1st Person Hand Texture
Your 1st Person hand texture is limited to a single 1024x1024 DXT1 compressed. There is no alpha channel for the 1st person hand texture.
3rd Person Texture
Your 3rd person texture is limited to 1 1024x1024 texture with an alpha channel. The alpha channel contains the specular mask. This is to be saved at DXT3 compression before being imported into the editor.
You need 4 levels of detail for your model with the following polycounts
- LOD 0 : 6000-6500 Triangles
- LOD 1 : 5000-5500 Triangles
- LOD 2 : 3000-3500 Triangles
- LOD 3 : 1500-2500 Triangles
Below is an example of a killing floor soldier LODS recently made