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  • Note: Damage values below vary between (x0.7 - x1.31) based on average level of Note: Maximum mines allowed - 30.<br /> ...
    6 KB (874 words) - 16:21, 11 December 2017
  • Note: The system that finds the nearest spawn point uses pathing. As a consequen ...
    3 KB (501 words) - 17:18, 8 October 2012
  • Note: Damage values below vary between (x0.7 - x1.31) based on average level of Grab. Maximum grab range - 2.1m. No cooldown. Note: Grab move featuring slight movement towards an enemy.<br /> ...
    6 KB (884 words) - 16:17, 11 December 2017
  • ...self back to full health with a healing syringe; can only be used 3 times. Note that if you do not use a healing syringe when you fall below 25% health, th Note: Damage values below vary between (x0.7 - x1.31) based on average level of ...
    6 KB (892 words) - 16:41, 11 December 2017
  • * Fixed an issue where Golden 3 crown note would not properly unlock ...
    3 KB (417 words) - 23:44, 9 August 2013
  • (Note, this list is from arramus's post on the Tripwire Interactive forums. Cred ...
    4 KB (605 words) - 18:29, 25 June 2013
  • Note that at time there can exist only one type of Fire DOT. By any means only t ...
    3 KB (454 words) - 06:49, 6 June 2018
  • // for some, see note (2) below. // (6) Hunting shotgun uses very specific reload time. See note (4). ...
    21 KB (2,235 words) - 04:47, 24 December 2012
  • Note: Amount of the damage per DOT tick calculated based on the damage of the si ...
    3 KB (439 words) - 06:43, 6 June 2018
  • '''Special note on FLEX''' '''Special note on Versus Survival''' ...
    7 KB (1,014 words) - 11:47, 11 January 2017
  • Note that it's not necessary to specify the ''Role'' attribute since this is the ...tor such as a HUD element it must be done on the client. It's important to note whether a variable is replicated or not when working with them. To see if a ...
    11 KB (1,625 words) - 11:11, 22 September 2012
  • ...he door is closed he won't target them with his rocket launcher from afar. Note that locking the door will cause him to attack it with rockets, causing the ...
    4 KB (634 words) - 07:13, 8 December 2012
  • ...hould try to reduce it where possible to avoid clutter. It is important to note that '''there can only be one active objective at any given time'''. If you {{note|HUD_Screen information will always render in a 'list' format underneath the ...
    19 KB (2,964 words) - 18:48, 7 November 2013
  • Note: Damage values below vary between (x0.7 - x1.31) based on average level of Note: When enraged Fleshpound can do bump damage to human players (damage - 2, r ...
    8 KB (1,252 words) - 16:41, 11 December 2017
  • Note that King Fleshpound does not have a head health and cannot be decapitated. ...ger its new frustration timer it will need to have players within its LOS. Note: After landing a hit the enraged King Fleshpound will update its "last enem ...
    8 KB (1,202 words) - 16:42, 11 December 2017
  • {{note|Wave designers can only have one active wave at a time. If you would like t ...
    5 KB (795 words) - 17:08, 12 November 2013
  • Please note that files.txt and all the filenames within that file are CaSe SenSiTIve. ...
    4 KB (747 words) - 16:03, 26 March 2012
  • ...he file is simply called ''ucc.exe'' and make is a command line argument). Note that if you have previously compiled the mutator you must remove its ''.u'' ...
    5 KB (779 words) - 11:11, 22 September 2012
  • Note that all the values for Dosh Hold objective are Zone-specific and are the s ...
    4 KB (675 words) - 17:34, 12 December 2017
  • # Launch SteamCmd (NOTE: To automate this process for future updates, see [[#Automating SteamCmd]]) ::: ''Note: Using the validate option in your SteamCmd script will overwrite the KF2Se ...
    21 KB (3,344 words) - 15:25, 3 August 2018
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