KFWeapon: Difference between revisions
(Added some descriptions) |
(Added more descriptions) |
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: If set to true, this weapon's accuracy is not affected by movement. | : If set to true, this weapon's accuracy is not affected by movement. | ||
'''bool bUseCombos''' | '''bool bUseCombos''' | ||
: | : Unused. | ||
'''Vector EndBeamEffect''' | '''Vector EndBeamEffect''' | ||
: | : Location of the end of the red dot laser that some weapons have (M14EBR). Updated every tick in RenderOverlays(). | ||
'''name FlashBoneName''' | '''name FlashBoneName''' | ||
: | : Bone to attach muzzle flash effect to. This is usually 'tip'. | ||
'''Effect_TacLightProjector FlashLight''' | '''Effect_TacLightProjector FlashLight''' | ||
: | : Flashlight actor. | ||
'''string HudImageRef''' | '''string HudImageRef''' | ||
: | : Reference to 'unselected' weapon image in the HUD (used when cycling using the mouse wheel). | ||
'''KFScopeDetailSettings KFScopeDetail''' | '''KFScopeDetailSettings KFScopeDetail''' | ||
: | : Detail settings for scope ([[Crossbow]], [[M99]]) | ||
'''float LastAmmoResult''' | '''float LastAmmoResult''' | ||
: <<Description>> | : <<Description>> | ||
'''float LastHasGunMsgTime''' | '''float LastHasGunMsgTime''' | ||
: | : Time when last "you already have this weapon" message was displayed. | ||
'''int MagAmmoRemaining''' | '''int MagAmmoRemaining''' | ||
: | : Amount of rounds remaining in the current magazine. | ||
'''string MeshRef''' | '''string MeshRef''' | ||
: | : Reference to weapon mesh. | ||
'''float NextAmmoCheckTime''' | '''float NextAmmoCheckTime''' | ||
: <<Description>> | : <<Description>> | ||
'''int NumClicks''' | '''int NumClicks''' | ||
: | : Number of times the player has dry-fired their weapon. Resets when they successfully fire a shot. | ||
'''int NumLoadedThisReload''' | '''int NumLoadedThisReload''' | ||
: | : Amount of shells reloaded in the last reload cycle (shotguns). | ||
'''float QuickBringUpTime''' | '''float QuickBringUpTime''' | ||
: <<Description>> | : <<Description>> | ||
Line 78: | Line 78: | ||
: <<Description>> | : <<Description>> | ||
'''int ReferenceCount''' | '''int ReferenceCount''' | ||
: | : Reference counter to track how many instances of this actor exist. | ||
'''float ReloadTimer''' | '''float ReloadTimer''' | ||
: <<Description>> | : <<Description>> | ||
'''string SelectedHudImageRef''' | '''string SelectedHudImageRef''' | ||
: | : Reference to 'selected' weapon image in the HUD (used when cycling using the mouse wheel). | ||
'''string SelectSoundRef''' | '''string SelectSoundRef''' | ||
: <<Description>> | : <<Description>> | ||
Line 88: | Line 88: | ||
: <<Description>> | : <<Description>> | ||
'''array<string> SkinRefs''' | '''array<string> SkinRefs''' | ||
: | : References to skins. Loaded into their respective ''Skins'' array slots. | ||
'''float StandardDisplayFOV''' | '''float StandardDisplayFOV''' | ||
: <<Description>> | : <<Description>> |
Revision as of 21:25, 27 November 2012
Killing Floor class | KFWeapon (source) |
Base weapon class for Killing Floor.
