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  • * Blood and Puke HUD Overlay Not scaling properly for higher FOV settings * PS4 Pro: Fixed an issue where blood and puke on the HUD would not scale properly ...
    8 KB (1,223 words) - 09:47, 5 July 2017
  • * Members of Zed team should no longer see human portraits on HUD ...
    5 KB (670 words) - 08:43, 15 January 2017
  • *New HUD and loading screens ...
    6 KB (897 words) - 12:05, 8 December 2012
  • These properties control the appearance of the dialogue on the HUD, as well as storing the text that should be displayed. ...
    7 KB (1,135 words) - 16:47, 12 November 2013
  • * Blood and Puke HUD Overlay Not scaling properly for higher FOV settings ...
    6 KB (814 words) - 09:46, 5 July 2017
  • |Sets team death icons on the main HUD on or off |Sets Squad Member icons on the main HUD on or off ...
    37 KB (5,579 words) - 13:56, 23 July 2018
  • |Sets team death icons on the main HUD on or off |Sets Squad Member icons on the main HUD on or off ...
    37 KB (5,699 words) - 23:08, 10 May 2017
  • * UI: Kill messages for zed kills on the HUD (Default is off, see gameplay options) ...
    7 KB (1,014 words) - 11:47, 11 January 2017
  • * Hud ...
    9 KB (1,591 words) - 20:54, 19 June 2012
  • * [[Inventory|ItemName]] ([[#Weapon]])  — The HUD itself where the current weapon name is displayed. ...
    13 KB (1,834 words) - 13:12, 29 November 2012
  • * Blood and Puke HUD Overlay Not scaling properly for higher FOV settings ...
    9 KB (1,286 words) - 09:46, 5 July 2017
  • * Added HUD UI for the Command Wheel so that players can see the requests and statement ...
    11 KB (1,815 words) - 09:32, 28 March 2018
  • *A HUD widget at the bottom of the screen appears when a flag is not home, and ind ...gs taken, a flag carrier who is not moving enough will be displayed on the HUD of the enemy, for a few seconds, every few minutes (all delays are configur ...
    41 KB (6,559 words) - 20:31, 17 April 2013
  • * Weight added to the HUD * Interaction messages on HUD (Opening doors, etc) will sometimes stay on screen until a new interaction ...
    28 KB (4,277 words) - 16:07, 13 January 2017
  • Hint="Tally specimen kills on the HUD" Added OBJ LOAD directive for halloween/xmas hud files.<br/> ...
    48 KB (5,622 words) - 07:52, 21 December 2012
  • * Added system for Displaying Dialogue on the HUD and also playing voiceover audio. * Added support for rendering objective related icons and text on the HUD. Level designers can configure this to get it to look the way they want. ...
    45 KB (5,326 words) - 00:38, 22 July 2013
  • * There is not a counter for alternate ammo on HUD weapon selector. ...
    20 KB (2,963 words) - 10:23, 23 January 2017
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