Killing Floor (modding): Difference between revisions
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*[[Planning & Mapping Theory]] | *[[Planning & Mapping Theory]] | ||
*[[Tutorials#General Mapping|Tutorials]] | *[[Tutorials#General Mapping|Tutorials]] | ||
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*[[Community]] | *[[Community]] |
Revision as of 17:37, 5 November 2013
Getting Started
Follow these steps to obtain the Killing Floor Software Development Kit (SDK):
- Launch Steam while logged into an account that owns Killing Floor (and has it installed)
- Navigate to the Library page on Steam
- Select "Tools" from the drop down box above the account's owned game titles
- Select and download Killing Floor SDK
This will download all the files necessary to run the SDK. It is launched the same as any other game, except that is is located in the tools section.
Familiarization
Here follows a list of topics that one should be familiar with before trying to attempt any modding.
Topics
General Information
2D Art
(Edit me!)
3D Assets and Animation
Exporting and Importing
Information regarding the exporting from common 3D applications and importing into KFEditor.
Level Design
Playable Characters
- Technical Requirements
- Character Concepts
- Character Modeling
- 3rd Person Texturing
- 1st Person Texturing
- Vertex Weighting (Skinning)
- ActorX Skeletal Mesh Export
- Engine Skeletal Mesh Import & Setup
- Engine Skeletal Mesh LOD Import & Setup
- Engine Material Setup
- Profile Texture Creation
- Creating Gore Limbs assets and script
- Creating Species Script
- Creating a Premium Character Particle Effect
- Creating UPL File
- Naming your character and writing a bio
- Compiling your script files
- Character Submission Checklist
Coding
Steam Workshop
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