Pickup
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Killing Floor class | Pickup (source) |
Base of all inventory items that can be picked up.
Killing Floor's KFWeaponPickup class is distantly derived from it.
Properties
bool bAmbientGlow
- If set the true, the pickup will glow.
bool bDropped
- Is set to true if the item was dropped from a player.
bool bInstantRespawn
- True if the item respawns instantly after pickup.
bool bOnlyReplicateHidden
- <<Description>>
bool bPredictRespawns
- True if the high skill bots are able to predict the respawn of this pickup.
class<Inventory> InventoryType
- Inventory class that this pickup holds so that the appropriate item is added to the pawn's Inventory chain.
float MaxDesireability
- The maximum desirability that this item will have in terms of pickup order.
InventorySpot MyMarker
- InventorySpot used to assist an AIController.
xPickUpBase PickUpBase
- Base the spawned this pickup.
NavigationPoint PickupCache
- Used for dropped weapons and their location in the level.
string PickupForce
- String name representing a force associated to a particular force-feedback setting for joysticks and similar force-feedback devices.
string PickupMessage (localized)
- Human-readable description describing the item that was picked up.
sound PickupSound
- Sound played upon pick up of the item.
float RespawnEffectTime
- Time when the respawn effect goes off before the pickup is available to be acquired.
float RespawnTime
- Time that the pickup leaves the Sleeping state and returns to the Pickup state.
Controller TeamOwner[4]
- <<Description>>
External links
- Pickup on beyondunreal.com
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