.png
| PerkLink=Field Medic (Killing Floor 2)
| PerkLink=Field Medic (Killing Floor 2)
| MultiPerkImage=KF2_Perk_Support_White.png
| MultiPerkLink=Support
| WeaponImage=KF2HMTECH-301 Shotgun.png
| WeaponImage=KF2HMTECH-301 Shotgun.png
| Damage=120.000000
| Damage=120.000000
| FireRate=300.000000
| FireRate=202.000000
| Accuracy=50.000000
| Accuracy=50.000000
| Penetration=2.000000
| Penetration=2.000000
| MagazineSize=10
| MagazineSize=10
| AmmoCapacity=80
| AmmoCapacity=80
| Description=• Fire mode is semi-auto only.<br />• Alt-fire shoots healing darts to heal team members.<br />• The combat shotgun version for the Field Medic.
| Description=• ''"Fire mode is semi-auto only."''<br />• ''"Alt-fire shoots healing darts to heal team members."''<br />• ''"The combat shotgun version for the Field Medic."''
|
|
| PerkName=Field Medic
| PerkName=Field Medic
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| WeaponType=Shotgun
| WeaponType=Shotgun
|
|
| SecondaryAmmoType=Healing Darts
| SecondaryAmmunition_AmmoType=Healing Darts
| SecondaryAmmoImage=KF2_SecondaryAmmo_MedicDarts_Gray.png
| SecondaryAmmunition_AmmoImage=KF2_SecondaryAmmo_MedicDarts_Gray.png
| HealAmount=30.000000
| HealAmount=15.000000
| HealAmountSolo=
| HealAmountSolo=
| HealRecharge=12.000000
| HealRecharge=12.000000
| HealRechargeSolo=
| HealRechargeSolo=
| SecondaryMagazineSize=
| SecondaryAmmunition_MagazineSize=100
| SecondaryAmmoCapacity=100
| SecondaryAmmunition_AmmoCapacity=infinite
| SecondaryAmmoConsumption=40
| SecondaryAmmunition_AmmoConsumption=40
| SecondaryAmmoCost=
| SecondaryAmmoCost=
|
|
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| Achievement_0_Name=
| Achievement_0_Name=
}}
}}
The '''HMTech-301 Shotgun''' is the [[Field Medic (Killing Floor 2)| Field Medic's]] third tier weapon.


'''Description'''
The '''HMTech-301 Shotgun''' is the [[Field Medic (Killing Floor 2)| Field Medic's]] ''tier 3'' weapon. As a part of multi-perk weapon system HMTech-301 Shotgun also belong to the arsenal of [[Support_(Killing_Floor_2)|Support]].
*Dart cost is 40%.
 
*Fire mode is semi-auto only.
<div class="toclimit-3">__TOC__</div>
*Alt-fire shoots healing darts to heal team members.
 
*With flashlight attachment.
==Description==
*The combat shot  gun version for the Medic.
 
''"Fire mode is semi-auto only. Alt-fire shoots healing darts to heal team members."''
 
==Flavor Text==
 
''"The combat shotgun version for the Field Medic."''
 
==Technical Information==
 
Damage (per pellet) = 20.<br/>
Pellets (amount) = 6.<br/>
Damage (buttstock bash) = 23.<br/>
 
Spread factor = 0.07.
 
Rate Of Fire = 202 RPM.<br/>
Rate Of Fire (bash) = 50.<br/>
 
Damage Type = Ballistic, Toxic (acidic poison).<br/>
Damage Type Group = Shotgun.<br/>
 
Reload Time (tactical): Normal = 2.48s, Elite = 1.96s.<br/>
Reload Time (dry): Normal = 2.54s, Elite = 1.91s.<br/>
 
Equip Time = 0.55s.<br/>
Putdown Time = 0.46s.<br/>
 
Weapon Powers:<br/>
Gun hit power = 45.<br/>
Penetration power = 2.<br/>
Poison power (acidic poison, per DOT tick) = 33.<br/>
Stumble power = 13.<br/>
 
