|Killing Floor item|
|Alt-fire toggles the flashlight on/off|
|Ammo cost (Magazine)||£10|
|Rate of fire||0.17|
Values listed in brackets are for alternate (secondary) fire.
The 9mm pistol is one of the weapons every player spawns with (along with the combat knife, syringe, and welder). It is generally used in the early waves to make up enough money to buy better weapons, although it is also frequently used by the sharpshooter as a backup weapon.
It cannot be sold (an additional one may be bought); however it may randomly spawn on the ground. If picked up, it will be dual-wielded with your current one, doubling firing rate at the cost of accuracy.
- Use the iron sights and aim for the head. It is useful to practice hip-shooting so that you do not have the delay of the ADS animation.
- Use to target weaker enemies such as clots and crawlers when the wave isn't too busy.
- Do not rely on it to damage bigger enemies such as scrakes and fleshpounds; it takes several magazines to inflict any significant amount of damage, which wastes time and a significant amount of ammunition.
- Use to detonate pipe bombs from afar.
This information is provided for those interested in modding, or just those interested in understanding how the game works. To get started with modding, see the modding page.
Single.uc implements custom HandlePickupQuery, PutDown, and BestMode functions related to dual 9mms.
SingleALTFire.uc implements custom ModeDoFire, DoTrace, LightFiring, and AllowFire functions related to the flashlight.
SingleAttachment.uc implements 3rd person flashlight functionality.
SinglePickup.uc implements a custom SpawnCopy function to handle dual 9mms.