RS2 Vietnam: Difference between revisions

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*Factions
<h1>Rising Storm 2: Vietnam</h1>
**Northern Forces
Rising Storm 2: Vietnam is the sequel to PC Gamer’s 2013 ‘Multiplayer Game of the Year’, developed by the same team that created the award-winning innovative asymmetric gameplay - Antimatter Games - in association with Tripwire Interactive. For the first time, the authentic gunplay and brutal first-person action of the Red Orchestra series is coming to an era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Rising Storm 2 casts you into a brutal, authentic recreation of the Vietnam War.
***PAVN
 
***NLF
<h3>Links:</h3>
**Southern Forces
*[http://rs2vietnam.com Official RS2: Vietnam Website]
***US Army
*[http://store.steampowered.com/app/418460/ Steam Store-Page]
***US Marines
<h4>Communities</h4>
*Roles
*[http://steamcommunity.com/app/418460/discussions/ Steam Discussion]
**North
*[http://forums.tripwireinteractive.com/forumdisplay.php?f=217 Tripwire Forums]
***Guerrilla
*[http://steamcommunity.com/app/418460 Official Steam Group]
***Rifleman
*[https://www.reddit.com/r/rs2vietnam Reddit]
***Scout
<h4>Social Media</h4>
***Machine Gunner
*[https://twitter.com/RS2Vietnam Twitter]
***Sapper
*[https://www.facebook.com/RS2Vietnam Facebook]
***Sniper
*[https://www.youtube.com/user/tripwireinteractive Youtube]
***RPG
<h4>Developers</h4>
***Commander
*[http://tripwireinteractive.com Tripwire Interactive] (Publisher)
**South
*[http://www.antimattergames.com Antimatter Games] (Developer)
***Rifleman
 
***Pointman
 
***Machine Gunner
<h2>Factions</h2>
***Engineer
<div id='factions' style="text-align:center;">
***Marksman
<div id='Northern-Forces' style="display: inline-block;vertical-align: text-top;width:300px;padding:20px;margin: 20px;text-align:left;background-color:#e37979;">
***Grenadier
<h3>Northern Forces</h3>
***Commander
*[[NLF]]
*Weapons
*[[PAVN]]
**North
<h4>Roles</h4>
***AK47
*[[Commander]]
***SKS
*[[Guerrilla]]
***RPG
*[[Machine Gunner]]
***RPD
*[[Rifleman]]
***TT33
*[[RPG]]
***MN 91/30
*[[Sapper]]
***MN 91/30 Sniper
*[[Scout]]
***SVD
*[[Sniper]]
***IZH-43
<h4>Weapons</h4>
***Pickaxe Mattock
*[[Binoculars]]
***PPSH-41
*[[DP-28]]
***MAT-49
*[[DShk]]
***Type 67 Grenade
*[[IZH-43]]
***RDG Smoke Grenade
*[[MAT-49]]
***MD82 Mine
*[[MD-82 Mine]]
***Tripwire Trap
*[[Mosin Nagant 91/30]]
***Punji Trap
*[[Mosin Nagant 91/30 PU]]
***Binoculars
*[[Pickaxe Mattock]]
***DShk
*[[PPSH-41]]
***DP28
*[[Punji Trap]]
**South
*[[RDG-1 Smoke Grenade]]
***M16
*[[RPD]]
***M14
*[[RPG-7 (RS2)|RPG-7]]
***M3A1
*[[SKS-45]]
***M60
*[[SVD]]
***M79
*[[Tripwire Trap]]
***M1911
*[[TT-33]]
***M9 Flamethrower
*[[Type 56]]
***M37
*[[Type 67 Grenade]]
***XM21
</div>
***M40
<div id='Southern-Forces' style="display: inline-block;vertical-align: text-top;width:300px;padding:20px;margin: 20px;text-align:left;background-color:#79a3e3;">
***M61 Grenade
<h3>Southern Forces</h3>
***M8 Smoke Grenade
*[[US Army]]
***M18 Signal Smoke
*[[US Marines]]
***M18 Claymore Mine
<h4>Roles</h4>
***C4
*[[Combat Engineer]]
***Binoculars
*[[Commander]]
***M34 WP Grenade
*[[Grenadier]]
*Official Maps
*[[Grunt]]
*Gametypes
*[[Machine Gunner]]
**Scoring
*[[Marksman]]
**Skirmish
*[[Pointman]]
**Territory
<h4>Weapons</h4>
**Supremacy
*[[Binoculars]]
*HUD
*[[C4 (RS2)|C4]]
*Game Mechanics
*[[M14]]
**Squads
*[[M16A1]]
***Squad Leader
*[[M18 Claymore Mine]]
****Spawn on SL/VC Tunnels
*[[M18 Signal Smoke]]
***Squad Bonuses
*[[M1911-A1]]
**Suppression/Stunned
*[[M34 White Phosphorus Grenade]]
**Mantling
*[[M37 Ithica]]
**Bipod Deployment
*[[M3A1]]
**Recoil
*[[M40]]
**Ballistics/Penetration
*[[M60]]
**Traps
*[[M61 Grenade]]
**Commander Abilities
*[[M79]]
**VOIP
*[[M8 Smoke Grenade]]
**Enemy Spotted
*[[M9 Flamethrower]]
**Inventory/Encumbrance/Stamina
</div>
**Breathing
</div>
**Bleeding
<h2>Game Mechanics</h2>
**Player Damage Model
<h3>Bleeding / Bandaging / Leg Injury</h3>
**Bayonets/Stocks/Fire Modes/Melee/Sight Ranging
<h3>Commander Abilities</h3>
**Scopes
<h4>Radios</h4>
**MG Barrel Temperature
<h4>Northern Commander</h4>
**Overhead Map
<h4>Southern Commander</h4>
**Smoke Grenades/Signal Smoke
<h3>Death / Spectating</h3>
**Player Movement/Inclines/Momentum
<h3>Enemy Spotted</h3>
**Stances/Leaning
<h3>Fixed Machine Guns</h3>
**Orders/Commands/Communication
<h3>Giving Ammo</h3>
**Dedicated Servers/WebAdmin
<h3>Gore / Blood / Dismemberment / Dead Bodies</h3>
**Ammo/Types/Resupply Points/Giving Ammo/Reloading/Check Ammo
<h3>Inventory / Encumbrance / Stamina</h3>
**Gore/Blood/Dismemberment/Dead Bodies
<h3>Marking Artillery / Air Support</h3>
**Spawn Protection/Boundaries
<h3>Objectives</h3>
**Death/Spectating
<h3>Orders / Commands / Communication / VOIP</h3>
<h3>Overhead Map</h3>
<h3>Player Damage Model</h3>
<h3>Player Movement / Mantling / Inclines / Momentum</h3>
<h3>Reinforcements</h3>
<h3>Resupply Points</h3>
<h3>Smoke Grenades / Signal Smoke</h3>
<h3>Spawn Protection / Boundaries</h3>
<h3>Squads</h3>
<h4>Squad Bonuses</h4>
<h4>Squad Leader</h4>
<h4>Spawn on Squad Leader / Tunnel</h4>
<h3>Stances / Leaning</h3>
<h3>Suppression / Shell Shocked</h3>
<h3>Traps / Explosives</h3>
<h2>Weapon Mechanics</h2>
<h3>Ammo / Reloading</h3>
<h4>Ammo Types</h4>
<h4>Reloading / Check Ammo</h4>
<h3>Ballistics / Penetration</h3>
<h3>Bayonets</h3>
<h3>Bipod Deployment / Weapon Resting</h3>
<h3>Breathing / Sway</h3>
<h3>Fire Modes</h3>
<h3>Machine Gun Barrel Temperature</h3>
<h3>Melee Bash / Bayonet Charge</h3>
<h3>Recoil</h3>
<h3>Scopes</h3>
<h3>Sight Elevation / Ranging</h3>
<h3>Stock Retract/Extend</h3>
<h3>Weapon Collision</h3>
<h2>Gametypes / Scoring</h2>
<h3>Skirmish</h3>
<h3>Supremacy</h3>
<h3>Territory</h3>
<h2>Official Maps</h2>
<h3>Compound</h3>
<h3>Cu Chi</h3>
<h3>Firebase</h3>
<h3>Hue City</h3>
<h3>Jungle Camp</h3>
<h2>HUD</h2>
<h3>Passive HUD Elements</h3>
<h3>Scoreboard</h3>
<h3>Tactical View</h3>
<h2>Dedicated Servers / WebAdmin</h2>

