Pipe Bomb
Killing Floor item | |
Pipe Bomb | |
General Information | |
Perk | Demolitions |
Cost | £1500 |
Weight | 1 |
Can sell/buy | Yes |
Weapon Information | |
Ammo capacity | 2 |
Damage | 1500 |
Radius | 350 |
Rate of fire | 1.75 |
Values listed in brackets are for alternate (secondary) fire. |
Pipe bombs are placeable items that function as proximity grenades. When enough specimens are in proximity (see below for how this is calculated) the pipe bomb explodes, dealing heavy damage in a wide radius. It does approximately 5 times as much damage as a grenade, with a slightly larger radius.
Strategy
- Do not place too many pipe bombs near each other since they have a dampener that reduces potential damage when in proximity of each other.
- Try to place in areas that will serve as a fallback, so that they won't be abirtrarily set off by clots and crawlers.
- When fighting the patriarch, do not place in open areas since he will target them with his rocket launcher. Instead, either place them just around corners or behind closed (but not welded) doors.
Technical
This information is provided for those interested in modding, or just those interested in understanding how the game works. To get started with modding, see the modding page.
Calculating detection values
Pipe bombs work by periodically checking if any specimens are inside its detection radius, and then calculate a threat value based on each specimens' MotionDetectorThreat variable. If the combined threat values exceed the threshold (1.0 as of version 1039) the device explodes. Here are the threat values for each specimen:
Specimen | MotionDetectorThreat |
---|---|
Clot | 0.34 |
Crawler | 0.34 |
Gorefast | 0.50 |
Stalker | 0.25 |
Bloat | 1.0 |
Siren | 2.0 |
Husk | 1.0 |
Scrake | 3.0 |
Fleshpound | 5.0 |
Patriarch | 10.0 |
|