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  • ...r has removed this functionality, but it can be easily implemented for new custom vehicles (see PlayerController.ServerUse and PlayerController.FindVehicleTo ...
    2 KB (252 words) - 17:45, 26 July 2012
  • Here is a list of custom Killing Floor maps for you to download. ...
    3 KB (437 words) - 14:08, 25 June 2013
  • * Custom maps are unable to load custom assets properly. * Custom maps are not currently supported in this beta ...
    6 KB (814 words) - 09:46, 5 July 2017
  • bUseMapList=True - This sets the server to use a custom map list you specify instead of the entire default map list. See [[#Maps]] and [[#Get Custom Maps To Show In Web Admin]] where you can paste it. ...
    21 KB (3,344 words) - 15:25, 3 August 2018
  • ...content download message displaying incorrect information when downloading custom maps ...
    2 KB (335 words) - 18:14, 10 January 2017
  • Tutorial showing how to replace a weapon's texture with a custom version. ...
    3 KB (486 words) - 23:21, 21 November 2012
  • Fixed multiple server crashes related to running certain custom maps<br /> ...
    3 KB (437 words) - 11:19, 31 March 2017
  • ...ic mode settings have been added to webadmin and can be toggled on/off for Custom Mode ...
    3 KB (502 words) - 10:49, 25 May 2012
  • *Unlike other weapons, bash damage of the Spitfire(s) has custom damage type that is not affected by Berserker's skills. Instead it gets bon ...
    3 KB (443 words) - 02:38, 14 October 2018
  • * Unlike other weapons, bash damage of the Spitfire(s) has custom damage type that is not affected by Berserker's skills. Instead it gets bon ...
    3 KB (456 words) - 06:35, 6 June 2018
  • ...ics while playing. This can cover all game types and modes as well as some custom settings and white listed mutators. ...RO2_Multiplayer#Realism_Level|realism level]] (Action, Classic, Realism or Custom) and [[RO2_Multiplayer#Game_Type|game type]] (Infantry, Tank and Combined A ...
    9 KB (1,591 words) - 20:54, 19 June 2012
  • ...s the game mode for the server. 0 = Realism, 1 = Action, 2 = Classic, 3 = Custom bUseMapList=True - This sets the server to use a custom map list you specify instead of the entire default map list. ...
    37 KB (5,699 words) - 23:08, 10 May 2017
  • It can also effectively be accomplished using a custom [[PlayerController]], [[HUD]], or [[GameRules]] class. ...
    5 KB (670 words) - 11:48, 28 November 2012
  • bUseMapList=True - This sets the server to use a custom map list you specify instead of the entire default map list. ==== Game Mode Options For Custom ==== ...
    37 KB (5,579 words) - 13:56, 23 July 2018
  • *Custom alerts are displayed in the middle of the screen, when a flag is taken, dro *Custom messages are displayed accordingly to the CTF points system. ...
    41 KB (6,559 words) - 20:31, 17 April 2013
  • :* Setting Server Type to "Ranked Custom" no longer grays out map choice for online Matchmaking and offline Survival :* Fixed "No Custom Servers" not working in server browser ...
    10 KB (1,441 words) - 11:45, 12 July 2017
  • * 3 = Custom - uses the custom sandbox settings for waves, monster counts, etc (which i won't go into here ...
    15 KB (2,391 words) - 03:35, 17 June 2017
  • :* Setting Server Type to "Ranked Custom" no longer grays out map choice for online Matchmaking and offline Survival :* Fixed "No Custom Servers" not working in server browser ...
    11 KB (1,504 words) - 11:47, 12 July 2017
  • * Fixed game servers with custom game settings not showing up in the server browser ...
    7 KB (954 words) - 08:35, 15 January 2017
  • :* Fixed custom game modes kicking and blocking client from servers until restart ...
    6 KB (962 words) - 09:47, 5 July 2017
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