9mm: Difference between revisions
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* Use the iron sights and aim for the head. It is useful to practice hip-shooting so that you do not have the delay of the ADS animation. | * Use the iron sights and aim for the head. It is useful to practice hip-shooting so that you do not have the delay of the ADS animation. | ||
* Use to target weaker enemies such as [[clot]]s and [[crawler]]s when the wave isn't too busy. | * Use to target weaker enemies such as [[clot]]s and [[crawler]]s when the wave isn't too busy. | ||
* Do not rely on it to damage bigger enemies such as [[scrake]]s and [[fleshpound]]s; it takes several magazines to inflict any significant amount of damage, and | * Do not rely on it to damage bigger enemies such as [[scrake]]s and [[fleshpound]]s; it takes several magazines to inflict any significant amount of damage, which wastes time and a significant amount of ammunition. | ||
* Use to detonate [[pipe bomb]]s from afar. | * Use to detonate [[pipe bomb]]s from afar. | ||
Revision as of 21:42, 7 October 2012
Killing Floor item | |
9mm Pistol | |
General Information | |
Perk | Sharpshooter |
Can sell/buy | No |
Weapon Information | |
Ammo capacity | 240 |
Magazine capacity | 15 |
Damage | 35 |
Rate of fire | 0.17 |
Values listed in brackets are for alternate (secondary) fire. |
The 9mm tactical pistol is one of the weapons every player spawns with (along with the combat knife, syringe, and welder). It is generally used in the early waves to make up enough money to buy better weapons, although it is also frequently used by the sharpshooter as a backup weapon.
It is one of the two weapons that has a flashlight, the other being the shotgun.
It cannot be sold (an additional one may be bought); however it may randomly spawn on the ground. If picked up, it will be dual-wielded with your current one, doubling firing rate at the cost of accuracy.
Strategy
- Use the iron sights and aim for the head. It is useful to practice hip-shooting so that you do not have the delay of the ADS animation.
- Use to target weaker enemies such as clots and crawlers when the wave isn't too busy.
- Do not rely on it to damage bigger enemies such as scrakes and fleshpounds; it takes several magazines to inflict any significant amount of damage, which wastes time and a significant amount of ammunition.
- Use to detonate pipe bombs from afar.
Perks |
Field Medic - Support Specialist - Sharpshooter - Commando - Berserker - Firebug - Demolitions |
Use Template:Infobox PerkWeapons instead.
Weapons |
Field Medic: Syringe, MP7M, MP5M, M7A3M |
Support Specialist: Shotgun, HSG-1 Shotgun, Hunting Shotgun, Combat Shotgun, AA12 Shotgun |
Sharpshooter: 9mm (dual), MK23 (dual), 44 Magnum (dual), Deagle (dual), LAR, Crossbow, M14EBR, M99 |
Commando: Bullpup, AK47, M4, SCARMK17, FNFAL ACOG |
Berserker: Combat Knife, Machete, Axe, Chainsaw, Katana, Claymore |
Firebug: FlameThrower, MAC10, Husk Gun |
Demolitions: LAW, Pipe Bomb, M79, M32, M4 203 |
Non-specific: Grenade, Welder, Vest |