RS2 Vietnam: Difference between revisions

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<h4>Communities</h4>
<h4>Communities</h4>
*[http://steamcommunity.com/app/418460/discussions/ Steam Discussion]
*[http://steamcommunity.com/app/418460/discussions/ Steam Discussion]
*[http://forums.tripwireinteractive.com/forumdisplay.php?f=217 Forums]
*[http://forums.tripwireinteractive.com/forumdisplay.php?f=217 Tripwire Forums]
*[http://steamcommunity.com/app/418460 Official Steam Group]
*[http://steamcommunity.com/app/418460 Official Steam Group]
*[https://www.reddit.com/r/rs2vietnam Reddit]
*[https://www.reddit.com/r/rs2vietnam Reddit]
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<h2>Factions</h2>
<h2>Factions</h2>
<div id='factions' style="text-align:center;">
<div id='factions' style="text-align:center;">
<div id='Northern Forces' style="display: inline-block;vertical-align: text-top;width:300px;padding:20px;margin: 20px;text-align:left;background-color:#e37979;">
<div id='Northern-Forces' style="display: inline-block;vertical-align: text-top;width:300px;padding:20px;margin: 20px;text-align:left;background-color:#e37979;">
<h3>Northern Forces</h3>
<h3>Northern Forces</h3>
*[[NLF]]
*[[NLF]]
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*[[RDG-1 Smoke Grenade]]
*[[RDG-1 Smoke Grenade]]
*[[RPD]]
*[[RPD]]
*[[RPG-7]]
*[[RPG-7 (RS2)|RPG-7]]
*[[SKS-45]]
*[[SKS-45]]
*[[SVD]]
*[[SVD]]
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*[[Type 67 Grenade]]
*[[Type 67 Grenade]]
</div>
</div>
<div id='Southern Forces' style="display: inline-block;vertical-align: text-top;width:300px;padding:20px;margin: 20px;text-align:left;background-color:#79a3e3;">
<div id='Southern-Forces' style="display: inline-block;vertical-align: text-top;width:300px;padding:20px;margin: 20px;text-align:left;background-color:#79a3e3;">
<h3>Southern Forces</h3>
<h3>Southern Forces</h3>
*[[US Army]]
*[[US Army]]
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<h4>Weapons</h4>
<h4>Weapons</h4>
*[[Binoculars]]
*[[Binoculars]]
*[[C4]]
*[[C4 (RS2)|C4]]
*[[M14]]
*[[M14]]
*[[M16A1]]
*[[M16A1]]
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</div>
</div>
<h2>Game Mechanics</h2>
<h2>Game Mechanics</h2>
<h3>Bleeding</h3>
<h3>Bleeding / Bandaging / Leg Injury</h3>
<h3>Commander Abilities</h3>
<h3>Commander Abilities</h3>
<h4>Radios</h4>
<h4>Northern Commander</h4>
<h4>Southern Commander</h4>
<h3>Death / Spectating</h3>
<h3>Death / Spectating</h3>
<h3>Dedicated Servers / WebAdmin</h3>
<h3>Enemy Spotted</h3>
<h3>Enemy Spotted</h3>
<h3>Fixed Machine Guns</h3>
<h3>Giving Ammo</h3>
<h3>Giving Ammo</h3>
<h3>Gore / Blood / Dismemberment / Dead Bodies</h3>
<h3>Gore / Blood / Dismemberment / Dead Bodies</h3>
<h3>Inventory / Encumbrance / Stamina</h3>
<h3>Inventory / Encumbrance / Stamina</h3>
<h3>Orders / Commands / Communication</h3>
<h3>Marking Artillery / Air Support</h3>
<h3>Objectives</h3>
<h3>Orders / Commands / Communication / VOIP</h3>
<h3>Overhead Map</h3>
<h3>Overhead Map</h3>
<h3>Player Damage Model</h3>
<h3>Player Damage Model</h3>
<h3>Player Movement / Mantling / Inclines / Momentum</h3>
<h3>Player Movement / Mantling / Inclines / Momentum</h3>
<h3>Reinforcements</h3>
<h3>Resupply Points</h3>
<h3>Resupply Points</h3>
<h3>Smoke Grenades / Signal Smoke</h3>
<h3>Smoke Grenades / Signal Smoke</h3>
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<h4>Spawn on Squad Leader / Tunnel</h4>
<h4>Spawn on Squad Leader / Tunnel</h4>
<h3>Stances / Leaning</h3>
<h3>Stances / Leaning</h3>
<h3>Suppression / Stunned</h3>
<h3>Suppression / Shell Shocked</h3>
<h3>Traps / Explosives</h3>
<h3>Traps / Explosives</h3>
<h3>VOIP</h3>
<h2>Weapon Mechanics</h2>
<h2>Weapon Mechanics</h2>
<h3>Bipod Deployment</h3>
<h3>Ammo / Reloading</h3>
<h3>Breathing / Sway</h3>
<h4>Ammo Types</h4>
<h3>Recoil</h3>
<h4>Reloading / Check Ammo</h4>
<h3>Ballistics / Penetration</h3>
<h3>Ballistics / Penetration</h3>
<h3>Bayonets</h3>
<h3>Bayonets</h3>
<h3>Stocks</h3>
<h3>Bipod Deployment / Weapon Resting</h3>
<h3>Breathing / Sway</h3>
<h3>Fire Modes</h3>
<h3>Fire Modes</h3>
<h3>Melee</h3>
<h3>Machine Gun Barrel Temperature</h3>
<h3>Melee Bash / Bayonet Charge</h3>
<h3>Recoil</h3>
<h3>Scopes</h3>
<h3>Sight Elevation / Ranging</h3>
<h3>Sight Elevation / Ranging</h3>
<h3>Scopes</h3>
<h3>Stock Retract/Extend</h3>
<h3>Machine Gun Barrel Temperature</h3>
<h3>Weapon Collision</h3>
<h3>Ammo / Reloading</h3>
<h4>Ammo Types</h4>
<h4>Reloading / Check Ammo</h4>
<h2>Gametypes / Scoring</h2>
<h2>Gametypes / Scoring</h2>
<h3>Skirmish</h3>
<h3>Skirmish</h3>
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<h3>Scoreboard</h3>
<h3>Scoreboard</h3>
<h3>Tactical View</h3>
<h3>Tactical View</h3>
<h2>Dedicated Servers / WebAdmin</h2>

