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  • {{note|If the last objective was completed and does not have the 'bRecurring' flag ...
    442 bytes (58 words) - 15:57, 7 November 2013
  • ...changes from version [[Update 1046 (Killing Floor)|1046]] to version 1047. Note that the changelist was generated on June 17th, so there may be minor chang ...
    527 bytes (69 words) - 02:38, 17 June 2013
  • ...ll as a 4x scope for the scoped rifle can be unlocked in multiplayer mode. Note that this 4x scope is actually the ZF4 that entered service as part of the ...
    2 KB (342 words) - 02:00, 14 October 2012
  • It is interesting to note that an un-perked dud shot to the head will cause more damage than the regu ...
    760 bytes (110 words) - 12:51, 22 December 2012
  • * Increased smash knockdown power to intended value (note: text description of perk has not changed yet) ...
    1 KB (135 words) - 15:38, 10 January 2017
  • ...embla.com/code/killingfloorsource/subversion/changesets/15 changelist]. '''Note:''' The changes shown include changes in [[Update 1056 (Killing Floor)|upda ...
    1 KB (180 words) - 06:56, 8 November 2013
  • | World_Clr || Color || What color the text & icon should be in the world. Note : this color value modulates the base color of the World_Texture, so if th ...
    1 KB (225 words) - 21:37, 5 November 2013
  • '''Important Note''': ''Only builds Charge Power when player holds the fire button. It is man Note that the Husk Cannon DOES NOT do any impact damage (only explosive damage). ...
    5 KB (709 words) - 07:13, 6 June 2018
  • *NOTE: This process must be repeated for EACH AND EVERY of the above individually ...
    1 KB (216 words) - 18:34, 25 June 2012
  • ...sault rifle]], [[Weapons (Killing Floor 2)#SWAT|SMG]]) by 3x in ZED time. (Note: Visual effects for this change are still in progress) ...
    2 KB (202 words) - 23:49, 12 January 2017
  • ...of the Static Mesh. This is what will be shown to the players at runtime. NOTE: Use the Material Override to override the material that will be rendered i 8) In the 1 section put the destructed stage of the base static mesh. NOTE: You can add more than two stages but for each stage the lighting system wi ...
    11 KB (1,702 words) - 12:36, 30 July 2012
  • {{note|The 'tag' value of Wave Counter conditions should match the 'DeathEvent' of ...
    2 KB (297 words) - 17:38, 6 November 2013
  • ...an be easily changed to update or replace text. If you do this, you should note that the text in the int file takes priority over whatever text you type in ...
    2 KB (274 words) - 17:43, 7 November 2013
  • NOTE: Any time you need to update, you must update all game type maps together. ...
    2 KB (268 words) - 18:27, 28 March 2012
  • ** Special note, many users who were getting this crash seem to be using an Integrated Inte ...
    2 KB (258 words) - 15:25, 24 January 2017
  • Note that there are two flavors of the StoryNPC : KF_StoryNPC is a 'NoDelete' a ...
    2 KB (286 words) - 13:57, 5 November 2013
  • (Please note that this is not a complete list, and will never be actually 'completed', t ...
    3 KB (437 words) - 14:08, 25 June 2013
  • Note: Damage values below vary between (x0.7 - x1.31) based on average level of Note: Rage (sprint) thresholds: Normal / Hard / Suicidal - 0.75, HOE - 0.9. When ...
    5 KB (705 words) - 16:40, 11 December 2017
  • {{note|The below tutorials are intended for intermediate to advanced level designe ...
    2 KB (400 words) - 19:49, 12 November 2013
  • # Unpack it.{{note|Do not extract the contents of the updater tool to the regular Steam Client ...SteamCmd thinking that another copy of Steam is already running.}}</p><p>{{note|Make sure you have "automatically detect settings" selected in the network ...
    15 KB (2,391 words) - 03:35, 17 June 2017
  • Note: Damage values below vary between (x0.7 - x1.31) based on average level of Note: Maximum mines allowed - 30.<br /> ...
    6 KB (874 words) - 16:21, 11 December 2017
  • Note: The system that finds the nearest spawn point uses pathing. As a consequen ...
    3 KB (501 words) - 17:18, 8 October 2012
  • Note: Damage values below vary between (x0.7 - x1.31) based on average level of Grab. Maximum grab range - 2.1m. No cooldown. Note: Grab move featuring slight movement towards an enemy.<br /> ...
    6 KB (884 words) - 16:17, 11 December 2017
  • ...self back to full health with a healing syringe; can only be used 3 times. Note that if you do not use a healing syringe when you fall below 25% health, th Note: Damage values below vary between (x0.7 - x1.31) based on average level of ...
