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  • <h3>Giving Ammo</h3> <h3>Ammo / Reloading</h3> ...
    4 KB (595 words) - 14:21, 31 July 2016
  • ...y bolting (in sights), faster reload of clips. Though it suffers from less ammo, as the MN starts with 4 more clips. ...ing clips as you can reload a clip when you have 1 round left, rather than reloading 4 single rounds. ...
    3 KB (579 words) - 01:59, 14 October 2012
  • *[[Giving Ammo]] *[[Ammo / Reloading]] ...
    4 KB (552 words) - 21:15, 10 June 2017
  • * Reverted changes to starting and max ammo for Tier 1 and Tier 2 [[Weapons (Killing Floor 2)#Support|Support weapons]] * Fixed [[Zweihander]] having an ammo cost in the trader ...
    2 KB (284 words) - 07:33, 10 January 2017
  • ...issue where guns with more than max ammo due to perk would lose that extra ammo when picked up by player with that perk ...immediately useable if it was previously dropped due to player death while reloading ...
    3 KB (417 words) - 23:44, 9 August 2013
  • ...ral lesser specimens with a single magazine is doable if you avoid wasting ammo. ...ionally, due to the fact that newly bought MP7Ms come with a full stock of ammo. ...
    7 KB (1,154 words) - 20:43, 20 June 2014
  • : Set to true if weapon has secondary ammo ([[M4 203]]). : Set to true while reloading. ...
    5 KB (674 words) - 02:32, 28 November 2012
  • This mutator allows you to disable automatic reloading when you are out of ammo and attempt to fire. ...
    4 KB (605 words) - 18:29, 25 June 2013
  • | Level_15_Skill_Left_Name=Ammo Vest | Level_15_Skill_Left_Description=Carry up to 15% more ammo for all weapons and your grenade becomes a healing grenade. ...
    11 KB (1,486 words) - 21:47, 21 July 2018
  • :* Holding attack while reloading and then switching weapons no longer will allow players to break 3 combo li :* Fix for trader showing the wrong ammo count when buying a dual weapon ...
    6 KB (962 words) - 09:47, 5 July 2017
  • :* Holding attack while reloading and then switching weapons no longer will allow players to break 3 combo li :* Fix for trader showing the wrong ammo count when buying a dual weapon ...
    6 KB (954 words) - 09:47, 5 July 2017
  • * 12 extra rounds added to starting ammo :* Fixed bug where [[SWAT]] Ammo Vest skill wouldn’t apply correctly ...
    10 KB (1,441 words) - 11:45, 12 July 2017
  • | PassiveTitle_3=Ammo | PassiveDescription_3=Ammo increased by 1% per level ...
    15 KB (1,970 words) - 21:46, 21 July 2018
  • :* 12 extra rounds added to starting ammo :* Fixed bug where [[SWAT]] Ammo Vest skill wouldn’t apply correctly ...
    11 KB (1,504 words) - 11:47, 12 July 2017
  • Rate Of Fire (grenade launcher, elite reloading) = 44 RPM.<br/> * Bullets can deal up to 9900 damage with full ammo (300) capacity as off-perk weapon. ...
    4 KB (588 words) - 06:29, 6 June 2018
  • | Strength_1=Large Amounts of Ammo ...le power and the sidearms or on enhancing their weaponry by giving it more ammo, stopping power and better handing. ...
    13 KB (1,835 words) - 21:47, 21 July 2018
  • ** Ammo capacity increased by 12 rounds ** Ammo cost increased 10% ...
    6 KB (814 words) - 09:46, 5 July 2017
  • ...ed [[Combat Armor|armor]] from a Support, you would not be able to receive ammo from that Support even if you hadn’t taken any that wave (and vice versa) * Fixed an issue that prevented dualies from dropping a magazine when reloading with 1 bullet left ...
    10 KB (1,462 words) - 15:20, 24 January 2017
  • ...ining Missions in the Single Player game, including instruction on aiming, reloading, sight-setting and deploying. ...er, that will also be shown. Resupply points (where you can go to get more ammo if you are running low) will be shown. ...
    17 KB (2,966 words) - 17:13, 20 October 2012
  • | Strength_0=Lots of ammo. | Level_5_Category_Name=Ammo Management ...
    14 KB (1,860 words) - 21:46, 21 July 2018
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