Update 1043 (Killing Floor): Difference between revisions

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These are all the changes from version 1040 to version 1043 (there are no versions between).
These are all the changes from version 1040 to version 1043 (there are no versions between).


If you are interested in the exact changes, see the SVN [https://www.assembla.com/code/killingfloorsource/subversion/changesets/4#ch10 changelist].
If you are interested in the exact changes, see the SVN [https://www.assembla.com/code/killingfloorsource/subversion/changesets/4 changelist].


== Official news ==
== Official news ==
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Replaced ''damageConst'' and ''maxAdditionalDamage'' with ''MeleeDamage''.
Replaced ''damageConst'' and ''maxAdditionalDamage'' with ''MeleeDamage''.


{{KFNavbox}}
{{KFNavBox}}
[[Category:Killing Floor]]
[[Category:Killing Floor]]

Latest revision as of 06:37, 13 December 2012

These are all the changes from version 1040 to version 1043 (there are no versions between).

If you are interested in the exact changes, see the SVN changelist.

Official news

General

Halloween Zeds have returned home
Removed Map Whitelist

Balance

Scythe
Reduced primary fire speed
Reduced secondary fire damage
Secondary fire now behaves the same as the Claymore
Buzzsaw Bow
Increased the cost of the blades by 4x

Bugs

Thompson will now count towards Commando stats
Trenchgun now properly switches to flashlight
Ammo count now goes down to 0 for singleshot weapons (except the m99)

Compatibility

Any classes that derive from KFMeleeFire or any of its subclasses will be broken if compiled with a previous version of the game. This is due to the variables damageConst and maxAdditionalDamage being replaced by a single variable, MeleeDamage.

Changes by file

IpDrv/Classes/UdpGamespyQuery.uc

Changed default OldQueryPortNumber to 7717.

KFMod/Classes/AxeFire.uc

Replaced damageConst and maxAdditionalDamage with MeleeDamage.

KFMod/Classes/AxeFireB.uc

Replaced damageConst and maxAdditionalDamage with MeleeDamage.

KFMod/Classes/BatFire.uc

Replaced damageConst and maxAdditionalDamage with MeleeDamage.

KFMod/Classes/ChainsawAltFire.uc

Replaced damageConst and maxAdditionalDamage with MeleeDamage.

KFMod/Classes/ChainsawFire.uc

Replaced damageConst with maxAdditionalDamage and MeleeDamage.
Damage is now a random value between 14 and 19.

KFMod/Classes/ClawsFire.uc

Replaced damageConst with MeleeDamage.

KFMod/Classes/ClaymoreSwordFire.uc

Replaced damageConst and maxAdditionalDamage with MeleeDamage.

KFMod/Classes/ClaymoreSwordFireB.uc

Replaced damageConst and maxAdditionalDamage with MeleeDamage.

KFMod/Classes/CrossbuzzsawPickup.uc

Changed ammo cost to £80 per saw.

KFMod/Classes/DamTypeThompson.uc

Added code to add to commando damage and stalker kills.

KFMod/Classes/HUDKillingFloor.uc

Changed variable used to display ammo remaining for certain weapons (single shot weapons, such as the crossbow, M79, etc).

KFMod/Classes/KatanaFire.uc

Replaced damageConst and maxAdditionalDamage with MeleeDamage.

KFMod/Classes/KatanaFireB.uc

Replaced damageConst and maxAdditionalDamage with MeleeDamage.

KFMod/Classes/KFGameType.uc

Replaced halloween zeds with regular ones.

KFMod/Classes/KFMeleeFire.uc

Cleaned up to no longer use maxAdditionalDamage variable.

KFMod/Classes/KnifeFire.uc

Replaced damageConst with MeleeDamage.

KFMod/Classes/KnifeFireB.uc

Replaced damageConst and maxAdditionalDamage with MeleeDamage.

KFMod/Classes/MacheteFire.uc

Replaced damageConst and maxAdditionalDamage with MeleeDamage.

KFMod/Classes/MacheteFireB.uc

Replaced damageConst and maxAdditionalDamage with MeleeDamage.

KFMod/Classes/ScytheFire.uc

Replaced damageConst and maxAdditionalDamage with MeleeDamage.
Changed swing rate from 1.00 to 1.20.

KFMod/Classes/ScytheFireB.uc

Replaced damageConst and maxAdditionalDamage with MeleeDamage.
Changed damage to 330.
Changed autofire to false; the player must now click for each swing.

KFMod/Classes/TrenchGun.uc

Removed bTorchEnabled line.

KFMod/Classes/UnWeldFire.uc

Replaced damageConst with MeleeDamage.

KFMod/Classes/WeldFire.uc

Replaced damageConst and maxAdditionalDamage with MeleeDamage.