    6 KB (892 words) - 16:41, 11 December 2017
  • * Fixed an issue where Golden 3 crown note would not properly unlock ...
    3 KB (417 words) - 23:44, 9 August 2013
  • (Note, this list is from arramus's post on the Tripwire Interactive forums. Cred ...
    4 KB (605 words) - 18:29, 25 June 2013
  • Note that at time there can exist only one type of Fire DOT. By any means only t ...
    3 KB (454 words) - 06:49, 6 June 2018
  • // for some, see note (2) below. // (6) Hunting shotgun uses very specific reload time. See note (4). ...
    21 KB (2,235 words) - 04:47, 24 December 2012
  • Note: Amount of the damage per DOT tick calculated based on the damage of the si ...
    3 KB (439 words) - 06:43, 6 June 2018
  • '''Special note on FLEX''' '''Special note on Versus Survival''' ...
    7 KB (1,014 words) - 11:47, 11 January 2017
  • Note that it's not necessary to specify the ''Role'' attribute since this is the ...tor such as a HUD element it must be done on the client. It's important to note whether a variable is replicated or not when working with them. To see if a ...
    11 KB (1,625 words) - 11:11, 22 September 2012
  • ...he door is closed he won't target them with his rocket launcher from afar. Note that locking the door will cause him to attack it with rockets, causing the ...
    4 KB (634 words) - 07:13, 8 December 2012
  • ...hould try to reduce it where possible to avoid clutter. It is important to note that '''there can only be one active objective at any given time'''. If you {{note|HUD_Screen information will always render in a 'list' format underneath the ...
    19 KB (2,964 words) - 18:48, 7 November 2013
  • Note: Damage values below vary between (x0.7 - x1.31) based on average level of Note: When enraged Fleshpound can do bump damage to human players (damage - 2, r ...
    8 KB (1,252 words) - 16:41, 11 December 2017
  • Note that King Fleshpound does not have a head health and cannot be decapitated. ...ger its new frustration timer it will need to have players within its LOS. Note: After landing a hit the enraged King Fleshpound will update its "last enem ...
    8 KB (1,202 words) - 16:42, 11 December 2017
  • {{note|Wave designers can only have one active wave at a time. If you would like t ...
    5 KB (795 words) - 17:08, 12 November 2013
  • Please note that files.txt and all the filenames within that file are CaSe SenSiTIve. ...
    4 KB (747 words) - 16:03, 26 March 2012
  • ...he file is simply called ''ucc.exe'' and make is a command line argument). Note that if you have previously compiled the mutator you must remove its ''.u'' ...
    5 KB (779 words) - 11:11, 22 September 2012
  • Note that all the values for Dosh Hold objective are Zone-specific and are the s ...
    4 KB (675 words) - 17:34, 12 December 2017
  • # Launch SteamCmd (NOTE: To automate this process for future updates, see [[#Automating SteamCmd]]) ::: ''Note: Using the validate option in your SteamCmd script will overwrite the KF2Se ...
    21 KB (3,344 words) - 15:25, 3 August 2018
  • Note that at time there can exist only one type of Fire DOT. By any means only t ...
    5 KB (790 words) - 21:42, 13 June 2018
  • Note that at time there can exist only one type of Fire DOT. By any means only t ...
    5 KB (806 words) - 06:48, 6 June 2018
  • if (IgnoresLoad(Fire[Index])) // (1) see note ...
    16 KB (1,633 words) - 13:11, 23 November 2012
  • <li href="Hunting Shotgun">Note that when a Scrake charges at a player, he will swing his chainsaw, then at An important note is that occasionally when stunned, the Scrake will play one of two animatio ...
    18 KB (2,987 words) - 10:41, 14 September 2023
  • Note: Damage values below vary between (x0.7 - x1.31) based on average level of ...
    6 KB (852 words) - 16:18, 11 December 2017
  • Note: Damage values below vary between (x0.7 - x1.31) based on average level of ...
    6 KB (879 words) - 16:22, 11 December 2017
  • Note: Damage values below vary between (x0.7 - x1.31) based on average level of ...
    6 KB (887 words) - 16:21, 11 December 2017
  • Note: Damage values below vary between (x0.7 - x1.31) based on average level of ...
    6 KB (892 words) - 16:40, 11 December 2017
  • Note that at time there can exist only one type of Fire DOT. By any means only t ...
    7 KB (990 words) - 06:53, 6 June 2018
  • Note: Damage values below vary between (x0.7 - x1.31) based on average level of ...
    7 KB (993 words) - 16:20, 11 December 2017
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