Red Orchestra 2: Heroes Of Stalingrad: Difference between revisions

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* [[Fallen Fighters]]
* [[Fallen Fighters]]
* [[Commissars_House|Commissar's House]]
* [[Commissars_House|Commissar's House]]
* [[Bridges_of_Druzhina|Bridge's of Druzhina]]
* [[Pavlovs_House|Pavlov's House]]
* [[Pavlovs_House|Pavlov's House]]
* [[Red_October_Factory|Red October Factory]]
* [[Red_October_Factory|Red October Factory]]
=== [[RO2_Tank|Tank]] ===
=== [[RO2_Tank|Tank]] ===
* [[Gumrak]]
* [[Gumrak]]

Revision as of 21:54, 19 December 2013

Summary

Red Orchestra 2: Heroes of Stalingrad (RO2) is the follow-up to Tripwire Interactive's popular FPS Red Orchestra: Ostfront 41-45. It features complex ballistics, bullet drop and penetration,authentic tanks with fully realized interiors and several other unique gameplay features. Players can chose to join the German Wehrmacht or the Soviet Red Army. Weapons in Heroes of Stalingrad look and behave realistically as authenticity is stressed heavily.

Level Design/Mapping

Level Design/Mapping

Squad Roles

RO2 attempts to mirror historic infantry tactics and weapon use with its "Squad Role" system. Players can choose between several different roles with distinct load-outs. In most game modes, each role is limited in number. A team is generally made up of one Platoon Commander in charge of calling in support and guiding his team. The Commander is assisted by several Squad Leaders. These Squad Leaders manage smaller groups of players who take on the roles of basic Riflemen, Assault troopers and Machine Gunners. Marksmen are snipers that act independent of a squad. Players may also join a crew in charge of operating a tank.

Squad Role Level-up

As players earn Team-Points for killing enemy players and completing objectives, they gain levels in their current Squad Role which grant them access to different weapons and small bonuses to personal statistics such as Stamina and Suppression Resistance.

Squad Role Level-up

As players earn Team-Points for killing enemy players and completing objectives, they gain levels in their current Squad Role which grant them access to different weapons and small bonuses to personal statistics such as Stamina and Suppression Resistance.

More information can be found in the Class Progression page.

Weapons

Bolt-action Rifles

Sub-Machine Guns

Automatic and Assault Rifles

Machine Guns and Anti-Tank Rifles

Pistols

Grenades and Explosives

Tanks

Official Maps

Infantry

Combined Arms

Tank

Weapon Level-up

Weapons level up similarly to Squad Roles and give their own bonuses after gaining more kills. Many weapons also unlock upgrades at landmark levels.

Unlocks include

  • Bayonets for all rifles & the MKB assault rifle
  • Different scopes for the marksman class rifles and the MKB
  • Improved drum magazine for the PPSH 41 and double magazine for the MP40
  • Sight hood removal for the K98 rifle
  • Black hand grip for the P38 pistol
  • Silencer for the M1895 Nagant revolver

A gun requires x number of kills to reach maximum level. After reaching the maximum, the stats screen will show the number of kills you needed to reach the max level with -x kills to the next level. The total kills record stays accurate. Example the K98K requires 1650 kills to reach maximum level. After reaching the maximum, the stats screen will show x/-1650 kills to the next level. (x here being the number of kills after reaching 1650 kills)

Gameplay

Progression

Players gain permanent progression in RO2 through the Honor system and class levels. Each different weapon also has its own level progression system. Honor level unlocks higher level classes while the class levels give small bonuses to the player, such as reduced recoil and higher stamina.


Game Types

The game currently features 3 different types of game types. They are:

  • Territory is a wave based game type. It is a refined version of the original Red Orchestra game type.
  • Countdown is a twist on traditional single life game types. Featuring one life per objective and multiple objectives per round.
  • Firefight is a traditional team death match style of play
  • Multiplayer Campaign strings together multiple territory maps in a grand campaign for control of Stalingrad

Realism Level

The game shipped with both action and realism modes. Both modes are similar in terms of overall gameplay but the realism mode is more hardcore with less interface helpers and many features are different between the two. There is also a custom setting that allows server admins to pick and choose between many of the features found between Normal, Realism and Classic modes.

The new Classic Mode Classic is an effort to bring back more of the old gameplay which the fans loved so much in RO:OST. Classic mode is Currently a work in progress.

Many of the differences between Realism and Relaxed Realism modes can be found here: [1] there are currently several more in the current beta build of RO 2.

Servers

Anyone can setup a server for RO2. A web interface allows administrators to change settings on-the-fly, without having to restart the server. Mutators and custom maps can be installed on a server. Some servers are ranked, which means they are running one of the stock configuration settings, while others are not. To set up a dedicated server admins must use the steam command tool tool from Valve.

References

Red Orchestra 2 Manual