The Karabiner 98 Kurz (often abbreviated Kar98k, K98, or K98k) was a bolt action rifle chambered for the 7.92 x 57mm Mauser cartridge that was adopted as the standard service rifle in 1935 by the German Wehrmacht. It was one of the final developments in the long line of Mauser military rifles. Although supplemented by semi- and fully automatic rifles during World War II, it remained the primary German service rifle until the end of World War II in 1945.
The Karabiner 98k was derived from earlier rifles, namely the Mauser Standardmodell and the Karabiner 98b, which in turn had both been developed from the Gewehr 98. Since the Karabiner 98k rifle was shorter than the earlier Karabiner 98b (the 98b was a carbine in name only, a version of Gewehr 98 long rifle with upgraded sights), it was given the designation Karabiner 98 Kurz, meaning "Carbine 98 Short". Just like its predecessor, the rifle was noted for its reliability, great accuracy and an effective range of up to 500 metres (550 yd) with iron sights and 1,000 metres (1,090 yd) with an 8× telescopic sight.
In-game, the Karbeiner 98 kortz (K98k for short) is issued to Riflemen, Elite Riflemen, Marksmen (as the sniper variant), and the Squad Leader (in Classic Mode), and is one of the most common weapons encountered. It is accurate and effective from medium to long range, and the bayonet (unlocked at Level 25, or unlocked at Level 0 if the player owns Red Orchestra: Ostfront 41-45) allows the weapon to remain somewhat useful in close quarters. You also the winter trigger guard a cosmetic upgrade at lvl 25, and the abillity to remove the sight hood at lvl 50. Due to the bolt-action, engaging multiple enemies, especially at close range, can be problematic. The player can carry a total of 8 stripper clips of ammunition for the k98k in-game.
Comparing the MN and the K98k there is some minor differences, such as gun lenght, ammo count, reload speed, and gun movment from bolting. It is more of a preference rather than which gun is best. Though one could say that the k98k is the best all around. As it is more versitile: The k98k is shorter therefore less visible, less jerky bolting (in sights), faster reload of clips. Though it suffers from less ammo, as the MN starts with 4 more clips.
Scoped Mauser Karabiner 98k
The standard shoulder rifle of the Wehrmacht during World War II, the Karabiner 98k is used by the Axis "Marksman" class, equipped with a scope. It is loaded from loose ammunition due to the scope mounting obstructing any attempts to use a stripper clip, and can be 'topped off' with single rounds. The "Marksman" class is issued the rifle fitted with a 4x Zeiss ZF42 telescopic sight. The "Marksman" class is able to unlock an Ajack 6x scope with a crosshair-type reticle at level 25, and finally the bayonet at level 50.
Some other info regarding bolts. When reloading 1 round will eject from the gun, you will lose that round. Good for reloading clips as you can reload a clip when you have 1 round left, rather than reloading 4 single rounds. This can be avoided, by not bolting the gun after a shot. You will still have the expended round in the chamber, when you reload, it will be ejected rather than a usable round. Thus saving ammo, and giving you a faster single round reload.
|Red Orchestra 2 weapons|
|Bolt-action Rifles||Mauser Kar98k, M1891/30_Rifle|
|Sub-Machine Guns||MP 40, PPSh-41|
|Automatic and Assault Rifles||SVT-40, AVT-40, G 41(W), MKb 42(H)|
|Machine Guns and Anti-Tank Rifles||DP-28 LMG, MG 34 LMG, PTRS-1941, PZB 784(R)|
|Pistols||Mauser C96, TT-33 Pistol, P 38 Pistol, Nagant M1895|
|Grenades and Explosives||F-1 Frag Grenade, Model 24 Stielhandgranate, RPG40 AT-Grenade, HHL3 AT-Grenade, RDG1 Smoke-grenade, NG39 Smoke-grenade, Satchel Charges|
|Tanks||T-34/76, Panzerkampfwagen IV G|