RS2 Vietnam: Difference between revisions

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<h1>Rising Storm 2: Vietnam</h1>
Rising Storm 2: Vietnam is the sequel to PC Gamer’s 2013 ‘Multiplayer Game of the Year’, developed by the same team that created the award-winning innovative asymmetric gameplay - Antimatter Games - in association with Tripwire Interactive. For the first time, the authentic gunplay and brutal first-person action of the Red Orchestra series is coming to an era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Rising Storm 2 casts you into a brutal, authentic recreation of the Vietnam War.
<h3>Links:</h3>
*[http://rs2vietnam.com Official RS2: Vietnam Website]
*[http://store.steampowered.com/app/418460/ Steam Store-Page]
<h4>Communities</h4>
*[http://steamcommunity.com/app/418460/discussions/ Steam Discussion]
*[http://forums.tripwireinteractive.com/forumdisplay.php?f=217 Tripwire Forums]
*[http://steamcommunity.com/app/418460 Official Steam Group]
*[https://www.reddit.com/r/rs2vietnam Reddit]
<h4>Social Media</h4>
*[https://twitter.com/RS2Vietnam Twitter]
*[https://www.facebook.com/RS2Vietnam Facebook]
*[https://www.youtube.com/user/tripwireinteractive Youtube]
<h4>Developers</h4>
*[http://tripwireinteractive.com Tripwire Interactive] (Publisher)
*[http://www.antimattergames.com Antimatter Games] (Developer)
<h2>Factions</h2>
<h2>Factions</h2>
<div id='factions' style="text-align:center;">
<div id='factions' style="text-align:center;">
<div id='Northern Forces' style="display: inline-block;vertical-align: text-top;width:300px;padding:20px;margin: 20px;text-align:left;background-color:#e37979;">
<div id='Northern-Forces' style="display: inline-block;vertical-align: text-top;width:300px;padding:20px;margin: 20px;text-align:left;background-color:#e37979;">
<h2>Northern Forces</h2>
<h3>Northern Forces</h3>
*[[NLF]]
*[[NLF]]
*[[PAVN]]
*[[PAVN]]
<h3>Roles</h3>
<h4>Roles</h4>
*[[Commander]]
*[[Commander]]
*[[Guerrilla]]
*[[Guerrilla]]
Line 14: Line 34:
*[[Scout]]
*[[Scout]]
*[[Sniper]]
*[[Sniper]]
<h3>Weapons</h3>
<h4>Weapons</h4>
*[[Binoculars]]
*[[Binoculars]]
*[[DP28]]
*[[DP-28]]
*[[DShk]]
*[[DShk]]
*[[IZH-43]]
*[[IZH-43]]
*[[MAT-49]]
*[[MAT-49]]
*[[MD82 Mine]]
*[[MD-82 Mine]]
*[[MN 91/30]]
*[[Mosin Nagant 91/30]]
*[[MN 91/30 Sniper]]
*[[Mosin Nagant 91/30 PU]]
*[[Pickaxe Mattock]]
*[[Pickaxe Mattock]]
*[[PPSH-41]]
*[[PPSH-41]]
*[[Punji Trap]]
*[[Punji Trap]]
*[[RDG Smoke Grenade]]
*[[RDG-1 Smoke Grenade]]
*[[RPD]]
*[[RPD]]
*[[RPG-7]]
*[[RPG-7 (RS2)|RPG-7]]
*[[SKS-45]]
*[[SKS-45]]
*[[SVD]]
*[[SVD]]
*[[Tripwire Trap]]
*[[Tripwire Trap]]
*[[TT33]]
*[[TT-33]]
*[[Type 56]]
*[[Type 56]]
*[[Type 67 Grenade]]
*[[Type 67 Grenade]]
</div>
</div>
<div id='Southern Forces' style="display: inline-block;vertical-align: text-top;width:300px;padding:20px;margin: 20px;text-align:left;background-color:#79a3e3;">
<div id='Southern-Forces' style="display: inline-block;vertical-align: text-top;width:300px;padding:20px;margin: 20px;text-align:left;background-color:#79a3e3;">
<h2>Southern Forces</h2>
<h3>Southern Forces</h3>
*[[US Army]]
*[[US Army]]
*[[US Marines]]
*[[US Marines]]
<h3>Roles</h3>
<h4>Roles</h4>
*[[Combat Engineer]]
*[[Combat Engineer]]
*[[Commander]]
*[[Commander]]
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*[[Marksman]]
