CrossbowArrow
Killing Floor class | CrossbowArrow (source) |
Projectile fired from the crossbow. It has technically unlimited penetration, although it loses momentum and damage for each enemy it passes through.
Properties
sound Arrow_hitarmor
- <<Description>>
string Arrow_hitarmorRef
- <<Description>>
sound Arrow_hitflesh
- <<Description>>
string Arrow_hitfleshRef
- <<Description>>
string Arrow_hitwallRef[3]
- <<Description>>
sound Arrow_hitwall[3]
- <<Description>>
string Arrow_ricoRef[2]
- <<Description>>
sound Arrow_rico[2]
- <<Description>>
Pawn IgnoreImpactPawn
- <<Description>>
Actor ImpactActor
- <<Description>>
string MeshRef
- <<Description>>
xEmitter Trail
- <<Description>>
CrossbowArrow
- <<Description>>
string AmbientSoundRef
- <<Description>>
class<DamageType> DamageTypeHeadShot
- <<Description>>
float HeadShotDamageMult
- <<Description>>
defaultproperties
DamageTypeHeadShot=Class'KFMod.DamTypeCrossbowHeadShot' HeadShotDamageMult=4.000000 AmbientSoundRef="PatchSounds.ArrowZip" MeshRef="KFWeaponModels.XbowBolt" Arrow_hitwallRef(0)="KFWeaponSound.bullethitflesh2" Arrow_hitwallRef(1)="KFWeaponSound.bullethitflesh3" Arrow_hitwallRef(2)="KFWeaponSound.bullethitflesh4" Arrow_ricoRef(0)="KFWeaponSound.bullethitmetal" Arrow_ricoRef(1)="KFWeaponSound.bullethitmetal3" Arrow_hitarmorRef="KFWeaponSound.bullethitflesh4" Arrow_hitfleshRef="KFWeaponSound.bullethitflesh4" Speed=15000.000000 MaxSpeed=20000.000000 Damage=300.000000 MomentumTransfer=150000.000000 MyDamageType=Class'KFMod.DamTypeCrossbow' ExplosionDecal=Class'KFMod.ShotgunDecal' CullDistance=3000.000000 bNetTemporary=False LifeSpan=10.000000 DrawScale=15.000000 AmbientGlow=30 Style=STY_Alpha bUnlit=False bFullVolume=True
|