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  • It is a plentiful specimen, and often spawns in groups with other enemies. [[index.php?title=Category:Enemies (KF)]] ...
    2 KB (275 words) - 10:42, 14 September 2023
  • ...|312x312px]]]<figcaption resource="File:Clot.jpg" height width>A clot on [[KF-Manor]]</figcaption></figure> ...appearing every wave without fail - and often spawns in groups with other enemies. ...
    3 KB (413 words) - 10:42, 14 September 2023
  • ...pplied. Additionally, like other melee weapons it can also damage multiple enemies in a single swing. [[Category:Weapons (KF)]] ...
    995 bytes (149 words) - 15:18, 5 January 2017
  • ...pplied. Additionally, like other melee weapons it can also damage multiple enemies in a single swing. [[Category:Weapons (KF)]] ...
    1 KB (177 words) - 16:11, 13 December 2012
  • ...pplied. Additionally, like other melee weapons it can also damage multiple enemies in a single swing. [[Category:Weapons (KF)]] ...
    1 KB (170 words) - 16:06, 13 December 2012
  • ...pplied. Additionally, like other melee weapons it can also damage multiple enemies in a single swing. [[Category:Weapons (KF)]] ...
    1 KB (181 words) - 16:06, 13 December 2012
  • ...pplied. Additionally, like other melee weapons it can also damage multiple enemies in a single swing. [[Category:Weapons (KF)]] ...
    1 KB (178 words) - 16:05, 13 December 2012
  • * Use to target weaker enemies such as [[clot]]s and [[crawler]]s when the wave isn't too busy. * Do not rely on it to damage bigger enemies such as [[scrake]]s and [[fleshpound]]s; it takes several magazines to infl ...
    2 KB (340 words) - 03:59, 24 November 2012
  • ...s most appropriately used in panic situations or to finish off the tougher enemies. A full magazine (which can be fired off in about 4 seconds) can potentiall [[Category:Weapons (KF)]] ...
    2 KB (248 words) - 23:02, 23 November 2012
  • ...Floor mod is finally here. And we hope server admins around the world give KF-players a chance to experience new terror. *New enemies consiting of a full line up of xenomorphs ...
    6 KB (897 words) - 12:05, 8 December 2012
  • [[index.php?title=Category:Enemies (KF)]] ...
    2 KB (287 words) - 10:44, 14 September 2023
  • [[index.php?title=Category:Enemies (KF)]] ...
    2 KB (311 words) - 10:43, 14 September 2023
  • * Fixed an issue where Assault Flayer Ordinance was unlocking for all enemies ...t all spawn in the town area when holding out at the main gates in regular KF mode. ...
    3 KB (417 words) - 23:44, 9 August 2013
  • [[index.php?title=Category:Enemies (KF)]] ...
    3 KB (418 words) - 10:43, 14 September 2023
  • ...eans "Zed Cutter" in German, referring to how well this weapon disposes of enemies. [[Category:Weapons (KF)]] ...
    4 KB (590 words) - 22:44, 14 December 2013
  • [[index.php?title=Category:Enemies (KF)]] ...
    5 KB (810 words) - 10:43, 14 September 2023
  • ...o eliminate the Husk from a distance. If the Husk is surrounded by smaller enemies, such as [[Clot|Clots]] or [[Crawler|Crawlers]], it is still advised to eli [[index.php?title=Category:Enemies (KF)]] ...
    10 KB (1,714 words) - 10:40, 14 September 2023
  • ::* [[9mm Pistol (Killing Floor 2)|9mm]] and [[KF-BAR|knife]] now do 2.1x more damage (was 0.6x) ...s faster while the right side is all about holding hordes back and keeping enemies on fire longer.'' ...
    20 KB (2,963 words) - 10:23, 23 January 2017
  • [[index.php?title=Category:Enemies (KF)]] ...
    17 KB (2,851 words) - 10:42, 14 September 2023
  • [[index.php?title=Category:Enemies (KF)]] ...
    18 KB (2,987 words) - 10:41, 14 September 2023
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