Fleshpound: Difference between revisions
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The '''Fleshpound''' is a high-level specimen, with very high health, average speed and high damage. When sufficiently damaged in a short space of time, it will enter a ''rage'' state and will charge at its target until it makes a hit. Additionally, if left for long enough without reaching its target it will rage automatically. | The '''Fleshpound''' is a high-level specimen, with very high health, average speed and high damage. When sufficiently damaged in a short space of time, it will enter a ''rage'' state and will charge at its target until it makes a hit. Additionally, if left for long enough without reaching its target it will rage automatically. | ||
It is a rare enemy, and spawns only towards the end of the game. | It is a rare enemy, and spawns only towards the end of the game (Wave 4 on Short; Wave 5-7 in on Medium; Wave 7-10 on Long). | ||
== Statistics == | == Statistics == |
Revision as of 00:48, 12 December 2013
All information has been verified with update 1040
“The Fleshpound. Shooting him with small weapons just makes him mad. Think big, powerful weapons for this one!!”
- – Loading screen hint
The Fleshpound is a high-level specimen, with very high health, average speed and high damage. When sufficiently damaged in a short space of time, it will enter a rage state and will charge at its target until it makes a hit. Additionally, if left for long enough without reaching its target it will rage automatically.
It is a rare enemy, and spawns only towards the end of the game (Wave 4 on Short; Wave 5-7 in on Medium; Wave 7-10 on Long).
Statistics
See the specimen modifiers page for explanations of each field, as well as calculating for multiple players.
Beginner | Normal | Hard | Suicidal | Hell on earth | |||
---|---|---|---|---|---|---|---|
Bounty | £400 | £200 | £170 | £130 | £130 | ||
Health | 750 (350*) | 1500 (700*) | 2025 (945*) | 2325 (1085*) | 2625 (1225*) | ||
Damage | 10 | 35 | 43 | 52 | 61 | ||
Speed | 123 | 130 | 149 | 158 | 169 | ||
Range | 55 | ||||||
* Head health |
Strategy
- Be carefully not to anger it prematurely; it can mean death on higher difficulties.
- If the player's current weapon is weak, then the safest way to kill him is to do so slowly and to frequently escape his line of sight, so as to not enrage it: inflict less than 360 damage every two seconds and cut eye-sight again in 10 seconds at most.
Gallery
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