Med-Syringe: Difference between revisions
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{{KF1039}} | |||
{{quote|text=While you can use your medical syringe to heal your own wounds, it is far more effective when used on a team-mate.|sign=''Loading screen hint''}} | {{quote|text=While you can use your medical syringe to heal your own wounds, it is far more effective when used on a team-mate.|sign=''Loading screen hint''}} | ||
{{Inventory info | {{Inventory info | ||
|Name=Syringe | |Name=Med-Syringe | ||
|Image=Syringe.png | |Image=Syringe.png | ||
|Perk=Field Medic | |Perk=Field Medic | ||
Line 8: | Line 10: | ||
|CanSellBuy=No | |CanSellBuy=No | ||
}}The medical syringe (or just ''syringe'') is the standard healing tool that a player spawns with. Primary fire is used to heal other players, while alternate fire is used to heal yourself. | }}The medical syringe (or just ''syringe'') is the standard healing tool that a player spawns with. Primary fire is used to heal other players, while alternate fire is used to heal yourself. | ||
Healing yourself restores 20 HP (50 HP in solo mode) but consumes 100% of the charge. However, healing another player restores the same amount but consumes only 50% charge, and it is therefore recommended that players heal each other rather than themselves. | |||
A ''quick heal'' action is available which instantly pulls out the syringe and heals oneself (default: Q). | |||
== Strategy == | |||
* Always prefer to heal others before yourself. This consumes half the charge, allowing you to heal others at twice the rate that you could heal yourself. | |||
*Consider using this in tandem with other healing tools (the [[MP7M]]'s healing dart attachment, for example) for a faster healing rate. | |||
{{Infobox PerkWeapons}} | {{Infobox PerkWeapons}} | ||
[[Category:Weapons (KF)]] | [[Category:Weapons (KF)]] |
Revision as of 02:16, 9 October 2012
All information has been verified with update 1039
“While you can use your medical syringe to heal your own wounds, it is far more effective when used on a team-mate.”
- – {{{source}}}
Killing Floor item | |
Med-Syringe | |
General Information | |
Perk | Field Medic |
Can sell/buy | No |
Weapon Information | |
Damage | 20 (heals) |
Values listed in brackets are for alternate (secondary) fire. |
The medical syringe (or just syringe) is the standard healing tool that a player spawns with. Primary fire is used to heal other players, while alternate fire is used to heal yourself.
Healing yourself restores 20 HP (50 HP in solo mode) but consumes 100% of the charge. However, healing another player restores the same amount but consumes only 50% charge, and it is therefore recommended that players heal each other rather than themselves.
A quick heal action is available which instantly pulls out the syringe and heals oneself (default: Q).
Strategy
- Always prefer to heal others before yourself. This consumes half the charge, allowing you to heal others at twice the rate that you could heal yourself.
- Consider using this in tandem with other healing tools (the MP7M's healing dart attachment, for example) for a faster healing rate.
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