HMTech-101 Pistol: Difference between revisions
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{{ | {{KF2WeaponInfo | ||
| Name=HMTech-101 Pistol | |||
|Name= | | PerkImage=KF2_Perk_FieldMedic_White.png | ||
| | | PerkLink=Field Medic (Killing Floor 2) | ||
| MultiPerkImage=KF2_Perk_Gunslinger_White.png | |||
| | | MultiPerkLink=Gunslinger | ||
|Damage=20 | | WeaponImage=KF2HMTECH-101 Pistol.png | ||
| | | Damage=20.000000 | ||
|Penetration=0 | | FireRate=342.857147 | ||
| | | Accuracy=50.000000 | ||
| | | Penetration=0.000000 | ||
|AmmoCost=10 | | MagazineSize=15 | ||
| | | AmmoCapacity=240 | ||
| | | Description=• ''"Fire mode is semi-auto only."''<br />• ''"Alt-fire shoots healing darts to heal team members."''<br />• ''"Using caseless ammunition, it counts the rounds for you."'' | ||
| | | | ||
| | | PerkName=Field Medic | ||
| | | Pricing=200 | ||
| | | Weight=1 | ||
| | | | ||
| | | InitialSpareMags=8 | ||
| | | AmmoCost=10 | ||
| | | Block= | ||
| | | Parry= | ||
| | | WeaponType=Pistol | ||
| | | | ||
| SecondaryAmmunition_AmmoType=Healing Darts | |||
| SecondaryAmmunition_AmmoImage=KF2_SecondaryAmmo_MedicDarts_Gray.png | |||
| HealAmount=15.000000 | |||
| HealAmountSolo= | |||
| HealRecharge=15.000000 | |||
| HealRechargeSolo= | |||
| SecondaryAmmunition_MagazineSize=100 | |||
| SecondaryAmmunition_AmmoCapacity=infinite | |||
| SecondaryAmmunition_AmmoConsumption=50 | |||
| SecondaryAmmoCost= | |||
| | |||
| Achievement_0_Image= | |||
| Achievement_0_Name= | |||
}} | }} | ||
The '''HMTech-101 Pistol''' is the [[Field Medic (Killing_Floor_2) | Field Medic's]] starting weapon. As a part of multi-perk weapon system HMTech-101 Pistol also belong to the arsenal of [[Gunslinger]]. | |||
The ''' | |||
<div class="toclimit-3">__TOC__</div> | |||
==Description== | |||
''"Fire mode is semi-auto only. Alt-fire shoots healing darts to heal team members."'' | |||
'' | ==Flavor Text== | ||
*Only weighing 1 block, this weapon is certainly worth purchasing off-perk to help heal your team on higher difficulties. | |||
''Using caseless ammunition, it counts the rounds for you."'' | |||
==Technical Information== | |||
Damage = 20.<br /> | |||
Damage (buttstock bash) = 21.<br /> | |||
Rate Of Fire = 342 RPM.<br /> | |||
Rate Of Fire (bash) = 60.<br /> | |||
Damage Type = Ballistic, Toxic (acidic poison).<br /> | |||
Damage Type Group = Handgun.<br /> | |||
Reload Time (tactical): Normal = 2.25s, Elite = 1.69s.<br /> | |||
Reload Time (dry): Normal = 2.07s, Elite = 1.20s.<br /> | |||
Equip Time = 0.34s.<br /> | |||
Putdown Time = 0.42s.<br /> | |||
Weapon Powers:<br /> | |||
Gun hit power = 45.<br /> | |||
Poison power (acidic poison, per DOT tick) = 33.<br /> | |||
Healing:<br /> | |||
Ammo cost (per dart) = 50%.<br /> | |||
Heal amount = 15.<br /> | |||
Time (full recharge) = 15s.<br /> | |||
==Upgrades== | |||
Upg1 (500): Base damage x1.7, Full recharge time x0.9.<br /> | |||
Upg2 (600): Base damage x2, Base weight + 1, Full recharge time x0.8.<br /> | |||
Upg3 (700): Base damage x2.55, Base weight + 2, Full recharge time x0.7.<br /> | |||
Upg4 (1500): Base damage x3, Base weight + 3, Full recharge time x0.6.<br /> | |||
==Notes== | |||
* Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.<br /> | |||
==Strategy== | |||