Latest revision as of 14:21, 31 July 2016

Rising Storm 2: Vietnam

Rising Storm 2: Vietnam is the sequel to PC Gamer’s 2013 ‘Multiplayer Game of the Year’, developed by the same team that created the award-winning innovative asymmetric gameplay - Antimatter Games - in association with Tripwire Interactive. For the first time, the authentic gunplay and brutal first-person action of the Red Orchestra series is coming to an era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Rising Storm 2 casts you into a brutal, authentic recreation of the Vietnam War.

Links:

Communities

Social Media

Developers


Factions

Game Mechanics

Bleeding / Bandaging / Leg Injury

Commander Abilities

Radios

Northern Commander

Southern Commander

Death / Spectating

Enemy Spotted

Fixed Machine Guns

Giving Ammo

Gore / Blood / Dismemberment / Dead Bodies

Inventory / Encumbrance / Stamina

Marking Artillery / Air Support

Objectives

Orders / Commands / Communication / VOIP

Overhead Map

Player Damage Model

Player Movement / Mantling / Inclines / Momentum

Reinforcements

Resupply Points

Smoke Grenades / Signal Smoke

Spawn Protection / Boundaries

Squads

Squad Bonuses

Squad Leader

Spawn on Squad Leader / Tunnel

Stances / Leaning

Suppression / Shell Shocked

Traps / Explosives

Weapon Mechanics

Ammo / Reloading

Ammo Types

Reloading / Check Ammo

Ballistics / Penetration

Bayonets

Bipod Deployment / Weapon Resting

Breathing / Sway

Fire Modes

Machine Gun Barrel Temperature

Melee Bash / Bayonet Charge

Recoil

Scopes

Sight Elevation / Ranging

Stock Retract/Extend

Weapon Collision

Gametypes / Scoring

Skirmish

Supremacy

Territory

Official Maps

Compound

Cu Chi

Firebase

Hue City

Jungle Camp

HUD

Passive HUD Elements

Scoreboard

Tactical View

Dedicated Servers / WebAdmin