Properties
int AppID
- Unique ID used to identify paid DLC weapons.
bool bAimingRifle
- Set to true if using the scope or iron sights.
bool bAmmoHUDAsBar
- Unused.
bool bConsumesPhysicalAmmo
bool bDoSingleReload
- <<Description>>
bool bDualWeapon
- Set to true if the dual version of a weapon (dualies, etc).
bool bHasScope
- Set to true if the weapon has a scope.
bool bHasSecondaryAmmo
- Set to true if weapon has secondary ammo (M4 203).
bool bIsReloading
- Set to true while reloading.
bool bIsTier2Weapon
- Set to true if if the weapon is tier 2 (used for achievements).
bool bIsTier3Weapon
- Set to true if if the weapon is tier 3 (used for achievements).
bool bKFNeverThrow
- If set to true the weapon cannot be thrown.
bool bModeZeroCanDryFire
- If set to true, pulling the trigger when the weapon is empty will cause an auto-reload.
bool bNoHit
- <<Description>>
bool bPendingFlashlight
- Set to true when the player has pressed the flashlight key but the associated weapon has not yet been brought up.
bool bPreviouslyDropped
- Set to true if a player had previously dropped this weapon.
bool bReduceMagAmmoOnSecondaryFire
- Setting to true will prevent primary ammo from being consumed when using secondary fire (M4 203).
bool bReloadEffectDone
- Set to false when starting a reload, and true when complete.
bool bShowPullOutHint
- Used exclusively for the knife to check if a relevant hint should be shown.
bool bSpeedMeUp
- If set to true, holding this weapon can increase the player's speed.
bool bSteadyAim
- If set to true, this weapon's accuracy is not affected by movement.
bool bUseCombos
- Unused.
Vector EndBeamEffect
- Location of the end of the red dot laser that some weapons have (M14EBR). Updated every tick in RenderOverlays().
name FlashBoneName
- Bone to attach muzzle flash effect to. This is usually 'tip'.
Effect_TacLightProjector FlashLight
- Flashlight actor.
string HudImageRef
- Reference to 'unselected' weapon image in the HUD (used when cycling using the mouse wheel).
KFScopeDetailSettings KFScopeDetail
float LastAmmoResult
- <<Description>>
float LastHasGunMsgTime
- Time when last "you already have this weapon" message was displayed.
int MagAmmoRemaining
- Amount of rounds remaining in the current magazine.
string MeshRef
- Reference to weapon mesh.
float NextAmmoCheckTime
- <<Description>>
int NumClicks
- Number of times the player has dry-fired their weapon. Resets when they successfully fire a shot.
int NumLoadedThisReload
- Amount of shells reloaded in the last reload cycle (shotguns).
float QuickBringUpTime
- <<Description>>
float QuickPutDownTime
- <<Description>>
int ReferenceCount
- Reference counter to track how many instances of this actor exist.
float ReloadTimer
- <<Description>>
string SelectedHudImageRef
- Reference to 'selected' weapon image in the HUD (used when cycling using the mouse wheel).
string SelectSoundRef
- <<Description>>
int SellValue
- <<Description>>
array<string> SkinRefs
- References to skins. Loaded into their respective Skins array slots.
float StandardDisplayFOV
- <<Description>>
int StoppingPower
- <<Description>>
Actor TacShine
- <<Description>>
PlayerController Tier3WeaponGiver
- <<Description>>
texture TraderInfoTexture
- <<Description>>
name WeaponReloadAnim
- <<Description>>
bool bHoldToReload
- <<Description>>
bool bTorchEnabled
- <<Description>>
EClientGrenadeState ClientGrenadeState
- <<Description>>
vector FirstPersonFlashlightOffset
- <<Description>>
material HudImage
- <<Description>>
name IdleAimAnim
- <<Description>>
int MagCapacity
- <<Description>>
int MinimumFireRange
- <<Description>>
name ModeSwitchAnim
- <<Description>>
name ReloadAnim
- <<Description>>
float ReloadAnimRate
- <<Description>>
float ReloadRate
- <<Description>>
material SelectedHudImage
- <<Description>>
byte SleeveNum
- <<Description>>
class<InventoryAttachment> TacShineClass
- <<Description>>
sound ToggleSound
- <<Description>>
float Weight
- <<Description>>
sound AimInSound
- <<Description>>
sound AimOutSound
- <<Description>>
bool bHasAimingMode
- <<Description>>
float ZoomedDisplayFOVHigh
- <<Description>>
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