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  • | World_Texture_Scale || Float || Modifies the size of World_Texture on the HUD. a value of 1.0 means it displays at whatever the resolution of the materia | bHide || Bool || Don't render any HUD information for this condition in world space. '''Does not affect the whis ...
    1 KB (225 words) - 21:37, 5 November 2013
  • ...the screen_hint was "Time left:" you would see "Time Left : 00:60" on the HUD. | Screen_Clr || Color || A color to tint all of the screen HUD information by. ...
    1 KB (232 words) - 21:53, 5 November 2013

Page text matches

  • | World_Texture_Scale || Float || Modifies the size of World_Texture on the HUD. a value of 1.0 means it displays at whatever the resolution of the materia | bHide || Bool || Don't render any HUD information for this condition in world space. '''Does not affect the whis ...
    1 KB (225 words) - 21:37, 5 November 2013
  • ...the screen_hint was "Time left:" you would see "Time Left : 00:60" on the HUD. | Screen_Clr || Color || A color to tint all of the screen HUD information by. ...
    1 KB (232 words) - 21:53, 5 November 2013
  • ...t to be used for trader shopping. They correctly display whisp trails and HUD information relevant to traders. ...
    448 bytes (57 words) - 16:03, 6 November 2013
  • * Improved XP barks on player HUD * Added "Killed by" messages on HUD ...
    2 KB (216 words) - 06:37, 10 January 2017
  • ...The location used is determined by the HUD_World actor in the condition's HUD properties. ...
    946 bytes (147 words) - 17:00, 6 November 2013
  • :Determines whether the item should be displayed in the HUD. ...
    1 KB (152 words) - 13:22, 27 November 2012
  • * HUD icon resembles a nine-volt battery. ...
    1 KB (189 words) - 23:25, 5 April 2017
  • ...You may not be able to see it however, because you have not configured any HUD information for your objective yet. So let's do that now ... == Configuring your objective's HUD properties == ...
    19 KB (2,964 words) - 18:48, 7 November 2013
  • <h2>HUD</h2> *[[Passive HUD Elements]] ...
    4 KB (552 words) - 21:15, 10 June 2017
  • : Reference to 'unselected' weapon image in the HUD (used when cycling using the mouse wheel). : Reference to 'selected' weapon image in the HUD (used when cycling using the mouse wheel). ...
    5 KB (674 words) - 02:32, 28 November 2012
  • * Fixed issue where selling primary weapon did no clear slot correctly on HUD * Kick Player HUD now displays the correct user name ...
    5 KB (665 words) - 10:45, 23 January 2017
  • * Fixed an issue with 3d translations with the HUD manager for Hans’ intro scene at certain resolutions ...
    2 KB (354 words) - 16:05, 10 January 2017
  • ==HUD - Infantry== ...ntry is intended to be as minimal and unobtrusive as possible. Most of the HUD elements will show only when they change (i.e. you need to take notice) and ...
    17 KB (2,966 words) - 17:13, 20 October 2012
  • ...ve out one file to clients. This works best on SMALL mods like reskins and hud changes. It's not really suitable for larger mods. ...
    3 KB (486 words) - 23:21, 21 November 2012
  • :* Fix for HUD holding on to a reference to the old pawn after death, preventing updates f :* Hud will now show ironsights hold when looking to display ironsights toggle (an ...
    6 KB (962 words) - 09:47, 5 July 2017
  • :* Fix for HUD holding on to a reference to the old pawn after death, preventing updates f :* Hud will now show ironsights hold when looking to display ironsights toggle (an ...
    6 KB (954 words) - 09:47, 5 July 2017
  • *Interface changes - added an RO1 style compass to the HUD. No peripheral action indicators. ...
    3 KB (502 words) - 10:49, 25 May 2012
  • ...damage, and more. However, elements that are local the client (such as the HUD and local effects) cannot be altered by the server since they are managed e ...e server. Conversely, if you want to change a client-local actor such as a HUD element it must be done on the client. It's important to note whether a var ...
    11 KB (1,625 words) - 11:11, 22 September 2012
  • ...an also effectively be accomplished using a custom [[PlayerController]], [[HUD]], or [[GameRules]] class. ...
    5 KB (670 words) - 11:48, 28 November 2012
  • ...ves, resupplying machine-gunners and so on. Points scored are shown in the HUD, as well as in the After Action Report at the end of a match. All your poin ...
    4 KB (711 words) - 04:06, 15 November 2012
  • * Blood and Puke HUD Overlay Not scaling properly for higher FOV settings * PS4 Pro: Fixed an issue where blood and puke on the HUD would not scale properly ...
    8 KB (1,223 words) - 09:47, 5 July 2017
  • * Members of Zed team should no longer see human portraits on HUD ...
    5 KB (670 words) - 08:43, 15 January 2017
  • *New HUD and loading screens ...
    6 KB (897 words) - 12:05, 8 December 2012
  • These properties control the appearance of the dialogue on the HUD, as well as storing the text that should be displayed. ...
    7 KB (1,135 words) - 16:47, 12 November 2013
  • * Blood and Puke HUD Overlay Not scaling properly for higher FOV settings ...
    6 KB (814 words) - 09:46, 5 July 2017
  • |Sets team death icons on the main HUD on or off |Sets Squad Member icons on the main HUD on or off ...
    37 KB (5,579 words) - 13:56, 23 July 2018
  • |Sets team death icons on the main HUD on or off |Sets Squad Member icons on the main HUD on or off ...
    37 KB (5,699 words) - 23:08, 10 May 2017
  • * UI: Kill messages for zed kills on the HUD (Default is off, see gameplay options) ...
    7 KB (1,014 words) - 11:47, 11 January 2017
  • * Hud ...
    9 KB (1,591 words) - 20:54, 19 June 2012
  • * [[Inventory|ItemName]] ([[#Weapon]]) &nbsp;— The HUD itself where the current weapon name is displayed. ...
    13 KB (1,834 words) - 13:12, 29 November 2012
  • * Blood and Puke HUD Overlay Not scaling properly for higher FOV settings ...
    9 KB (1,286 words) - 09:46, 5 July 2017
  • * Added HUD UI for the Command Wheel so that players can see the requests and statement ...
    11 KB (1,815 words) - 09:32, 28 March 2018
  • *A HUD widget at the bottom of the screen appears when a flag is not home, and ind ...gs taken, a flag carrier who is not moving enough will be displayed on the HUD of the enemy, for a few seconds, every few minutes (all delays are configur ...
    41 KB (6,559 words) - 20:31, 17 April 2013
  • * Weight added to the HUD * Interaction messages on HUD (Opening doors, etc) will sometimes stay on screen until a new interaction ...
    28 KB (4,277 words) - 16:07, 13 January 2017
  • Hint="Tally specimen kills on the HUD" Added OBJ LOAD directive for halloween/xmas hud files.<br/> ...
    48 KB (5,622 words) - 07:52, 21 December 2012
  • * Added system for Displaying Dialogue on the HUD and also playing voiceover audio. * Added support for rendering objective related icons and text on the HUD. Level designers can configure this to get it to look the way they want. ...
    45 KB (5,326 words) - 00:38, 22 July 2013
  • * There is not a counter for alternate ammo on HUD weapon selector. ...
    20 KB (2,963 words) - 10:23, 23 January 2017