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- {{note|If the last objective was completed and does not have the 'bRecurring' flag ...442 bytes (58 words) - 15:57, 7 November 2013
- ...changes from version [[Update 1046 (Killing Floor)|1046]] to version 1047. Note that the changelist was generated on June 17th, so there may be minor chang ...527 bytes (69 words) - 02:38, 17 June 2013
- ...ll as a 4x scope for the scoped rifle can be unlocked in multiplayer mode. Note that this 4x scope is actually the ZF4 that entered service as part of the ...2 KB (342 words) - 02:00, 14 October 2012
- It is interesting to note that an un-perked dud shot to the head will cause more damage than the regu ...760 bytes (110 words) - 12:51, 22 December 2012
- * Increased smash knockdown power to intended value (note: text description of perk has not changed yet) ...1 KB (135 words) - 15:38, 10 January 2017
- ...embla.com/code/killingfloorsource/subversion/changesets/15 changelist]. '''Note:''' The changes shown include changes in [[Update 1056 (Killing Floor)|upda ...1 KB (180 words) - 06:56, 8 November 2013
- | World_Clr || Color || What color the text & icon should be in the world. Note : this color value modulates the base color of the World_Texture, so if th ...1 KB (225 words) - 21:37, 5 November 2013
- '''Important Note''': ''Only builds Charge Power when player holds the fire button. It is man Note that the Husk Cannon DOES NOT do any impact damage (only explosive damage). ...5 KB (709 words) - 07:13, 6 June 2018
- *NOTE: This process must be repeated for EACH AND EVERY of the above individually ...1 KB (216 words) - 18:34, 25 June 2012
- ...sault rifle]], [[Weapons (Killing Floor 2)#SWAT|SMG]]) by 3x in ZED time. (Note: Visual effects for this change are still in progress) ...2 KB (202 words) - 23:49, 12 January 2017
- ...of the Static Mesh. This is what will be shown to the players at runtime. NOTE: Use the Material Override to override the material that will be rendered i 8) In the 1 section put the destructed stage of the base static mesh. NOTE: You can add more than two stages but for each stage the lighting system wi ...11 KB (1,702 words) - 12:36, 30 July 2012
- {{note|The 'tag' value of Wave Counter conditions should match the 'DeathEvent' of ...2 KB (297 words) - 17:38, 6 November 2013
- ...an be easily changed to update or replace text. If you do this, you should note that the text in the int file takes priority over whatever text you type in ...2 KB (274 words) - 17:43, 7 November 2013
- NOTE: Any time you need to update, you must update all game type maps together. ...2 KB (268 words) - 18:27, 28 March 2012
- ** Special note, many users who were getting this crash seem to be using an Integrated Inte ...2 KB (258 words) - 15:25, 24 January 2017
- Note that there are two flavors of the StoryNPC : KF_StoryNPC is a 'NoDelete' a ...2 KB (286 words) - 13:57, 5 November 2013
- (Please note that this is not a complete list, and will never be actually 'completed', t ...3 KB (437 words) - 14:08, 25 June 2013
- Note: Damage values below vary between (x0.7 - x1.31) based on average level of Note: Rage (sprint) thresholds: Normal / Hard / Suicidal - 0.75, HOE - 0.9. When ...5 KB (705 words) - 16:40, 11 December 2017
- {{note|The below tutorials are intended for intermediate to advanced level designe ...2 KB (400 words) - 19:49, 12 November 2013
- # Unpack it.{{note|Do not extract the contents of the updater tool to the regular Steam Client ...SteamCmd thinking that another copy of Steam is already running.}}</p><p>{{note|Make sure you have "automatically detect settings" selected in the network ...15 KB (2,391 words) - 03:35, 17 June 2017