Latest revision as of 14:21, 31 July 2016

Rising Storm 2: Vietnam

Rising Storm 2: Vietnam is the sequel to PC Gamer’s 2013 ‘Multiplayer Game of the Year’, developed by the same team that created the award-winning innovative asymmetric gameplay - Antimatter Games - in association with Tripwire Interactive. For the first time, the authentic gunplay and brutal first-person action of the Red Orchestra series is coming to an era of automatic rifles, man-portable grenade launchers and more modern weapons systems. Rising Storm 2 casts you into a brutal, authentic recreation of the Vietnam War.

Links:

Communities

Social Media

Developers


Factions

Game Mechanics

Bleeding / Bandaging / Leg Injury

Commander Abilities

Radios

Northern Commander

Southern Commander

Death / Spectating

Enemy Spotted

Fixed Machine Guns

Giving Ammo

Gore / Blood / Dismemberment / Dead Bodies

Inventory / Encumbrance / Stamina

Marking Artillery / Air Support

Objectives

Orders / Commands / Communication / VOIP

Overhead Map

Player Damage Model

Player Movement / Mantling / Inclines / Momentum

Reinforcements

Resupply Points

Smoke Grenades / Signal Smoke

Spawn Protection / Boundaries

Squads

Squad Bonuses

Squad Leader

Spawn on Squad Leader / Tunnel

Stances / Leaning

Suppression / Shell Shocked

Traps / Explosives

Weapon Mechanics

Ammo / Reloading

Ammo Types

Reloading / Check Ammo

Ballistics / Penetration

Bayonets

Bipod Deployment / Weapon Resting

Breathing / Sway

Fire Modes

Machine Gun Barrel Temperature

Melee Bash / Bayonet Charge

Recoil

Scopes

Sight Elevation / Ranging

Stock Retract/Extend

Weapon Collision

Gametypes / Scoring

Skirmish

Supremacy

Territory

Official Maps

Compound

Cu Chi

Firebase

Hue City

Jungle Camp

HUD

Passive HUD Elements

Scoreboard

Tactical View

Dedicated Servers / WebAdmin