Tutorials (Killing Floor): Difference between revisions
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* [[Beginners Tutorial | Beginners Tutorial - My First Level]] | * [[Beginners Tutorial | Beginners Tutorial - My First Level]] | ||
* [[Creating A Basic Mutator]] | * [[Creating A Basic Mutator]] | ||
* [[Scripting Tutorial]] | |||
==Coding== | ==Coding== | ||
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Tutorial showing how to replace an existing ZED with a new version. | Tutorial showing how to replace an existing ZED with a new version. | ||
=====[[Replacing A Weapon Texture]]==== | =====[[Replacing A Weapon Texture]]===== | ||
Tutorial showing how to replace a weapon's texture with a custom version. | Tutorial showing how to replace a weapon's texture with a custom version. | ||
=====[[Interaction|Using interactions]]===== | |||
This page covers the details of the ''interaction'' class and shows how to use it to capture input and display graphics on the screen. | |||
=====External Articles===== | =====External Articles===== | ||
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*[http://forums.tripwireinteractive.com/showthread.php?t=54305 Texturing] on tripwireinteractive.com | *[http://forums.tripwireinteractive.com/showthread.php?t=54305 Texturing] on tripwireinteractive.com | ||
== | ==Objective Mode Mapping== | ||
'' | ''Objective mode'' is an alternative game mode for mappers who want to create missions outside of the standard mode of play (ie. no trader. no waves, etc.) | ||
It provides support for objectives, checkpoints & respawns, dialogue and more. Below are a couple of useful tutorials on how to use story mode actors to create story missions. | It provides support for objectives, checkpoints & respawns, dialogue and more. Below are a couple of useful tutorials on how to use story mode actors to create story missions. | ||
You can find information on how to create Objective Mode maps [http://wiki.tripwireinteractive.com/index.php?title=Objective_Mode_(Killing_Floor) here] | |||
*[http://forums.tripwireinteractive.com/showthread.php?t= | |||
== Miscellaneous == | |||
These links are to various tutorials that aren't category-specific. | |||
* [http://www.fluxiserver.co.uk/wiki/index.php?title=Tutorial:UnrealScript Flux's coding tutorials] | |||
* Alexs's [[Objective Mode]] [http://forums.tripwireinteractive.com/showthread.php?t=93610 tutorials] | |||
==External Links== | ==External Links== | ||
*[http://umh.sandcrawler.net/index.php?page=tutorials Various tutorials] (scroll down) | *[http://umh.sandcrawler.net/index.php?page=tutorials Various tutorials] (scroll down) | ||
*[http://www.mavenshq.com/?page_id=170 Killing Floor SDK tutorials] | |||
[[Category:Killing Floor]] | |||
[[Category:Tutorial]] | |||
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Latest revision as of 00:07, 4 January 2014
Editors: Please include step by step pictures with tutorials in addition to your text if applicable. Steps should be clear & concise so even a beginner can attempt to comprehend it and follow along. If you assume the user has prior prerequisite knowledge to be able to follow the tutorial, add links to the needed knowledge in the form of another tutorial in this section(Build this section from the ground up).
Basic Guides for Beginners
These tutorials are aimed at beginners, and assume little to no prior knowledge.
Coding
Creating A Basic Mutator
Covers the set up of a mutator, compiling the mutator using UCC, an example mutator and further reading.
Multiplayer Mutators
Covers fundamentals of writing mutators that can work in networked multiplayer games.
Mutator Essentials
Covers essential mutator functionality.
Displaying output
Covers several ways of outputting to the screen, including logging, the console, and the message system.
Replacing a Single ZED
Tutorial showing how to replace an existing ZED with a new version.
Replacing A Weapon Texture
Tutorial showing how to replace a weapon's texture with a custom version.
Using interactions
This page covers the details of the interaction class and shows how to use it to capture input and display graphics on the screen.
External Articles
General Mapping
General mapping tutorials ranging from creating rooms to adding locked doors.
- Mapping tutorial on angelmapper.com
- Creating an SP map on tripwireinteractive.com
- Basic mapping (DA2) on tripwireinteractive.com
- Locked doors with keys on tripwireinteractive.com
- Changing the level summary on tripwireinteractive.com
Movers
Tutorials with a focus on all things related to movers.
- Movers tutorial on UDN
Effects
Tutorials for effects.
- Particle emitters on tripwireinteractive.com
Content Creation
Tutorials aimed at content creation, either covering the creation of the media itself or how to get it in-game.
Textures
- Rigging with CAT on autodesk.com
- Texturing on tripwireinteractive.com
Objective Mode Mapping
Objective mode is an alternative game mode for mappers who want to create missions outside of the standard mode of play (ie. no trader. no waves, etc.) It provides support for objectives, checkpoints & respawns, dialogue and more. Below are a couple of useful tutorials on how to use story mode actors to create story missions.
You can find information on how to create Objective Mode maps here
Miscellaneous
These links are to various tutorials that aren't category-specific.
External Links
- Various tutorials (scroll down)
- Killing Floor SDK tutorials
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