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- :* Reload speed increased 10% for both reg and elite reload :* Reload speed increased 10% for both reg and elite reload ...11 KB (1,504 words) - 11:47, 12 July 2017
- ...hine guns, the PPSh-41 is constructed mostly from sheet steel stampings to speed up construction and reduce the amount of materials used in the process. Cha ...3 KB (482 words) - 17:11, 8 July 2013
- ==Speed== Movement speed is randomized within ± 10% range and further modified by a multiplier base ...20 KB (3,251 words) - 14:22, 5 May 2018
- | Reduced attack speed 10% ...4 KB (494 words) - 08:42, 4 June 2018
- == Speed == Movement speed is randomized within ± 10% range and further modified by a multiplier base ...23 KB (3,677 words) - 16:41, 11 December 2017
- ...0.8+1) = 33 RPM. Firing interval remains the same (1s) regardless of melee speed skills, but time that it takes to connect with the ZED - does. For level 25 ...4 KB (526 words) - 18:42, 19 July 2018
- ...8k there is some minor differences, such as gun lenght, ammo count, reload speed, and gun movment from bolting. It is more of a preference rather than which ...3 KB (579 words) - 01:59, 14 October 2012
- :** Melee Attacks (+15% Speed) & (+15%) Damage :** Parrying an attack increases attack speed. (+20% for 10 sec.) ...15 KB (2,087 words) - 07:27, 10 January 2017
- * Healing darts recharge at the same speed of [[MP5M]]. ...4 KB (590 words) - 22:44, 14 December 2013
- Pellet (speed) = 70 m/s.<br/> ...4 KB (561 words) - 10:02, 9 June 2018
- Walking speed, per difficulty, random, between (270 - 330) x (0.9 / 0.95 / 0.95 / 0.95).< Sprint speed, per difficulty, random, between (630 - 770) x (0.9 / 0.95 / 0.95 / 0.95). ...8 KB (1,202 words) - 16:42, 11 December 2017
- * Any tactical reload skills/reload speed reduction bonuses. ...4 KB (566 words) - 10:15, 9 June 2018
- * Combat Armor has no weight and does not affect player's movement speed. ...4 KB (673 words) - 19:40, 28 August 2017
- *** Professional - Reload weapons at full speed and switch weapons twice as fast *** Parry - Parrying an attack will increase melee attack speed by 5% and damage by 35% for 10 seconds ...28 KB (4,277 words) - 16:07, 13 January 2017
- ==Speed== Movement speed is randomized within ± 10% range and further modified by a multiplier base ...27 KB (4,298 words) - 06:42, 28 January 2018
- * Projectile travel speed = 50m/s.<br/> ...4 KB (588 words) - 06:29, 6 June 2018
- ...heap, although it weighs quite a lot, bringing the [[Field Medic|Medic]]'s speed down. Another example of a good back-up weapon would be the [[M32]], the re ...7 KB (1,154 words) - 20:43, 20 June 2014
- ...ld]] [[Mechanics_(Killing_Floor_2)#Gameplay_-_Doors|doors]] with increased speed and has the unique ability to repair destroyed doors, allowing them to more | PassiveDescription_0=Welding speed increased by 3% per level ...15 KB (1,970 words) - 21:46, 21 July 2018
- * Fixed a bug where [[Specimens (Killing Floor 2)|zed]] speed was being double calculated resulting in unintended faster zeds on higher d ...5 KB (686 words) - 00:03, 13 January 2017
- * Marksman skill no longer increases shotgun firing speed. ...5 KB (670 words) - 08:43, 15 January 2017