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- ...ouching and aiming down the sights gives the lowest possible amount of the recoil. ...3 KB (443 words) - 02:38, 14 October 2018
- ...ouching and aiming down the sights gives the lowest possible amount of the recoil.<br /> ...3 KB (456 words) - 06:35, 6 June 2018
- ! Recoil ...2 KB (162 words) - 11:16, 15 October 2012
- ...ouching and aiming down the sights gives the lowest possible amount of the recoil.<br /> ...4 KB (566 words) - 10:15, 9 June 2018
- ...ouching and aiming down the sights gives the lowest possible amount of the recoil.<br /> ...4 KB (584 words) - 10:16, 9 June 2018
- ...ouching and aiming down the sights gives the lowest possible amount of the recoil.<br /> ...4 KB (588 words) - 06:29, 6 June 2018
- ...ouching and aiming down the sights gives the lowest possible amount of the recoil.<br /> ...4 KB (620 words) - 08:45, 4 June 2018
- ...n the [[Med-Syringe|Medical syringe]] in an urgency. This weapon generates recoil that will slow the player down if fired while moving; the healing darts do * This weapon's clear sight and manageable recoil, coupled with its large magazine capacity, make it moderately effective at ...5 KB (739 words) - 22:43, 14 December 2013
- | Level_5_Skill_Right_Description=Reduce recoil and spread of all weapons by 25% ...3 KB (419 words) - 05:27, 16 December 2016
- | PassiveTitle_1=Recoil | PassiveDescription_1=Decrease recoil 1% per level ...15 KB (2,080 words) - 21:46, 21 July 2018
- <h3>Recoil</h3> ...4 KB (595 words) - 14:21, 31 July 2016
- ...ften see several bullets hit, the last bullet often scoring a head-shot as recoil raises the gun barrel. ...2 KB (385 words) - 20:43, 22 October 2012
- ...ften see several bullets hit, the last bullet often scoring a head-shot as recoil raises the gun barrel. ...3 KB (430 words) - 23:25, 20 October 2012
- ...an be locked on, ADSing required to lock on the target, Significantly less recoil and slightly faster ROF in lock-on mode.<br /> ...3 KB (414 words) - 06:30, 6 June 2018
- ...ng tied to each [[Field Medic (Killing Floor 2)|medic's]] gun primary fire recoil ...6 KB (962 words) - 09:47, 5 July 2017
- ...ng tied to each [[Field Medic (Killing Floor 2)|medic's]] gun primary fire recoil ...6 KB (954 words) - 09:47, 5 July 2017
- *Stamina has a much greater effect on weapon sway and recoil (same as new realism mode) ...3 KB (502 words) - 10:49, 25 May 2012
- :* Quickdraw skill now has 50% reduction in hip recoil. (was Zero Recoil before) ...7 KB (1,026 words) - 11:06, 23 January 2017
- * Need to add the following stats: ammo cost, recoil, reload type (mag, shell, etc). ...7 KB (861 words) - 07:17, 13 September 2015
- *[[Recoil]] ...4 KB (552 words) - 21:15, 10 June 2017