9mm: Difference between revisions
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{{Inventory info | {{Inventory info | ||
|Name=9mm | |Name=9mm Pistol | ||
|Image=Trader_9mm.png | |Image=Trader_9mm.png | ||
|Perk=Sharpshooter | |Perk=Sharpshooter | ||
|Damage=35 | |||
|ROF=0.17 | |||
|Damage= | |Capacity=240 | ||
| | |Magazine=15 | ||
|Capacity= | |CanSellBuy=No | ||
|Magazine= | |||
|CanSellBuy= | |||
}} | }} | ||
Revision as of 14:42, 7 October 2012
Work in progress - please check back later. If you are knowledgeable on the subject, please feel free to expand the page.
Killing Floor item | |
9mm Pistol | |
General Information | |
Perk | Sharpshooter |
Can sell/buy | No |
Weapon Information | |
Ammo capacity | 240 |
Magazine capacity | 15 |
Damage | 35 |
Rate of fire | 0.17 |
Values listed in brackets are for alternate (secondary) fire. |
The 9mm tactical pistol is one of the weapons every player spawns with (along with the combat knife, syringe, and welder). It is generally used in the early waves to make up enough money to buy better weapons, although it is also frequently used by the sharpshooter as a backup weapon.
It is one of the two weapons that has a flashlight, the other being the shotgun.
It cannot be bought or sold; however it may randomly spawn on the ground. If picked up, it will be dual-wielded with your current one, doubling firing rate at the cost of accuracy.
Perks |
Field Medic - Support Specialist - Sharpshooter - Commando - Berserker - Firebug - Demolitions |
Use Template:Infobox PerkWeapons instead.
Weapons |
Field Medic: Syringe, MP7M, MP5M, M7A3M |
Support Specialist: Shotgun, HSG-1 Shotgun, Hunting Shotgun, Combat Shotgun, AA12 Shotgun |
Sharpshooter: 9mm (dual), MK23 (dual), 44 Magnum (dual), Deagle (dual), LAR, Crossbow, M14EBR, M99 |
Commando: Bullpup, AK47, M4, SCARMK17, FNFAL ACOG |
Berserker: Combat Knife, Machete, Axe, Chainsaw, Katana, Claymore |
Firebug: FlameThrower, MAC10, Husk Gun |
Demolitions: LAW, Pipe Bomb, M79, M32, M4 203 |
Non-specific: Grenade, Welder, Vest |