Only weighing 1 block, this weapon is certainly worth purchasing off-perk to help heal your team on higher difficulties. | |||
Headshots with the HMTech-101 will decapitate Clots, Stalkers and Crawlers. | |||
It is recommended to hang onto your Medic Pistol and have your team support you until you can buy the Medic Assault Rifle, this will save money waste on higher difficulties. | |||
Combined with 5 Medic grenades and a good team of players, it is possible to keep you and your team alive up to wave 4 with just your HMTech-101 Medic Pistol on Hell on Earth difficulty. | |||
Gains all the perk bonuses from [[Gunslinger]] thanks to multi-perk weapon system. | |||
{{KF2NavBox}} | {{KF2NavBox}} |
Latest revision as of 08:48, 5 June 2018
Killing Floor 2 item | |||
1
|
+ | ||
MAGAZINE SIZE | 15 | ||
SPARE AMMO CAPACITY | 240 | ||
DAMAGE | 20 | ||
FIRE RATE | 343 | ||
ACCURACY | 50 | ||
PENETRATION | 0 | ||
• "Fire mode is semi-auto only." • "Alt-fire shoots healing darts to heal team members." • "Using caseless ammunition, it counts the rounds for you." | |||
General Information | |||
Pricing | 200 | ||
Ammo Cost | 10 | ||
Weapon Type | Pistol | ||
Weapon Information | |||
Starting Ammo | 15 + 120 | ||
Secondary Ammunition | |||
Ammo Type | Healing Darts | ||
Magazine Size | 100 | ||
Spare Ammo Capacity | infinite | ||
Ammo Consumption (per use) | 50 | ||
Heal Amount | 15 ✚ | ||
The HMTech-101 Pistol is the Field Medic's starting weapon. As a part of multi-perk weapon system HMTech-101 Pistol also belong to the arsenal of Gunslinger.
Description
"Fire mode is semi-auto only. Alt-fire shoots healing darts to heal team members."
Flavor Text
Using caseless ammunition, it counts the rounds for you."
Technical Information
Damage = 20.
Damage (buttstock bash) = 21.
Rate Of Fire = 342 RPM.
Rate Of Fire (bash) = 60.
Damage Type = Ballistic, Toxic (acidic poison).
Damage Type Group = Handgun.
Reload Time (tactical): Normal = 2.25s, Elite = 1.69s.
Reload Time (dry): Normal = 2.07s, Elite = 1.20s.
Equip Time = 0.34s.
Putdown Time = 0.42s.
Weapon Powers:
Gun hit power = 45.
Poison power (acidic poison, per DOT tick) = 33.
Healing:
Ammo cost (per dart) = 50%.
Heal amount = 15.
Time (full recharge) = 15s.
Upgrades
Upg1 (500): Base damage x1.7, Full recharge time x0.9.
Upg2 (600): Base damage x2, Base weight + 1, Full recharge time x0.8.
Upg3 (700): Base damage x2.55, Base weight + 2, Full recharge time x0.7.
Upg4 (1500): Base damage x3, Base weight + 3, Full recharge time x0.6.
Notes
- Amount of recoil depend on player stance and movement. Crouching and aiming down the sights gives the lowest possible amount of the recoil.
Strategy
Only weighing 1 block, this weapon is certainly worth purchasing off-perk to help heal your team on higher difficulties.
Headshots with the HMTech-101 will decapitate Clots, Stalkers and Crawlers.
It is recommended to hang onto your Medic Pistol and have your team support you until you can buy the Medic Assault Rifle, this will save money waste on higher difficulties.
Combined with 5 Medic grenades and a good team of players, it is possible to keep you and your team alive up to wave 4 with just your HMTech-101 Medic Pistol on Hell on Earth difficulty.
Gains all the perk bonuses from Gunslinger thanks to multi-perk weapon system.