Search results
Jump to navigation
Jump to search
- * Blood and Puke HUD Overlay Not scaling properly for higher FOV settings * PS4 Pro: Fixed an issue where blood and puke on the HUD would not scale properly ...8 KB (1,223 words) - 09:47, 5 July 2017
- * Members of Zed team should no longer see human portraits on HUD ...5 KB (670 words) - 08:43, 15 January 2017
- *New HUD and loading screens ...6 KB (897 words) - 12:05, 8 December 2012
- These properties control the appearance of the dialogue on the HUD, as well as storing the text that should be displayed. ...7 KB (1,135 words) - 16:47, 12 November 2013
- * Blood and Puke HUD Overlay Not scaling properly for higher FOV settings ...6 KB (814 words) - 09:46, 5 July 2017
- |Sets team death icons on the main HUD on or off |Sets Squad Member icons on the main HUD on or off ...37 KB (5,579 words) - 13:56, 23 July 2018
- |Sets team death icons on the main HUD on or off |Sets Squad Member icons on the main HUD on or off ...37 KB (5,699 words) - 23:08, 10 May 2017
- * UI: Kill messages for zed kills on the HUD (Default is off, see gameplay options) ...7 KB (1,014 words) - 11:47, 11 January 2017
- * Hud ...9 KB (1,591 words) - 20:54, 19 June 2012
- * [[Inventory|ItemName]] ([[#Weapon]]) — The HUD itself where the current weapon name is displayed. ...13 KB (1,834 words) - 13:12, 29 November 2012
- * Blood and Puke HUD Overlay Not scaling properly for higher FOV settings ...9 KB (1,286 words) - 09:46, 5 July 2017
- * Added HUD UI for the Command Wheel so that players can see the requests and statement ...11 KB (1,815 words) - 09:32, 28 March 2018
- *A HUD widget at the bottom of the screen appears when a flag is not home, and ind ...gs taken, a flag carrier who is not moving enough will be displayed on the HUD of the enemy, for a few seconds, every few minutes (all delays are configur ...41 KB (6,559 words) - 20:31, 17 April 2013
- * Weight added to the HUD * Interaction messages on HUD (Opening doors, etc) will sometimes stay on screen until a new interaction ...28 KB (4,277 words) - 16:07, 13 January 2017
- Hint="Tally specimen kills on the HUD" Added OBJ LOAD directive for halloween/xmas hud files.<br/> ...48 KB (5,622 words) - 07:52, 21 December 2012
- * Added system for Displaying Dialogue on the HUD and also playing voiceover audio. * Added support for rendering objective related icons and text on the HUD. Level designers can configure this to get it to look the way they want. ...45 KB (5,326 words) - 00:38, 22 July 2013
- * There is not a counter for alternate ammo on HUD weapon selector. ...20 KB (2,963 words) - 10:23, 23 January 2017