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  • 8 bytes (1 word) - 17:12, 20 October 2012
  • ...sed, primarily, for positioning the Overhead maps. It is also used to drop artillery from. ...want to have the volume ~7000UUs or more above the play area to ensure the artillery called in hits it's target. ...
    534 bytes (87 words) - 20:58, 22 March 2012

Page text matches

  • ==Artillery== [[Red Orchestra 2 Artillery Setup| How to setup Artillery]] ...
    359 bytes (44 words) - 18:22, 28 March 2012
  • ...sed, primarily, for positioning the Overhead maps. It is also used to drop artillery from. ...want to have the volume ~7000UUs or more above the play area to ensure the artillery called in hits it's target. ...
    534 bytes (87 words) - 20:58, 22 March 2012
  • | Description=• ''"Fire mode is single shot only."''<br />• ''"True hand artillery in the form of a long-barrelled .50-caliber 'Bone Collector' revolver, firi ''"True hand artillery in the form of a long-barrelled .50-caliber 'Bone Collector' revolver, firi ...
    2 KB (254 words) - 08:35, 7 June 2018
  • ...le on achieving veteran status. The TL can also utilise radios to call in artillery, reconnaissance aircraft, and can force the respawn of teammates. ...smoke grenades, designate artillery targets using binoculars, and call in artillery and reconnaissance planes. ...
    4 KB (709 words) - 12:59, 28 October 2012
  • ...so the area in front of a spawn protection volume doesn't get spammed with artillery if it happens to be an isolated route. ...
    3 KB (501 words) - 17:18, 8 October 2012
  • ''Axis/Allies '''[[Mortar]]/[[Artillery]]/[[Rockets]]''' Strike Limit'' '''16,32,64''': This value represents how m Axis/Allies Max Available Artillery Type: Used to define that strongest [[artillery type]] used on the map. ...
    6 KB (986 words) - 21:03, 25 June 2012
  • -Reduced Artillery Timer for Allies from 6.66 to 5.7 -Reduced Artillery Timer for Axis from 5 to 4.44 ...
    3 KB (550 words) - 17:12, 19 October 2012
  • ...radios in order to call in artillery and recon planes – denying the enemy artillery and reconnaissance will massively help your team mates advance or hold capt ...
    4 KB (578 words) - 20:46, 22 October 2012
  • ...get between the massive buildings in the area. They would rely on tank and artillery support and as much smoke as they could get to cover their movements. The R ...
    2 KB (267 words) - 20:23, 22 October 2012
  • ...r can provide cover for his team mates using smoke grenades, and designate artillery targets for his commander using binoculars. The Squad Leader also acts as ...the Commanders eyes and ears on the battlefield, and it is essential that artillery markers are set and reviewed as often as possible, and where pertinent, tan ...
    4 KB (662 words) - 12:51, 28 October 2012
  • <h3>Marking Artillery / Air Support</h3> ...
    4 KB (595 words) - 14:21, 31 July 2016
  • In order to counter the German tactics of air and artillery support, Russian troops would use rubble, cellars and sewers to close to wi ...
    3 KB (430 words) - 23:25, 20 October 2012
  • ...e the Commander, with the ability to command and direct squads and call in artillery. As a Squad Leader, you can independently direct the fireteams of your Squa ...Commander for artillery. The [[RO2_Commander|Commander]] has very limited artillery assets, though, so he will have to decide where it is most needed. So long ...
    17 KB (2,966 words) - 17:13, 20 October 2012
  • *[[Marking Artillery / Air Support]] ...
    4 KB (552 words) - 21:15, 10 June 2017
  • Traditionally, when faced by mobile armour, infantry have called in artillery or support from friendly armour to engage and destroy enemy tanks. However ...
    4 KB (620 words) - 22:54, 23 October 2012
  • ...kes per round cannot be used. Instead, the parameters <Allies/Axis><Mortar/Artillery/Rocket>StrikePeriod are used to define the period between strikes. ==== Mortars/Artillery/Rockets ==== ...
    41 KB (6,559 words) - 20:31, 17 April 2013
  • |Sets the artillery friendly fire damage scale to the player hit by friendly fire. 0 is no dam |Sets how much damage a player who has injured or killed teammates with artillery receives as on his limit before he is punished ...
    37 KB (5,579 words) - 13:56, 23 July 2018
  • |Sets the artillery friendly fire damage scale to the player hit by friendly fire. 0 is no dam |Sets how much damage a player who has injured or killed teammates with artillery receives as on his limit before he is punished ...
    37 KB (5,699 words) - 23:08, 10 May 2017