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  • ...ouching and aiming down the sights gives the lowest possible amount of the recoil. ...
    3 KB (443 words) - 02:38, 14 October 2018
  • ...ouching and aiming down the sights gives the lowest possible amount of the recoil.<br /> ...
    3 KB (456 words) - 06:35, 6 June 2018
  • ...ouching and aiming down the sights gives the lowest possible amount of the recoil.<br /> ...
    4 KB (566 words) - 10:15, 9 June 2018
  • ...ouching and aiming down the sights gives the lowest possible amount of the recoil.<br /> ...
    4 KB (584 words) - 10:16, 9 June 2018
  • ...ouching and aiming down the sights gives the lowest possible amount of the recoil.<br /> ...
    4 KB (588 words) - 06:29, 6 June 2018
  • ...ouching and aiming down the sights gives the lowest possible amount of the recoil.<br /> ...
    4 KB (620 words) - 08:45, 4 June 2018
  • ...n the [[Med-Syringe|Medical syringe]] in an urgency. This weapon generates recoil that will slow the player down if fired while moving; the healing darts do * This weapon's clear sight and manageable recoil, coupled with its large magazine capacity, make it moderately effective at ...
    5 KB (739 words) - 22:43, 14 December 2013
  • | PassiveTitle_1=Recoil | PassiveDescription_1=Decrease recoil 1% per level ...
    15 KB (2,080 words) - 21:46, 21 July 2018
  • <h3>Recoil</h3> ...
    4 KB (595 words) - 14:21, 31 July 2016
  • ...ften see several bullets hit, the last bullet often scoring a head-shot as recoil raises the gun barrel. ...
    2 KB (385 words) - 20:43, 22 October 2012
  • ...ften see several bullets hit, the last bullet often scoring a head-shot as recoil raises the gun barrel. ...
    3 KB (430 words) - 23:25, 20 October 2012
  • ...an be locked on, ADSing required to lock on the target, Significantly less recoil and slightly faster ROF in lock-on mode.<br /> ...
    3 KB (414 words) - 06:30, 6 June 2018
  • ...ng tied to each [[Field Medic (Killing Floor 2)|medic's]] gun primary fire recoil ...
    6 KB (962 words) - 09:47, 5 July 2017
  • ...ng tied to each [[Field Medic (Killing Floor 2)|medic's]] gun primary fire recoil ...
    6 KB (954 words) - 09:47, 5 July 2017
  • *Stamina has a much greater effect on weapon sway and recoil (same as new realism mode) ...
    3 KB (502 words) - 10:49, 25 May 2012
  • :* Quickdraw skill now has 50% reduction in hip recoil. (was Zero Recoil before) ...
    7 KB (1,026 words) - 11:06, 23 January 2017
  • *[[Recoil]] ...
    4 KB (552 words) - 21:15, 10 June 2017
  • * Extremely high recoil ...
    4 KB (611 words) - 22:44, 14 December 2013
  • <th> Recoil ...
    15 KB (2,122 words) - 21:13, 23 April 2015
  • ...d bursts. This SMG has rate of fire of nearly 1200 RPM, causing tremendous recoil. ...
    7 KB (1,154 words) - 20:43, 20 June 2014
  • * [[Sharpshooter (Killing Floor 2)|Sharpshooter]] passive, recoil, now works properly ...
    5 KB (670 words) - 08:43, 15 January 2017
  • ...kill_Left_Description=Increase damage of perk weapons 25% and reduce their recoil 50%. |Hollow Point Rounds (weapon recoil multiplier) ...
    14 KB (1,860 words) - 21:46, 21 July 2018
  • ...s while the class levels give small bonuses to the player, such as reduced recoil and higher stamina. ...
    7 KB (1,016 words) - 04:11, 10 September 2015
  • * Fixed an issue where [[Sharpshooter (Killing Floor 2)|Sharpshooter]] recoil reduction was not working correctly ...
    7 KB (954 words) - 08:35, 15 January 2017
  • ...s(1)="10% more damage with Pistols, Rifle, Crossbow, M14, and M99|25% less recoil with Pistols, Rifle, Crossbow, M14, M99, and S.P. Musket|10% faster reload ...s(2)="15% more damage with Pistols, Rifle, Crossbow, M14, and M99|50% less recoil with Pistols, Rifle, Crossbow, M14, M99, and S.P. Musket|20% faster reload ...
    45 KB (5,326 words) - 00:38, 22 July 2013
  • * Removed recoil kick when jumping and firing (does not affect [[Double-barreled Boomstick|b ...
    7 KB (1,014 words) - 11:47, 11 January 2017
  • * Changed all weapons to have adjusted recoil in low-gravity environments. Changed ''HandleRecoil()'' to adjust recoil based on low-grav. ...
    48 KB (5,622 words) - 07:52, 21 December 2012
  • * Fixed weapon recoil being different offline vs online ...
    7 KB (999 words) - 16:30, 10 January 2017
  • ...k, jump and aim downwards at it, then fire both barrels at once, using the recoil to push yourself out of the Scrake's attack range. Simply repeat until it d ...Simply toss a Flashbang at a Scrake and then spray at it's head. With good recoil control and at close enough range, you are able to remove the Scrake's head ...
    20 KB (3,251 words) - 14:22, 5 May 2018
  • * Fixed weapon recoil being different offline vs online ...
    8 KB (1,173 words) - 17:02, 10 January 2017
  • :* [[Sharpshooter (Killing Floor 2)|Sharpshooter]] passive recoil ability now only applies to perk weapons ...
    10 KB (1,441 words) - 11:45, 12 July 2017
  • :* [[Sharpshooter (Killing Floor 2)|Sharpshooter]] passive recoil ability now only applies to perk weapons ...
    11 KB (1,504 words) - 11:47, 12 July 2017
  • *** Deadeye - Reduce recoil by 10% and increase headshot damage by 10% when aiming ...ollow Point Rounds - Commando Weapons do 25% more damage and have 50% less recoil ...
    28 KB (4,277 words) - 16:07, 13 January 2017
  • ...he stands up after he goes down on his knees. The [[Crossbow|crossbow's]] recoil is manageable once player gets to know where his head hitbox is. ...
    17 KB (2,851 words) - 10:42, 14 September 2023
  • ::* No recoil penalty for shooting in hip while moving. ...
    20 KB (2,963 words) - 10:23, 23 January 2017
  • ...ly toss a Flashbang at a Fleshpound and then spray at it's head. With good recoil control and at close enough range, you are able to deal massive damage to a ...
    27 KB (4,298 words) - 06:42, 28 January 2018
  • :* Decreased Recoil ...
    46 KB (6,894 words) - 23:22, 20 January 2019
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