HUD Screen
Jump to navigation
Jump to search
Configurable Properties
Variable Name | Variable Type | Description |
---|---|---|
Screen_Hint | Localized String | Displays a hint on the HUD which is concatenated with whatever data is displaying for the condition. i.e if it's a timed condition and the screen_hint was "Time left:" you would see "Time Left : 00:60" on the HUD. |
Screen_CountStyle | Enum | Determines whether the condition should 'count up' , 'count down' or not display any data string at all. |
Screen_ProgressStyle | Enum | Determines whether this condition displays with a graphical progress bar or if it should be text-only. |
FontScale | Enum | Scales the text size of the condition hint. |
bShowCheckbox | Bool | If true, display a graphical checkbox to the left of the condition hint which gets ticked off when the condition is completed. |
bShowStrikethrough | Bool | If true, display a strikethrough effect overtop of the hint when the condition is completed. |
Screen_ProgressbarBG | Material | A material to draw behind the Screen hint for this condition. only relevant if Screen_ProgressStyle is not set to 'Text Only' or 'Hide' |
Screen_ProgressBarFill | Material | A material to draw for the progress bar fill if Screen_ProgressStyle is not set to 'Text Only' or 'Hide' |
Screen_Clr | Color | A color to tint all of the screen HUD information by. |