RS2 Vietnam: Difference between revisions

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Factions
<h1>Rising Storm 2: Vietnam</h1>
<div id='Northern Forces'>
Rising Storm 2: Vietnam is the sequel to PC Gamer’s 2013 ‘Multiplayer Game of the Year’, developed by the same team that created the award-winning innovative asymmetric gameplay - Antimatter Games - in association with Tripwire Interactive. For the first time, the authentic gunplay and brutal first-person action of the Red Orchestra series is coming to an era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Rising Storm 2 casts you into a brutal, authentic recreation of the Vietnam War.
***NLF
***PAVN


*Roles
<h3>Links:</h3>
***Commander
*[http://rs2vietnam.com Official RS2: Vietnam Website]
***Guerrilla
*[http://store.steampowered.com/app/418460/ Steam Store-Page]
***Machine Gunner
<h4>Communities</h4>
***Rifleman
*[http://steamcommunity.com/app/418460/discussions/ Steam Discussion]
***RPG
*[http://forums.tripwireinteractive.com/forumdisplay.php?f=217 Tripwire Forums]
***Sapper
*[http://steamcommunity.com/app/418460 Official Steam Group]
***Scout
*[https://www.reddit.com/r/rs2vietnam Reddit]
***Sniper
<h4>Social Media</h4>
**South
*[https://twitter.com/RS2Vietnam Twitter]
*[https://www.facebook.com/RS2Vietnam Facebook]
*[https://www.youtube.com/user/tripwireinteractive Youtube]
<h4>Developers</h4>
*[http://tripwireinteractive.com Tripwire Interactive] (Publisher)
*[http://www.antimattergames.com Antimatter Games] (Developer)


*Weapons
 
***Binoculars
<h2>Factions</h2>
***DP28
<div id='factions' style="text-align:center;">
***DShk
<div id='Northern-Forces' style="display: inline-block;vertical-align: text-top;width:300px;padding:20px;margin: 20px;text-align:left;background-color:#e37979;">
***IZH-43
<h3>Northern Forces</h3>
***MAT-49
*[[NLF]]
***MD82 Mine
*[[PAVN]]
***MN 91/30
<h4>Roles</h4>
***MN 91/30 Sniper
*[[Commander]]
***Pickaxe Mattock
*[[Guerrilla]]
***PPSH-41
*[[Machine Gunner]]
***Punji Trap
*[[Rifleman]]
***RDG Smoke Grenade
*[[RPG]]
***RPD
*[[Sapper]]
***RPG
*[[Scout]]
***SKS-45
*[[Sniper]]
***SVD
<h4>Weapons</h4>
***Tripwire Trap
*[[Binoculars]]
***TT33
*[[DP-28]]
***Type 56
*[[DShk]]
***Type 67 Grenade
*[[IZH-43]]
*[[MAT-49]]
*[[MD-82 Mine]]
*[[Mosin Nagant 91/30]]
*[[Mosin Nagant 91/30 PU]]
*[[Pickaxe Mattock]]
*[[PPSH-41]]
*[[Punji Trap]]
*[[RDG-1 Smoke Grenade]]
*[[RPD]]
*[[RPG-7 (RS2)|RPG-7]]
*[[SKS-45]]
*[[SVD]]
*[[Tripwire Trap]]
*[[TT-33]]
*[[Type 56]]
*[[Type 67 Grenade]]
</div>
<div id='Southern-Forces' style="display: inline-block;vertical-align: text-top;width:300px;padding:20px;margin: 20px;text-align:left;background-color:#79a3e3;">
<h3>Southern Forces</h3>
*[[US Army]]
*[[US Marines]]
<h4>Roles</h4>
*[[Combat Engineer]]
*[[Commander]]
*[[Grenadier]]
*[[Grunt]]
*[[Machine Gunner]]
*[[Marksman]]
*[[Pointman]]
<h4>Weapons</h4>
*[[Binoculars]]
*[[C4 (RS2)|C4]]
*[[M14]]
*[[M16A1]]
*[[M18 Claymore Mine]]
*[[M18 Signal Smoke]]
*[[M1911-A1]]
*[[M34 White Phosphorus Grenade]]
*[[M37 Ithica]]
*[[M3A1]]
*[[M40]]
*[[M60]]
*[[M61 Grenade]]
*[[M79]]
*[[M8 Smoke Grenade]]
*[[M9 Flamethrower]]
</div>
</div>
<div id='Southern Forces'>
***US Army
***US Marines
*Roles
***Commander
***Engineer
***Grenadier
***Machine Gunner
***Marksman
***Pointman
***Rifleman
*Weapons
***Binoculars
***C4
***M14
***M16
***M18 Claymore Mine
***M18 Signal Smoke
***M1911
***M34 WP Grenade
***M37
***M3A1
***M40
***M60
***M61 Grenade
***M79
***M8 Smoke Grenade
***M9 Flamethrower
***TT33
***Type 56
***Type 67 Grenade
***XM21
</div>
</div>
 
