Perks (Killing Floor)

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Perks are a feature of Killing Floor that give the player certain bonuses either for their weapons (damage, reload speed, etc.) or their character (high damage resistance, etc.). There are 7 perks in total:

Field Medic

The field medic specialises in healing others with a variety of tools such as the syringe, the MP7M, and so on. It takes on a support role.

Tactical advantage: The medic is a fast running strong armor tank with ranged healing (alt fire on medical weapons) as well as close healing syringe. It will spawn with armor from level 5 and above.

Field Medic
Rank Requirements Medic Guns Medic Spawn
equipment
Heal* Larger
Clips
Discount Better
Armor
discount
Armor
Syringe
Recharge
Potent
Healing
Bloat
Bile
Damage
Movement
Speed
75% 10% +10% +10% -10%
200 +20% 77% +10% 20% +25% +25% -25%
★★ 750 +40% 79% +20% 30% +50% -50% +5%
★★★ 4 000 +60% 81% +30% 40% +75% +50% +10%
★★★★ 12 000 +80% 83% +40% 50% +100% +15%
★★★★★ 25 000 +100% 85% +50% 60% +150% -75% +20% Body Armor
100 000 87% +75% 70% +200% +75% +25% Body Armor
Medic Gun
*With the MP7M, MP5M, M7A3M or Schneidzekk Medic Gun.

Support Specialist

The support specialist specialises in shotguns, and takes a support role. It is capable of clearing out trash as well as dealing heavy damage to large targets. Grenades do more damage and you can carry additional ones. Increased welding rate.

Support Specialist
Rank Requirements Shotguns Carry
Weight
Spawn
equipment
Grenades Welding speed/
Unwelding speed
Damage* Welding/
Unwelding*
Damage Penetration Extra
ammo
Discount Capacity Damage
+10% +10% 10% 10%
25 000 2 000 +18% +10% 20% +15% +20% (6) +5% +25%
★★ 100 000 7 000 +20% 36% +20% +30% +20% +40% (7) +10% +50%
★★★ 500 000 35 000 +30% +54% +25% 40% +25% +60% (8) +20% +75%
★★★★ 1 500 000 120 000 +40% +72% 50% +30% +80% (9) +30% +100%
★★★★★ 3 500 000 250 000 +50% +90% 60% +50% Shotgun +100% (10) +40% +150%
5 500 000 370 000 +60% +30% 70% +60% Hunting
Shotgun
+120% +50%
*With the Shotgun, HSG-1 Shotgun, Hunting Shotgun, Combat Shotgun(Golden), AA12 Shotgun(Golden) or Vlad The Impaler, Multichamber ZED Thrower.

Sharpshooter

The sharpshooter specialises in rifles. Its role is using precision shots to take down medium to large enemies.

Spawns with LAR (Lever Action Rifle) at level 5 and crossbow at level 6.

Sharpshooter
Rank Requirements Pistols, Rifle, Crossbow, M14, and M99 Spawn
equipment
HeadShot
Kills*
Damage Recoil Reload
Speed
Extra
Headshot
Damage
Discount
+5% +5% 10%
30 +10% -25% +10% +10% 20%
★★ 100 +15% -50% +20% +20% 30%
★★★ 700 +20% -75% +30% +30% 40%
★★★★ 2 500 +30% +40% +40% 50%
★★★★★ 5 500 +50% +50% +50% 60% Lever Action Rifle
8 500 +60% +60% 70% Crossbow
*With the 9mm(dual), MK23(dual), 44 Magnum(dual), Deagle(dual)(Golden(dual)), LAR, Crossbow, M14EBR, or M99, S.P. Musket.

Commando

The commando specialises in assault rifles. Its role is crowd-control, and can assist in taking down the big guys.

Rank Requirements Assault rifles Spawn
equipment
Detection Zed-time
Extensions
Damage* Stalkers* Damage Recoil Capacity Discount Reload Speed Cloak Health
+5% −5% 10% +5% 4 m
25 000 30 +10% −10% +10% 20% +10% 8 m 4 m
★★ 100 000 100 +20% −15% +20% 30% +15% 10 m 7 m
★★★ 500 000 350 +30% −20% +25% 40% +20% 12 m 10 m 1
★★★★ 1 500 000 1 200 +40% −30% 50% +25% 14 m 13 m 2
★★★★★ 3 500 000 2 400 +50% 60% +30% Bullpup 16 m 16 m 3
5 500 000 3 600 −40% 70% +35% AK47 4
*With the Bullpup, AK47, M4, SCAR Mk 17 and FN FAL.

Berserker

The berserker specialises in melee weapons (such as knife, katana or axe). As it levels up, it gains movement speed, attack speed (melee weapons) and damage resistance. Spawns with a chainsaw at level 6.

Berserker
Rank Requirements Melee Weapons Berserker Zed-time
Extensions
Spawn
equipment
Damage* Damage Attacks Movement Discount Bloat
Bile
damage
All
Damage
Resistance
+10% +5% 10% -10%
25000 +20% +5% +10% 20% -25% 5%
★★ 100 000 +40% +10% +15% 30% -35% 10% 1
★★★ 500 000 +60% +20% 40% -50% 15% 2
★★★★ 1 500 000 +80% +15% 50% -65% 20% 3
★★★★★ 3 500 000 +100% +20% 60% -75% 30% 4 Machete
5 500 000 +25% +30% 70% -80% 40% Body Armor
Axe
*With the Machete, Axe, Chainsaw(Golden), Katana(Golden), Dwarfs!? Axe, Claymore, Buzzsaw Bow, Scythe or Combat Knife.

Firebug

The firebug specialises in fire-based weapons. Its role is crowd control and dealing damage over time.

Firebug
Rank Requirements Flame Weapon Fire
Resistance
Spawn
equipment
Damage* Damage Reload
Speed
Extra
ammo
Discount Extra
Flamethrower
Range
+5% 10% 50%
25 000 +10% +10% +10% 20% 60%
★★ 100 000 +20% +20% +20% 30% 70%
★★★ 500 000 +30% +30% +30% 40% +50% 80%
★★★★ 1 500 000 +40% +40% +40% 50% 90%
★★★★★ 3 500 000 +50% +50% +50% 60% +100% 100% MAC10
5 500 000 +60% +60% +60% 70% Body Armor
FlameThrower
*With the FlameThrower(Golden), Trenchgun, MAC10, Husk Gun or Flare Revolver(dual).

Demolitions

The demolitions perk specialises in explosive-based weapons. It has mixed roles; it is effective at both crowd-control as well as taking on the larger enemies.

Demolitions
Rank Requirements Explosives Spawn
equipment
Damage* Damage Resistance Discount
Remote
Explosives
Grenade
Capacity
More
PipeBomb
Discount
5% 25% 50% 10%
25 000 10% 30% 54% 20% 3 20%
★★ 100 000 20% 35% 58% 40% 4 30%
★★★ 500 000 30% 40% 62% 60% 5 40%
★★★★ 1 500 000 40% 45% 66% 80% 6 50%
★★★★★ 3 500 000 50% 50% 70% 100% 7 60% M79
5 500 000 60% 55% 74% 120% 8 70% M79
Pipe Bomb
*With the LAW, Pipe Bomb, M79(Golden), M32, M4 203 or Grenade.