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- * Fixed some weapon pickups giving free 9mm ammo * Fixed M4 pickup giving player M4203 ammo when M4203 is in inventory ...3 KB (468 words) - 23:51, 23 October 2013
- <h3>Giving Ammo</h3> <h3>Ammo / Reloading</h3> ...4 KB (595 words) - 14:21, 31 July 2016
- *[[Giving Ammo]] *[[Ammo / Reloading]] ...4 KB (552 words) - 21:15, 10 June 2017
- ...s that function just like the [[Med-Syringe|Medical syringe]], effectively giving the Medic range to their healing capability. While all medics should carry ...ral lesser specimens with a single magazine is doable if you avoid wasting ammo. ...7 KB (1,154 words) - 20:43, 20 June 2014
- ...y bolting (in sights), faster reload of clips. Though it suffers from less ammo, as the MN starts with 4 more clips. ...load, it will be ejected rather than a usable round. Thus saving ammo, and giving you a faster single round reload. ...3 KB (579 words) - 01:59, 14 October 2012
- * Ammo - MG ammo in the back of the turret and beside the hull gunner, while the main gun ro * Ammo - MG ammo beside the hull gunner and in the hull behind the loader, main gun rounds s ...8 KB (1,395 words) - 18:30, 23 May 2012
- * Fixed rounding issue between server and client when buying ammo * Fix for the changed [[Welder (Killing Floor 2)|welding]] rate giving people too much XP ...4 KB (526 words) - 22:37, 9 January 2017
- ...s can resupply the Machine Gunner, so it is possible to avoid returning to ammo dumps by requesting resupply. ...ied target - try using other flat surfaces set back from openings to avoid giving your position away or, if all else fails, fire accurate bursts, before duck ...4 KB (632 words) - 21:29, 25 October 2012
- | Strength_1=Large Amounts of Ammo ...le power and the sidearms or on enhancing their weaponry by giving it more ammo, stopping power and better handing. ...13 KB (1,835 words) - 21:47, 21 July 2018
- * Fixed Medic Enforcer Perk not giving new max ammo ...5 KB (670 words) - 08:43, 15 January 2017
- ...edic (Killing Floor 2)|Medic's]] Enforcer skill not giving correct maximum ammo ...7 KB (954 words) - 08:35, 15 January 2017
- ...he may simply run out of rage and begin walking at an extremely slow pace, giving you more than enough time to line him up - this does not happen if his rage In solo play, Scrakes are extremely difficult and require kiting and ammo conservation - simply putting one round from the [[MAC10|Mac]] or throwing ...18 KB (2,987 words) - 10:41, 14 September 2023
- *** Always Prepared - Get 25% more ammo for sharpshooter weapons and grenades ...ore damage on a direct hit with demo weapons, but lose 3 ammo from the max ammo count per weapon ...28 KB (4,277 words) - 16:07, 13 January 2017
- ...king their own Bloats. However, the Blower Thrower's short range and heavy ammo consumption means it cannot completely supplant the Flamethrower. It is als ...nd ammo count display change colors from green to red as the mag gets low, giving the Medic a visual cue to reload. The med-gun recharge is also displayed on ...90 KB (14,873 words) - 09:35, 4 April 2024
- ...t of raging Fleshpounds to block them from catching up to their teammates, giving them time to back off and regroup.<br /> However the more ammo-efficient way to take down Fleshpounds is repeated headshots using the [[AA ...27 KB (4,298 words) - 06:42, 28 January 2018
- ...inegun'' in the form of the ''[[Stoner 63A LMG|Stoner 63A]].'' With ''high ammo capacity,'' a ''high rate of fire,'' and ''limited accuracy,'' the Stoner 6 ...rogress with meaningful talent choices that amplify different play styles, giving players a progression path that is expansive and full of rewarding mileston ...28 KB (4,165 words) - 09:39, 28 March 2018
- ...inegun'' in the form of the ''[[Stoner 63A LMG|Stoner 63A]].'' With ''high ammo capacity,'' a ''high rate of fire,'' and ''limited accuracy,'' the Stoner 6 ...rogress with meaningful talent choices that amplify different play styles, giving players a progression path that is expansive and full of rewarding mileston ...46 KB (6,894 words) - 23:22, 20 January 2019