*[[Marksman]]
*[[Pointman]]
*[[Pointman]]
<h3>Weapons</h3>
<h4>Weapons</h4>
*[[Binoculars]]
*[[Binoculars]]
*[[C4]]
*[[C4 (RS2)|C4]]
*[[M14]]
*[[M14]]
*[[M16]]
*[[M16A1]]
*[[M18 Claymore Mine]]
*[[M18 Claymore Mine]]
*[[M18 Signal Smoke]]
*[[M18 Signal Smoke]]
*[[M1911]]
*[[M1911-A1]]
*[[M34 WP Grenade]]
*[[M34 White Phosphorus Grenade]]
*[[M37]]
*[[M37 Ithica]]
*[[M3A1]]
*[[M3A1]]
*[[M40]]
*[[M40]]
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*[[M8 Smoke Grenade]]
*[[M8 Smoke Grenade]]
*[[M9 Flamethrower]]
*[[M9 Flamethrower]]
<br>
<br>
<br>
<br>
</div>
</div>
</div>
</div>
<h2>Game Mechanics</h2>
<h2>Game Mechanics</h2>
*[[Bleeding]]
<h3>Bleeding / Bandaging / Leg Injury</h3>
*[[Commander Abilities]]
<h3>Commander Abilities</h3>
*[[Death / Spectating]]
<h4>Radios</h4>
*[[Dedicated Servers / WebAdmin]]
<h4>Northern Commander</h4>
*[[Enemy Spotted]]
<h4>Southern Commander</h4>
*[[Giving Ammo]]
<h3>Death / Spectating</h3>
*[[Gore / Blood / Dismemberment / Dead Bodies]]
<h3>Enemy Spotted</h3>
*[[Inventory / Encumbrance / Stamina]]
<h3>Fixed Machine Guns</h3>
*[[Mantling]]
<h3>Giving Ammo</h3>
*[[Orders / Commands / Communication]]
<h3>Gore / Blood / Dismemberment / Dead Bodies</h3>
*[[Overhead Map]]
<h3>Inventory / Encumbrance / Stamina</h3>
*[[Player Damage Model]]
<h3>Marking Artillery / Air Support</h3>
*[[Player Movement / Inclines / Momentum]]
<h3>Objectives</h3>
*[[Resupply Points]]
<h3>Orders / Commands / Communication / VOIP</h3>
*[[Smoke Grenades / Signal Smoke]]
<h3>Overhead Map</h3>
*[[Spawn Protection / Boundaries]]
<h3>Player Damage Model</h3>
*[[Squads]]
<h3>Player Movement / Mantling / Inclines / Momentum</h3>
**Squad Bonuses
<h3>Reinforcements</h3>
**Squad Leader
<h3>Resupply Points</h3>
***Spawn on SL / VC Tunnels
<h3>Smoke Grenades / Signal Smoke</h3>
*[[Stances / Leaning]]
<h3>Spawn Protection / Boundaries</h3>
*[[Suppression / Stunned]]
<h3>Squads</h3>
*[[Traps / Explosives]]
<h4>Squad Bonuses</h4>
*[[VOIP]]
<h4>Squad Leader</h4>
<h4>Spawn on Squad Leader / Tunnel</h4>
<h3>Stances / Leaning</h3>
<h3>Suppression / Shell Shocked</h3>
<h3>Traps / Explosives</h3>
<h2>Weapon Mechanics</h2>
<h2>Weapon Mechanics</h2>
*[[Bipod Deployment]]
<h3>Ammo / Reloading</h3>
*[[Breathing / Sway]]
<h4>Ammo Types</h4>
*[[Recoil]]
<h4>Reloading / Check Ammo</h4>
*[[Ballistics / Penetration]]
<h3>Ballistics / Penetration</h3>
*[[Bayonets]]
<h3>Bayonets</h3>
*[[Stocks]]
<h3>Bipod Deployment / Weapon Resting</h3>
*[[Fire Modes]]
<h3>Breathing / Sway</h3>
*[[Melee]]
<h3>Fire Modes</h3>
*[[Sight Elevation / Ranging]]
<h3>Machine Gun Barrel Temperature</h3>
*[[Scopes]]
<h3>Melee Bash / Bayonet Charge</h3>
*[[Machine Gun Barrel Temperature]]
<h3>Recoil</h3>
*[[Ammo / Reloading]]
<h3>Scopes</h3>
**Ammo Types
<h3>Sight Elevation / Ranging</h3>
**Reloading / Check Ammo
<h3>Stock Retract/Extend</h3>
<h3>Weapon Collision</h3>
<h2>Gametypes / Scoring</h2>
<h2>Gametypes / Scoring</h2>
*[[Skirmish]]
<h3>Skirmish</h3>
*[[Supremacy]]
<h3>Supremacy</h3>
*[[Territory]]
<h3>Territory</h3>
<h2>Official Maps</h2>
<h2>Official Maps</h2>
<h3>Compound</h3>
<h3>Cu Chi</h3>
<h3>Firebase</h3>
<h3>Hue City</h3>
<h3>Jungle Camp</h3>
<h2>HUD</h2>
<h2>HUD</h2>
<h3>Passive HUD Elements</h3>
<h3>Scoreboard</h3>
<h3>Tactical View</h3>
<h2>Dedicated Servers / WebAdmin</h2>