<h2>Game Mechanics</h2>
 
<h3>Bleeding / Bandaging / Leg Injury</h3>
*Official Maps
<h3>Commander Abilities</h3>
*Gametypes / Scoring
<h4>Radios</h4>
**Skirmish
<h4>Northern Commander</h4>
**Supremacy
<h4>Southern Commander</h4>
**Territory
<h3>Death / Spectating</h3>
*HUD
<h3>Enemy Spotted</h3>
*Game Mechanics
<h3>Fixed Machine Guns</h3>
**Bleeding
<h3>Giving Ammo</h3>
**Breathing
<h3>Gore / Blood / Dismemberment / Dead Bodies</h3>
**Commander Abilities
<h3>Inventory / Encumbrance / Stamina</h3>
**Death / Spectating
<h3>Marking Artillery / Air Support</h3>
**Dedicated Servers / WebAdmin
<h3>Objectives</h3>
**Enemy Spotted
<h3>Orders / Commands / Communication / VOIP</h3>
**Giving Ammo
<h3>Overhead Map</h3>
**Gore / Blood / Dismemberment / Dead Bodies
<h3>Player Damage Model</h3>
**Inventory / Encumbrance / Stamina
<h3>Player Movement / Mantling / Inclines / Momentum</h3>
**Mantling
<h3>Reinforcements</h3>
**Orders / Commands / Communication
<h3>Resupply Points</h3>
**Overhead Map
<h3>Smoke Grenades / Signal Smoke</h3>
**Player Damage Model
<h3>Spawn Protection / Boundaries</h3>
**Player Movement / Inclines / Momentum
<h3>Squads</h3>
**Resupply Points
<h4>Squad Bonuses</h4>
**Smoke Grenades / Signal Smoke
<h4>Squad Leader</h4>
**Spawn Protection / Boundaries
<h4>Spawn on Squad Leader / Tunnel</h4>
**Squads
<h3>Stances / Leaning</h3>
***Squad Bonuses
<h3>Suppression / Shell Shocked</h3>
***Squad Leader
<h3>Traps / Explosives</h3>
****Spawn on SL / VC Tunnels
<h2>Weapon Mechanics</h2>
**Stances / Leaning
<h3>Ammo / Reloading</h3>
**Suppression / Stunned
<h4>Ammo Types</h4>
**Traps
<h4>Reloading / Check Ammo</h4>
**VOIP
<h3>Ballistics / Penetration</h3>
**Weapon Mechanics
<h3>Bayonets</h3>
***Bipod Deployment
<h3>Bipod Deployment / Weapon Resting</h3>
***Recoil
<h3>Breathing / Sway</h3>
***Ballistics / Penetration
<h3>Fire Modes</h3>
***Bayonets
<h3>Machine Gun Barrel Temperature</h3>
***Stocks
<h3>Melee Bash / Bayonet Charge</h3>
***Fire Modes
<h3>Recoil</h3>
***Melee
<h3>Scopes</h3>
***Sight Elevation / Ranging
<h3>Sight Elevation / Ranging</h3>
***Scopes
<h3>Stock Retract/Extend</h3>
***Machine Gun Barrel Temperature
<h3>Weapon Collision</h3>
***Ammo
<h2>Gametypes / Scoring</h2>
****Ammo Types
<h3>Skirmish</h3>
****Reloading / Check Ammo
<h3>Supremacy</h3>
<h3>Territory</h3>
<h2>Official Maps</h2>
<h3>Compound</h3>
<h3>Cu Chi</h3>
<h3>Firebase</h3>
<h3>Hue City</h3>
<h3>Jungle Camp</h3>
<h2>HUD</h2>
<h3>Passive HUD Elements</h3>
<h3>Scoreboard</h3>
<h3>Tactical View</h3>
<h2>Dedicated Servers / WebAdmin</h2>

Latest revision as of 14:21, 31 July 2016

Rising Storm 2: Vietnam

Rising Storm 2: Vietnam is the sequel to PC Gamer’s 2013 ‘Multiplayer Game of the Year’, developed by the same team that created the award-winning innovative asymmetric gameplay - Antimatter Games - in association with Tripwire Interactive. For the first time, the authentic gunplay and brutal first-person action of the Red Orchestra series is coming to an era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Rising Storm 2 casts you into a brutal, authentic recreation of the Vietnam War.

Links:

Communities

Social Media

Developers


Factions

Game Mechanics

Bleeding / Bandaging / Leg Injury

Commander Abilities

Radios

Northern Commander

Southern Commander

Death / Spectating

Enemy Spotted

Fixed Machine Guns

Giving Ammo

Gore / Blood / Dismemberment / Dead Bodies

Inventory / Encumbrance / Stamina

Marking Artillery / Air Support

Objectives

Orders / Commands / Communication / VOIP

Overhead Map

Player Damage Model

Player Movement / Mantling / Inclines / Momentum

Reinforcements

Resupply Points

Smoke Grenades / Signal Smoke

Spawn Protection / Boundaries

Squads

Squad Bonuses

Squad Leader

Spawn on Squad Leader / Tunnel

Stances / Leaning

Suppression / Shell Shocked

Traps / Explosives

Weapon Mechanics

Ammo / Reloading

Ammo Types

Reloading / Check Ammo

Ballistics / Penetration

Bayonets

Bipod Deployment / Weapon Resting

Breathing / Sway

Fire Modes

Machine Gun Barrel Temperature

Melee Bash / Bayonet Charge

Recoil

Scopes

Sight Elevation / Ranging

Stock Retract/Extend

Weapon Collision

Gametypes / Scoring

Skirmish

Supremacy

Territory

Official Maps

Compound

Cu Chi

Firebase

Hue City

Jungle Camp

HUD

Passive HUD Elements

Scoreboard

Tactical View

Dedicated Servers / WebAdmin