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- Note: Damage values below vary between (x0.7 - x1.31) based on average level of Note: Maximum mines allowed - 30.<br /> ...6 KB (874 words) - 16:21, 11 December 2017
- Note: The system that finds the nearest spawn point uses pathing. As a consequen ...3 KB (501 words) - 17:18, 8 October 2012
- Note: Damage values below vary between (x0.7 - x1.31) based on average level of Grab. Maximum grab range - 2.1m. No cooldown. Note: Grab move featuring slight movement towards an enemy.<br /> ...6 KB (884 words) - 16:17, 11 December 2017
- ...self back to full health with a healing syringe; can only be used 3 times. Note that if you do not use a healing syringe when you fall below 25% health, th Note: Damage values below vary between (x0.7 - x1.31) based on average level of ...6 KB (892 words) - 16:41, 11 December 2017
- * Fixed an issue where Golden 3 crown note would not properly unlock ...3 KB (417 words) - 23:44, 9 August 2013
- (Note, this list is from arramus's post on the Tripwire Interactive forums. Cred ...4 KB (605 words) - 18:29, 25 June 2013
- Note that at time there can exist only one type of Fire DOT. By any means only t ...3 KB (454 words) - 06:49, 6 June 2018
- // for some, see note (2) below. // (6) Hunting shotgun uses very specific reload time. See note (4). ...21 KB (2,235 words) - 04:47, 24 December 2012
- Note: Amount of the damage per DOT tick calculated based on the damage of the si ...3 KB (439 words) - 06:43, 6 June 2018
- '''Special note on FLEX''' '''Special note on Versus Survival''' ...7 KB (1,014 words) - 11:47, 11 January 2017
- Note that it's not necessary to specify the ''Role'' attribute since this is the ...tor such as a HUD element it must be done on the client. It's important to note whether a variable is replicated or not when working with them. To see if a ...11 KB (1,625 words) - 11:11, 22 September 2012
- ...he door is closed he won't target them with his rocket launcher from afar. Note that locking the door will cause him to attack it with rockets, causing the ...4 KB (634 words) - 07:13, 8 December 2012
- ...hould try to reduce it where possible to avoid clutter. It is important to note that '''there can only be one active objective at any given time'''. If you {{note|HUD_Screen information will always render in a 'list' format underneath the ...19 KB (2,964 words) - 18:48, 7 November 2013
- Note: Damage values below vary between (x0.7 - x1.31) based on average level of Note: When enraged Fleshpound can do bump damage to human players (damage - 2, r ...8 KB (1,252 words) - 16:41, 11 December 2017
- Note that King Fleshpound does not have a head health and cannot be decapitated. ...ger its new frustration timer it will need to have players within its LOS. Note: After landing a hit the enraged King Fleshpound will update its "last enem ...8 KB (1,202 words) - 16:42, 11 December 2017
- {{note|Wave designers can only have one active wave at a time. If you would like t ...5 KB (795 words) - 17:08, 12 November 2013
- Please note that files.txt and all the filenames within that file are CaSe SenSiTIve. ...4 KB (747 words) - 16:03, 26 March 2012
- ...he file is simply called ''ucc.exe'' and make is a command line argument). Note that if you have previously compiled the mutator you must remove its ''.u'' ...5 KB (779 words) - 11:11, 22 September 2012
- Note that all the values for Dosh Hold objective are Zone-specific and are the s ...4 KB (675 words) - 17:34, 12 December 2017
- # Launch SteamCmd (NOTE: To automate this process for future updates, see [[#Automating SteamCmd]]) ::: ''Note: Using the validate option in your SteamCmd script will overwrite the KF2Se ...21 KB (3,344 words) - 15:25, 3 August 2018