Latest revision as of 14:21, 31 July 2016

Rising Storm 2: Vietnam

Rising Storm 2: Vietnam is the sequel to PC Gamer’s 2013 ‘Multiplayer Game of the Year’, developed by the same team that created the award-winning innovative asymmetric gameplay - Antimatter Games - in association with Tripwire Interactive. For the first time, the authentic gunplay and brutal first-person action of the Red Orchestra series is coming to an era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Rising Storm 2 casts you into a brutal, authentic recreation of the Vietnam War.

Links:

Communities

Social Media

Developers


Factions

Game Mechanics

Bleeding / Bandaging / Leg Injury

Commander Abilities

Radios

Northern Commander

Southern Commander

Death / Spectating

Enemy Spotted

Fixed Machine Guns

Giving Ammo

Gore / Blood / Dismemberment / Dead Bodies

Inventory / Encumbrance / Stamina

Marking Artillery / Air Support

Objectives

Orders / Commands / Communication / VOIP

Overhead Map

Player Damage Model

Player Movement / Mantling / Inclines / Momentum

Reinforcements

Resupply Points

Smoke Grenades / Signal Smoke

Spawn Protection / Boundaries

Squads

Squad Bonuses

Squad Leader

Spawn on Squad Leader / Tunnel

Stances / Leaning

Suppression / Shell Shocked

Traps / Explosives

Weapon Mechanics

Ammo / Reloading

Ammo Types

Reloading / Check Ammo

Ballistics / Penetration

Bayonets

Bipod Deployment / Weapon Resting

Breathing / Sway

Fire Modes

Machine Gun Barrel Temperature

Melee Bash / Bayonet Charge

Recoil

Scopes

Sight Elevation / Ranging

Stock Retract/Extend

Weapon Collision

Gametypes / Scoring

Skirmish

Supremacy

Territory

Official Maps

Compound

Cu Chi

Firebase

Hue City

Jungle Camp

HUD

Passive HUD Elements

Scoreboard

Tactical View

Dedicated Servers / WebAdmin