Healing:<br/>
Ammo cost (per dart) = 40%.<br/>
Heal amount = 15.<br/>
Time (full recharge) = 12s.<br/>
 
==Upgrades==
 
Upg1 (700): Base damage x1.15, Base weight + 1, Full recharge time x0.8.<br/>
Upg2 (1500): Base damage x1.3, Base weight + 2, Full recharge time x0.6.<br/>
 
==Notes==
 
* Player's stance has no effect on the pellet spread.<br />
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br />
 
==Strategy==
 
Gains all the perk bonuses from [[Support (Killing Floor 2)|Support]] thanks to multi-perk weapon system.
 
{{KF2NavBox}}
{{KF2NavBox}}

Latest revision as of 08:51, 5 June 2018

Killing Floor 2 item
HMTech-301 Shotgun
 6
MAGAZINE SIZE 10
SPARE AMMO CAPACITY 80
DAMAGE
120
FIRE RATE
202
ACCURACY
50
PENETRATION
2
"Fire mode is semi-auto only."
"Alt-fire shoots healing darts to heal team members."
"The combat shotgun version for the Field Medic."
General Information
Pricing 1100
Ammo Cost 40
Weapon Type Shotgun
Alternative Weapon Type {{{AlternativeWeaponType}}} [[File:KF2_WeaponType_{{{AlternativeWeaponType}}}_Gray.png|top|20px|link=]]
Weapon Information
Starting Ammo 10 + 30
Block (damage multiplier) ×Expression error: Unexpected round operator.
Parry (damage multiplier) ×Expression error: Unexpected round operator.
Secondary Ammunition
Ammo Type Healing Darts
Magazine Size 100
Spare Ammo Capacity infinite
Damage
Expression error: Unrecognized punctuation character "{".
Fire Rate
Expression error: Unrecognized punctuation character "{".
Accuracy
Expression error: Unrecognized punctuation character "{".
Penetration
Expression error: Unrecognized punctuation character "{".
Starting Ammo 100 + Expression error: Unrecognized punctuation character "{".
Ammo Consumption (per use) 40
Ammo Cost {{{SecondaryAmmunition_AmmoCost}}}
Heal Amount 15 ✚
Heal Amount (solo) Expression error: Unrecognized punctuation character "{".
Full Recharge Time Expression error: Unrecognized punctuation character "{".s
Full Recharge Time (self injection) Expression error: Unrecognized punctuation character "{".s
Technical Information
Related Achievements
PS4 Trophies


The HMTech-301 Shotgun is the Field Medic's tier 3 weapon. As a part of multi-perk weapon system HMTech-301 Shotgun also belong to the arsenal of Support.

Description

"Fire mode is semi-auto only. Alt-fire shoots healing darts to heal team members."

Flavor Text

"The combat shotgun version for the Field Medic."

Technical Information

Damage (per pellet) = 20.
Pellets (amount) = 6.
Damage (buttstock bash) = 23.

Spread factor = 0.07.

Rate Of Fire = 202 RPM.
Rate Of Fire (bash) = 50.

Damage Type = Ballistic, Toxic (acidic poison).
Damage Type Group = Shotgun.

Reload Time (tactical): Normal = 2.48s, Elite = 1.96s.
Reload Time (dry): Normal = 2.54s, Elite = 1.91s.

Equip Time = 0.55s.
Putdown Time = 0.46s.

Weapon Powers:
Gun hit power = 45.
Penetration power = 2.
Poison power (acidic poison, per DOT tick) = 33.
Stumble power = 13.

Healing:
Ammo cost (per dart) = 40%.
Heal amount = 15.
Time (full recharge) = 12s.

Upgrades

Upg1 (700): Base damage x1.15, Base weight + 1, Full recharge time x0.8.
Upg2 (1500): Base damage x1.3, Base weight + 2, Full recharge time x0.6.

Notes

  • Player's stance has no effect on the pellet spread.
  • Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.

Strategy

Gains all the perk bonuses from Support thanks to multi-perk weapon system.