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- ...ften see several bullets hit, the last bullet often scoring a head-shot as recoil raises the gun barrel. ...3 KB (430 words) - 23:25, 20 October 2012
- ...an be locked on, ADSing required to lock on the target, Significantly less recoil and slightly faster ROF in lock-on mode.<br /> ...3 KB (414 words) - 06:30, 6 June 2018
- ...ng tied to each [[Field Medic (Killing Floor 2)|medic's]] gun primary fire recoil ...6 KB (962 words) - 09:47, 5 July 2017
- ...ng tied to each [[Field Medic (Killing Floor 2)|medic's]] gun primary fire recoil ...6 KB (954 words) - 09:47, 5 July 2017
- *Stamina has a much greater effect on weapon sway and recoil (same as new realism mode) ...3 KB (502 words) - 10:49, 25 May 2012
- :* Quickdraw skill now has 50% reduction in hip recoil. (was Zero Recoil before) ...7 KB (1,026 words) - 11:06, 23 January 2017
- *[[Recoil]] ...4 KB (552 words) - 21:15, 10 June 2017
- * Extremely high recoil ...4 KB (611 words) - 22:44, 14 December 2013
- <th> Recoil ...15 KB (2,122 words) - 21:13, 23 April 2015
- ...d bursts. This SMG has rate of fire of nearly 1200 RPM, causing tremendous recoil. ...7 KB (1,154 words) - 20:43, 20 June 2014
- * [[Sharpshooter (Killing Floor 2)|Sharpshooter]] passive, recoil, now works properly ...5 KB (670 words) - 08:43, 15 January 2017
- ...kill_Left_Description=Increase damage of perk weapons 25% and reduce their recoil 50%. |Hollow Point Rounds (weapon recoil multiplier) ...14 KB (1,860 words) - 21:46, 21 July 2018
- ...s while the class levels give small bonuses to the player, such as reduced recoil and higher stamina. ...7 KB (1,016 words) - 04:11, 10 September 2015
- * Fixed an issue where [[Sharpshooter (Killing Floor 2)|Sharpshooter]] recoil reduction was not working correctly ...7 KB (954 words) - 08:35, 15 January 2017
- ...s(1)="10% more damage with Pistols, Rifle, Crossbow, M14, and M99|25% less recoil with Pistols, Rifle, Crossbow, M14, M99, and S.P. Musket|10% faster reload ...s(2)="15% more damage with Pistols, Rifle, Crossbow, M14, and M99|50% less recoil with Pistols, Rifle, Crossbow, M14, M99, and S.P. Musket|20% faster reload ...45 KB (5,326 words) - 00:38, 22 July 2013
- * Removed recoil kick when jumping and firing (does not affect [[Double-barreled Boomstick|b ...7 KB (1,014 words) - 11:47, 11 January 2017
- * Changed all weapons to have adjusted recoil in low-gravity environments. Changed ''HandleRecoil()'' to adjust recoil based on low-grav. ...48 KB (5,622 words) - 07:52, 21 December 2012
- * Fixed weapon recoil being different offline vs online ...7 KB (999 words) - 16:30, 10 January 2017
- ...k, jump and aim downwards at it, then fire both barrels at once, using the recoil to push yourself out of the Scrake's attack range. Simply repeat until it d ...Simply toss a Flashbang at a Scrake and then spray at it's head. With good recoil control and at close enough range, you are able to remove the Scrake's head ...20 KB (3,251 words) - 14:22, 5 May 2018
- * Fixed weapon recoil being different offline vs online ...8 KB (1,173 words) - 17:02, 10 January 2017