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  • ...ased weapon, and was initially the only unique [[firebug]] weapon. It sets enemies alight, causing burn damage over time. * Try to set enemies alight from a distance and let them burn rather than constantly hosing them ...
    660 bytes (86 words) - 23:06, 23 November 2012
  • |Desc=Pellets ignite enemies ..., making it perfect for dealing with groups of enemies. Its pellets ignite enemies. ...
    1 KB (151 words) - 22:27, 8 November 2012
  • ...'' is a fireball launcher that fires explosive projectiles that ignite any enemies they come into contact with. Unique to this weapon, its shots can be charge * Aim for groups of enemies for full effect. ...
    660 bytes (90 words) - 23:09, 23 November 2012
  • }}The '''MAC10''' is a light machine pistol that can ignite enemies when used by the [[firebug]] perk. It has damage between that of the [[bull * Set enemies alight from far to give them time to burn. ...
    947 bytes (137 words) - 23:12, 23 November 2012
  • [[File:Waterworkspreview 1.jpg|center|x100px|link=KF-Waterworks]]<br/> <div style="text-align:center;">[[KF-Waterworks]]</div> ...
    4 KB (557 words) - 06:25, 25 October 2012
  • * Use on large groups of weaker enemies, or on stronger enemies surrounded by many others. [[Category:Weapons (KF)]] ...
    795 bytes (118 words) - 23:08, 23 November 2012
  • * Try to line up enemies to take advantage of the penetration. Hitting 4 enemies in the body means the first will take 675 damage, the next will take 506 da [[Category:Weapons (KF)]] ...
    987 bytes (144 words) - 05:57, 25 October 2012
  • ...que to this weapon, the pellets bounce off walls, which can be used to hit enemies around corners. [[Category:Weapons (KF)]] ...
    1 KB (195 words) - 14:21, 26 October 2012
  • * Try to line up enemies to take advantage of the penetration. Hitting 4 enemies in the body means the first will take 300 damage, the next will take 225 da [[Category:Weapons (KF)]] ...
    1 KB (157 words) - 11:43, 28 November 2012
  • ...capable of dealing with mid-high range enemies as well as crowds of weaker enemies. [[Category:Weapons (KF)]] ...
    937 bytes (138 words) - 23:02, 23 November 2012
  • ...s''' are a set of a 6-shot flare guns that deal moderate damage and ignite enemies. [[Category:Weapons (KF)]] ...
    607 bytes (74 words) - 01:41, 22 March 2017
  • ...onds (10 times a second), and can be very effective when used in crowds of enemies. Secondary fire swings the chainsaw for high damage, about that of the [[ax ...pplied. Additionally, like other melee weapons it can also damage multiple enemies in a single swing (alt-fire). ...
    1 KB (167 words) - 16:08, 13 December 2012
  • ...reates a small area in which players may be healed for a short time, while enemies receive damage. [[Category:Weapons (KF)]] ...
    613 bytes (89 words) - 13:30, 24 December 2012
  • ...capable of dealing with mid-high range enemies as well as crowds of weaker enemies. [[Category:Weapons (KF)]] ...
    1 KB (153 words) - 06:28, 24 October 2012
  • ...s penetrate multiple enemies, making it perfect for dealing with groups of enemies. In addition, its raw power makes it useful in taking down the big guys. It [[Category:Weapons (KF)]] ...
    1 KB (181 words) - 23:13, 23 November 2012
  • ...e revolver''' is a 6-shot flare gun that deals moderate damage and ignites enemies. It has a [[Dual Flare Revolver|dual]] variant. [[Category:Weapons (KF)]] ...
    681 bytes (86 words) - 01:42, 22 March 2017
  • [[File:hillbillyhorrorpreview.jpg |center|x100px|link=KF-HillbillyHorror]]<br/> <div style="text-align:center;">[[KF-HillbillyHorror]]</div> ...
    5 KB (652 words) - 15:56, 12 July 2013
  • ...w]] and [[katana]], but less than the [[claymore]]. It can damage multiple enemies in a single swing. ...head). Additionally, like other melee weapons it can also damage multiple enemies in a single swing. ...
    1 KB (206 words) - 16:12, 13 December 2012
  • ...capable of dealing with mid-high range enemies as well as crowds of weaker enemies. [[Category:Weapons (KF)]] ...
