Dual MK23: Difference between revisions

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|Capacity=144
|Capacity=144
|Magazine=24
|Magazine=24
|Penetration=4{{Verification needed}} : 0.5  
|Penetration=3{{Bug|kf bugs#MK23Fire, Magnum44Fire Penetration loop bug (version 1039)}}: 0.5  
|CanSellBuy=Yes
|CanSellBuy=Yes
|Spread=0.01
|Spread=0.01

Revision as of 06:05, 17 October 2012

All information has been verified with update 1039
Killing Floor item
Dual MK23s
{{{Desc}}}
General Information
Perk Sharpshooter
Cost £1000
Weight 4
Can sell/buy Yes
- -
Weapon Information
Ammo cost (Magazine) £16[bug?]
Ammo capacity 144
Magazine capacity 24
Damage 82
Impact damage {{{ImpactDamage}}}
Radius {{{Radius}}}
Head multiplier 110%
Pellets {{{Pellets}}}
Spread 0.01
Penetration 3[bug?]: 0.5
Rate of fire 0.12
Reload time 4.47
Regen rate {{{RegenRate}}}
Misc
Attachments {{{AddOns}}}

Values listed in brackets are for alternate (secondary) fire.

Dual MK23s provide a higher rate of fire and magazine size than their single equivalent, but at the cost of a lack of iron sights. With potentially lower accuracy but more damage output, their role is more suited to a backup weapon rather than a side arm, to be used in panic situations.

Strategy

  • With the long reload time, it is best to keep your magazines full for when you need them.
  • While they can be effective over a long distance, the lack of iron sights may be a hindrance for some. If so, consider sticking with a single pistol or reserving the weapon for close combat.