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  • {{note|If the last objective was completed and does not have the 'bRecurring' flag ...
    442 bytes (58 words) - 15:57, 7 November 2013
  • ...changes from version [[Update 1046 (Killing Floor)|1046]] to version 1047. Note that the changelist was generated on June 17th, so there may be minor chang ...
    527 bytes (69 words) - 02:38, 17 June 2013
  • ...ll as a 4x scope for the scoped rifle can be unlocked in multiplayer mode. Note that this 4x scope is actually the ZF4 that entered service as part of the ...
    2 KB (342 words) - 02:00, 14 October 2012
  • It is interesting to note that an un-perked dud shot to the head will cause more damage than the regu ...
    760 bytes (110 words) - 12:51, 22 December 2012
  • * Increased smash knockdown power to intended value (note: text description of perk has not changed yet) ...
    1 KB (135 words) - 15:38, 10 January 2017
  • ...embla.com/code/killingfloorsource/subversion/changesets/15 changelist]. '''Note:''' The changes shown include changes in [[Update 1056 (Killing Floor)|upda ...
    1 KB (180 words) - 06:56, 8 November 2013
  • | World_Clr || Color || What color the text & icon should be in the world. Note : this color value modulates the base color of the World_Texture, so if th ...
    1 KB (225 words) - 21:37, 5 November 2013
  • '''Important Note''': ''Only builds Charge Power when player holds the fire button. It is man Note that the Husk Cannon DOES NOT do any impact damage (only explosive damage). ...
    5 KB (709 words) - 07:13, 6 June 2018
  • *NOTE: This process must be repeated for EACH AND EVERY of the above individually ...
    1 KB (216 words) - 18:34, 25 June 2012
  • ...sault rifle]], [[Weapons (Killing Floor 2)#SWAT|SMG]]) by 3x in ZED time. (Note: Visual effects for this change are still in progress) ...
    2 KB (202 words) - 23:49, 12 January 2017
  • ...of the Static Mesh. This is what will be shown to the players at runtime. NOTE: Use the Material Override to override the material that will be rendered i 8) In the 1 section put the destructed stage of the base static mesh. NOTE: You can add more than two stages but for each stage the lighting system wi ...
    11 KB (1,702 words) - 12:36, 30 July 2012
  • {{note|The 'tag' value of Wave Counter conditions should match the 'DeathEvent' of ...
    2 KB (297 words) - 17:38, 6 November 2013
  • ...an be easily changed to update or replace text. If you do this, you should note that the text in the int file takes priority over whatever text you type in ...
    2 KB (274 words) - 17:43, 7 November 2013
  • NOTE: Any time you need to update, you must update all game type maps together. ...
    2 KB (268 words) - 18:27, 28 March 2012
  • ** Special note, many users who were getting this crash seem to be using an Integrated Inte ...
    2 KB (258 words) - 15:25, 24 January 2017
  • Note that there are two flavors of the StoryNPC : KF_StoryNPC is a 'NoDelete' a ...
    2 KB (286 words) - 13:57, 5 November 2013
  • (Please note that this is not a complete list, and will never be actually 'completed', t ...
    3 KB (437 words) - 14:08, 25 June 2013
  • Note: Damage values below vary between (x0.7 - x1.31) based on average level of Note: Rage (sprint) thresholds: Normal / Hard / Suicidal - 0.75, HOE - 0.9. When ...
    5 KB (705 words) - 16:40, 11 December 2017
  • {{note|The below tutorials are intended for intermediate to advanced level designe ...
    2 KB (400 words) - 19:49, 12 November 2013
  • # Unpack it.{{note|Do not extract the contents of the updater tool to the regular Steam Client ...SteamCmd thinking that another copy of Steam is already running.}}</p><p>{{note|Make sure you have "automatically detect settings" selected in the network ...
    15 KB (2,391 words) - 03:35, 17 June 2017
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