RS2 Vietnam: Difference between revisions

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</div>
</div>
<h2>Game Mechanics</h2>
<h2>Game Mechanics</h2>
<h3>Bleeding</h3>
<h3>Bleeding / Bandaging / Leg Injury</h3>
<h3>Commander Abilities</h3>
<h3>Commander Abilities</h3>
<h4>Northern Commander</h4>
<h4>Northern Commander</h4>
Line 117: Line 117:
<h3>VOIP</h3>
<h3>VOIP</h3>
<h2>Weapon Mechanics</h2>
<h2>Weapon Mechanics</h2>
<h3>Bipod Deployment</h3>
<h3>Ammo / Reloading</h3>
<h3>Breathing / Sway</h3>
<h4>Ammo Types</h4>
<h3>Recoil</h3>
<h4>Reloading / Check Ammo</h4>
<h3>Ballistics / Penetration</h3>
<h3>Ballistics / Penetration</h3>
<h3>Bayonets</h3>
<h3>Bayonets</h3>
<h3>Stocks</h3>
<h3>Bipod Deployment / Weapon Resting</h3>
<h3>Breathing / Sway</h3>
<h3>Fire Modes</h3>
<h3>Fire Modes</h3>
<h3>Melee</h3>
<h3>Machine Gun Barrel Temperature</h3>
<h3>Melee Bash / Bayonet Charge</h3>
<h3>Recoil</h3>
<h3>Scopes</h3>
<h3>Sight Elevation / Ranging</h3>
<h3>Sight Elevation / Ranging</h3>
<h3>Scopes</h3>
<h3>Stock Retract/Extend</h3>
<h3>Machine Gun Barrel Temperature</h3>
<h3>Weapon Collision</h3>
<h3>Ammo / Reloading</h3>
<h4>Ammo Types</h4>
<h4>Reloading / Check Ammo</h4>
<h2>Gametypes / Scoring</h2>
<h2>Gametypes / Scoring</h2>
<h3>Skirmish</h3>
<h3>Skirmish</h3>

Revision as of 16:40, 26 June 2016

Rising Storm 2: Vietnam

Rising Storm 2: Vietnam is the sequel to PC Gamer’s 2013 ‘Multiplayer Game of the Year’, developed by the same team that created the award-winning innovative asymmetric gameplay - Antimatter Games - in association with Tripwire Interactive. For the first time, the authentic gunplay and brutal first-person action of the Red Orchestra series is coming to an era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Rising Storm 2 casts you into a brutal, authentic recreation of the Vietnam War.

Links:

Communities

Social Media

Developers


Factions

Game Mechanics

Bleeding / Bandaging / Leg Injury

Commander Abilities

Northern Commander

Southern Commander

Death / Spectating

Dedicated Servers / WebAdmin

Enemy Spotted

Fixed Machine Guns

Giving Ammo

Gore / Blood / Dismemberment / Dead Bodies

Inventory / Encumbrance / Stamina

Objectives

Orders / Commands / Communication

Overhead Map

Player Damage Model

Player Movement / Mantling / Inclines / Momentum

Reinforcements

Resupply Points

Smoke Grenades / Signal Smoke

Spawn Protection / Boundaries

Squads

Squad Bonuses

Squad Leader

Spawn on Squad Leader / Tunnel

Stances / Leaning

Suppression / Stunned

Traps / Explosives

VOIP

Weapon Mechanics

Ammo / Reloading

Ammo Types

Reloading / Check Ammo

Ballistics / Penetration

Bayonets

Bipod Deployment / Weapon Resting

Breathing / Sway

Fire Modes

Machine Gun Barrel Temperature

Melee Bash / Bayonet Charge

Recoil

Scopes

Sight Elevation / Ranging

Stock Retract/Extend

Weapon Collision

Gametypes / Scoring

Skirmish

Supremacy

Territory

Official Maps

Compound

Cu Chi

Firebase

Hue City

Jungle Camp

HUD

Passive HUD Elements

Scoreboard

Tactical View