    1 KB (179 words) - 19:56, 23 February 2013
  • * Try to line up enemies to take advantage of the penetration. [[Category:Weapons (KF)]] ...
    900 bytes (121 words) - 22:19, 8 November 2012
  • It is a plentiful specimen, and often spawns in groups with other enemies. [[index.php?title=Category:Enemies (KF)]] ...
    2 KB (275 words) - 10:42, 14 September 2023
  • ...|312x312px]]]<figcaption resource="File:Clot.jpg" height width>A clot on [[KF-Manor]]</figcaption></figure> ...appearing every wave without fail - and often spawns in groups with other enemies. ...
    3 KB (413 words) - 10:42, 14 September 2023
  • ...pplied. Additionally, like other melee weapons it can also damage multiple enemies in a single swing. [[Category:Weapons (KF)]] ...
    995 bytes (149 words) - 15:18, 5 January 2017
  • ...pplied. Additionally, like other melee weapons it can also damage multiple enemies in a single swing. [[Category:Weapons (KF)]] ...
    1 KB (177 words) - 16:11, 13 December 2012
  • ...pplied. Additionally, like other melee weapons it can also damage multiple enemies in a single swing. [[Category:Weapons (KF)]] ...
    1 KB (170 words) - 16:06, 13 December 2012
  • ...pplied. Additionally, like other melee weapons it can also damage multiple enemies in a single swing. [[Category:Weapons (KF)]] ...
    1 KB (181 words) - 16:06, 13 December 2012
  • ...pplied. Additionally, like other melee weapons it can also damage multiple enemies in a single swing. [[Category:Weapons (KF)]] ...
    1 KB (178 words) - 16:05, 13 December 2012
  • * Use to target weaker enemies such as [[clot]]s and [[crawler]]s when the wave isn't too busy. * Do not rely on it to damage bigger enemies such as [[scrake]]s and [[fleshpound]]s; it takes several magazines to infl ...
    2 KB (340 words) - 03:59, 24 November 2012
  • ...s most appropriately used in panic situations or to finish off the tougher enemies. A full magazine (which can be fired off in about 4 seconds) can potentiall [[Category:Weapons (KF)]] ...
    2 KB (248 words) - 23:02, 23 November 2012
  • ...Floor mod is finally here. And we hope server admins around the world give KF-players a chance to experience new terror. *New enemies consiting of a full line up of xenomorphs ...
    6 KB (897 words) - 12:05, 8 December 2012
  • [[index.php?title=Category:Enemies (KF)]] ...
    2 KB (287 words) - 10:44, 14 September 2023
  • [[index.php?title=Category:Enemies (KF)]] ...
    2 KB (311 words) - 10:43, 14 September 2023
  • * Fixed an issue where Assault Flayer Ordinance was unlocking for all enemies ...t all spawn in the town area when holding out at the main gates in regular KF mode. ...
    3 KB (417 words) - 23:44, 9 August 2013
  • [[index.php?title=Category:Enemies (KF)]] ...
    3 KB (418 words) - 10:43, 14 September 2023
  • ...eans "Zed Cutter" in German, referring to how well this weapon disposes of enemies. [[Category:Weapons (KF)]] ...
    4 KB (590 words) - 22:44, 14 December 2013
  • [[index.php?title=Category:Enemies (KF)]] ...
    5 KB (810 words) - 10:43, 14 September 2023
  • ...o eliminate the Husk from a distance. If the Husk is surrounded by smaller enemies, such as [[Clot|Clots]] or [[Crawler|Crawlers]], it is still advised to eli [[index.php?title=Category:Enemies (KF)]] ...
    10 KB (1,714 words) - 10:40, 14 September 2023
  • ::* [[9mm Pistol (Killing Floor 2)|9mm]] and [[KF-BAR|knife]] now do 2.1x more damage (was 0.6x) ...s faster while the right side is all about holding hordes back and keeping enemies on fire longer.'' ...
    20 KB (2,963 words) - 10:23, 23 January 2017
  • [[index.php?title=Category:Enemies (KF)]] ...
    17 KB (2,851 words) - 10:42, 14 September 2023
  • [[index.php?title=Category:Enemies (KF)]] ...
    18 KB (2,987 words) - 10:41, 14 September 2023
  • [[index.php?title=Category:Enemies (KF)]] ...
    21 KB (3,564 words) - 10:41, 14 September 2023