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  • ...2. It will start with the assumption you have a map that needs an overhead map and you've done absolutely nothing about it until now. *1) Make a builder brush on the 1024 grid encasing the X and Y of your map ...
    1 KB (216 words) - 18:34, 25 June 2012
  • 2) Create a brush large enough to surround the playing area of you map, click build and move into position This volume is used, primarily, for positioning the Overhead maps. It is also used to drop artillery from. ...
    534 bytes (87 words) - 20:58, 22 March 2012
  • ...ticular part this document focuses on is the WorldInfo section that covers Map Setup. We will expand on other aspects of the WorldInfo as time permits. ...rhead Map Texture]]'': This is a texture that will be used in the overhead map ...
    6 KB (986 words) - 21:03, 25 June 2012
  • ...A_Map_Wireframe.jpg|thumb|300px|center|frame|ROStaticMeshDestructible in a Map]] ===Setup of ROStaticMeshDestuctible map actors=== ...
    11 KB (1,702 words) - 12:36, 30 July 2012
  • ...mit, all players respawn and the fight shifts to the next Objective on the map. If all the attackers are killed, or the time runs out on any Objective, th ...es, unless the Commander uses his "Force Respawn" option. Depending on the map, players will be able to choose between multiple spawn location to respawn ...
    4 KB (711 words) - 04:06, 15 November 2012
  • ...in Territory mode, they are presented with a "spawn menu" complete with a map and viewpoint camera. Players are usually allowed to choose between two sp ...dead players. This ability has a cool-down period that varies from map to map. ...
    17 KB (2,966 words) - 17:13, 20 October 2012
  • *[[Overhead Map]] ...
    4 KB (552 words) - 21:15, 10 June 2017
  • ...s. There is no limit on the number of objectives that can be placed in a map, but you should try to reduce it where possible to avoid clutter. It is imp Select it and right click anywhere in your map with solid ground. You should see the option to 'Add KF_StoryObjective'. S ...
    19 KB (2,964 words) - 18:48, 7 November 2013
  • ...ags capped on each team is displayed to the left of the scoreboard, on the map, and in the tactical overlay. *Spawn locations can change dynamically as the teams move on the map and get control over areas. The user anually selects his spawn location. ...
    41 KB (6,559 words) - 20:31, 17 April 2013
  • |Sets the amount of rounds in a match. This is how many times a map will be played before moving on // 0 = Use the game mode setting, 1 = 1 ro |Sets the amount of time after a match before the server loads the next map ...
    37 KB (5,579 words) - 13:56, 23 July 2018
  • |Sets the amount of rounds in a match. This is how many times a map will be played before moving on // 0 = Use the game mode setting, 1 = 1 ro |Sets the amount of time after a match before the server loads the next map ...
    37 KB (5,699 words) - 23:08, 10 May 2017
  • * Overhead Map ...
    9 KB (1,591 words) - 20:54, 19 June 2012