RS2 Vietnam: Difference between revisions
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</div> | </div> | ||
<h2>Game Mechanics</h2> | <h2>Game Mechanics</h2> | ||
<h3>Bleeding</h3> | <h3>Bleeding / Bandaging / Leg Injury</h3> | ||
<h3>Commander Abilities</h3> | <h3>Commander Abilities</h3> | ||
<h4>Northern Commander</h4> | <h4>Northern Commander</h4> | ||
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<h3>VOIP</h3> | <h3>VOIP</h3> | ||
<h2>Weapon Mechanics</h2> | <h2>Weapon Mechanics</h2> | ||
<h3> | <h3>Ammo / Reloading</h3> | ||
< | <h4>Ammo Types</h4> | ||
< | <h4>Reloading / Check Ammo</h4> | ||
<h3>Ballistics / Penetration</h3> | <h3>Ballistics / Penetration</h3> | ||
<h3>Bayonets</h3> | <h3>Bayonets</h3> | ||
<h3> | <h3>Bipod Deployment / Weapon Resting</h3> | ||
<h3>Breathing / Sway</h3> | |||
<h3>Fire Modes</h3> | <h3>Fire Modes</h3> | ||
<h3>Melee</h3> | <h3>Machine Gun Barrel Temperature</h3> | ||
<h3>Melee Bash / Bayonet Charge</h3> | |||
<h3>Recoil</h3> | |||
<h3>Scopes</h3> | |||
<h3>Sight Elevation / Ranging</h3> | <h3>Sight Elevation / Ranging</h3> | ||
<h3> | <h3>Stock Retract/Extend</h3> | ||
<h3>Weapon Collision</h3> | |||
<h3> | |||
<h2>Gametypes / Scoring</h2> | <h2>Gametypes / Scoring</h2> | ||
<h3>Skirmish</h3> | <h3>Skirmish</h3> |
Revision as of 16:40, 26 June 2016
Rising Storm 2: Vietnam
Rising Storm 2: Vietnam is the sequel to PC Gamer’s 2013 ‘Multiplayer Game of the Year’, developed by the same team that created the award-winning innovative asymmetric gameplay - Antimatter Games - in association with Tripwire Interactive. For the first time, the authentic gunplay and brutal first-person action of the Red Orchestra series is coming to an era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Rising Storm 2 casts you into a brutal, authentic recreation of the Vietnam War.
Links:
Communities
Social Media
Developers
- Tripwire Interactive (Publisher)
- Antimatter Games (Developer)