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  • Roles are broken down into the Team Leader (Commander), squader leader and fire team members. There can only be 10 people in a squad and only 10 squads. This determines the roles that will be aviliable for Fire Fight. There only needs to be one of each class for each team in order for them t ...
    2 KB (310 words) - 18:11, 22 March 2012
  • ...that a player could potentially be in the spawn queue while in the [[Fire Fight]] game mode. **Maximum number of 5 fire teams per squad ...
    6 KB (986 words) - 21:03, 25 June 2012
  • ...igger allows the user to choose between semi automatic and fully automatic fire. While the weapon itself was renowned for being robust, reliable, and letha ..., and full wooden stock made it surprisingly controllable even when set to fire on full automatic. With entire Red Army assault platoons equipped with the ...
    3 KB (482 words) - 17:11, 8 July 2013
  • ...s a twisted and dark lumberyard, workshop, and prison all in one. You must fight your way through the lair and at the heart of Krampus’ operation traverse Bonfire in the house of the Entrance area does 20 points of fire damage within 1s intervals. ...
    4 KB (675 words) - 17:34, 12 December 2017
  • ...specimens engaged in fights with each other will ignore players until the fight is over, with the victor usually being the Fleshpound. ...shield the rest of the team from a Fleshpound as long as they continue to fire on the specimen, allowing them to be taken down with relatively little harm ...
    21 KB (3,564 words) - 10:41, 14 September 2023
  • ...ver, even before the opening Patriarch sequence. Occasionally, he may open fire without returning the camera to a player, which makes for an awkward and ve ...ire. This can result in multiple player deaths within seconds of chain-gun fire if caught in the open. Even if player crouches behind a small cover, Patria ...
    17 KB (2,851 words) - 10:42, 14 September 2023
  • ...pped onto his leg, which he uses to heal himself after retreating from the fight. The syringes heal him for varying amounts based on difficulty and phases. ! scope="col" | Fire ...
    19 KB (3,049 words) - 16:41, 11 December 2017
  • ...ly stun it, then crouch quickly, pull out the [[Hunting Shotgun]], and alt-fire into the Scrake's chest while aiming towards the head and throat. If done r ...liable. [[Handcannon|Handcannons]] can also be used, but the lower rate of fire and awkward iron sights make headshots more difficult. Due to their vitalit ...
    18 KB (2,987 words) - 10:41, 14 September 2023
  • ! scope="col" | Fire Commandos contribute better to a Scrake fight by continuing to take out the lesser ZEDs to allow the team's more speciali ...
    20 KB (3,251 words) - 14:22, 5 May 2018
  • ...hoose to spawn on the Squad Leader, potentially getting them back into the fight quicker. The Commander can also "Force Respawn". This allows the Commander ...down. There is also a key for the weapons special actions, such as select fire and barrel change (Key "G"). ...
    17 KB (2,966 words) - 17:13, 20 October 2012
  • | Weakness_1=Low Rate of Fire ...nd of the Commando-Gunslinger-Sharpshooter continuum, trading the rate and fire and mobility of the other perks for increased damage and accuracy especiall ...
    15 KB (2,080 words) - 21:46, 21 July 2018
  • * Updated [[Dr. Hans Volter|Hans]] Fight *** Grenadier- Demo weapons fire 20% faster ...
    28 KB (4,277 words) - 16:07, 13 January 2017
  • | Kill 15 Specimens with a Fire Axe in a Single Wave. | [2010 Xmas] Kill the Christmas Scrake with a Fire-based weapon. ...
    31 KB (4,332 words) - 18:59, 4 July 2014
  • ! scope="col" | Fire Commandos contribute better to a Fleshpound fight by continuing to take out the lesser ZEDs to allow the team's more speciali ...
    27 KB (4,298 words) - 06:42, 28 January 2018
  • First in the fight: as a close range specialist be the one who protects your team from the hor ...team, engaging ZEDs in melee combat whilst their team provides supporting fire and healing. The second role is one of being a supportive perk whilst range ...
    20 KB (2,835 words) - 21:45, 21 July 2018
  • ! scope="col" | Fire ...ded for each team member to purchase the [[HMTech-101 Pistol]] before this fight begins as it will allow for the team to heal each other throughout the batt ...
    23 KB (3,677 words) - 16:41, 11 December 2017
  • ...date’s new weapons bring you fire, lots of bullets, and lots of bullets on fire! The Husk Cannon, AF2011-A1 Pistol, and MAC 10 SMG have all been added to ...from [[Killing Floor|Killing Floor 1]] that is great for lighting Zeds on fire with ''precision.'' Available ''alone or [[Dual Spitfires|in pairs]],'' the ...
    46 KB (6,894 words) - 23:22, 20 January 2019
  • After disfiguring one inmate in his last prison fight, the others stopped calling "Kerry" a girl's name. During his transfer to t ...breaks began, Sam was among the first to grab a weapon and plunge into the fire and fury raging on the streets of London, eager to feed his disturbing appe ...
    25 KB (4,295 words) - 23:21, 22 September 2023