Game modes (Killing Floor): Difference between revisions
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== Greylisted Game Modes == | |||
''' | |||
'''''Vehicle Mod''''' | |||
A Killing Floor vehicles mod with objective based game play. Vehicles are designed in context to their environment to bring an element of realism. Players must purchase fuel from the trader to keep their vehicles running and keep them repaired through wave after wave of abuse. | |||
Link: http://forums.tripwireinteractive.com/showthread.php?t=36237 | |||
== Blacklisted Game Modes == | |||
''' | |||
'''''Dead Space''''' | |||
A WPC Mod for the science fiction survival horror Dead Space. Weapons, Perks, Skins, and Necromorphs await you. | |||
Link: http://forums.tripwireinteractive.com/showthread.php?t=78150 | |||
'''''Specimen Versus''''' | |||
Players take control of specimens and attack human players using enhanced senses and special moves. | |||
Credits to TheBlackCheetah for the original concept and WPC Clan / Lethal_Vortex for beta testing. | |||
Link: http://forums.tripwireinteractive.com/showthread.php?t=53994 | |||
'''''Specimenation Versus''''' | |||
A Killing Floor versus mod where regular character players pit their wits against an opposing team of human controlled and bot specimens. | |||
Link: http://forums.tripwireinteractive.com/showthread.php?t=40206 | |||
'''''Deathmatch/Team deathmatch''''' | |||
Random spawn point DeathMatch and Counter Strike type gameplay TeamDeathMatch. This mod also has bot support. | |||
Link: http://forums.tripwireinteractive.com/showthread.php?t=42247 | |||
'''KF 2.5 Rollback''' | |||
This set of mutators replaces Killing Floor specimens and weapons with their old version 2.51 Mod counterparts. One mutator replaces weapons while the other replaces specimens allowing server admins to decide if they want a partial or full gameplay switch. | |||
Link: http://forums.tripwireinteractive.com/showthread.php?t=43361 | |||
'''''DooM I and II''''' | |||
A collection of all monsters, weapons, and a few pickups from classic doom. Allows for some player customisation in Single Player and Coop Mode. | |||
Link: http://forums.tripwireinteractive.com/showthread.php?t=36983 | |||
'''''Team Strikes''''' | |||
A Counter Strike type game mode where players eliminate an opposing team before purchasing weapons for another round. | |||
Link: http://forums.tripwireinteractive.com/showthread.php?t=35989 | |||
'''''Deathmatch Mayhem''''' | |||
DM Mayhem is a deathmatch game mode but with a twist in that the specimens also attack players. It also supports team based DM with trader mode and no trader mode. | |||
Link: http://forums.tripwireinteractive.com/showthread.php?t=39209 |
Latest revision as of 18:32, 25 June 2013
Greylisted Game Modes
Vehicle Mod
A Killing Floor vehicles mod with objective based game play. Vehicles are designed in context to their environment to bring an element of realism. Players must purchase fuel from the trader to keep their vehicles running and keep them repaired through wave after wave of abuse.
Link: http://forums.tripwireinteractive.com/showthread.php?t=36237
Blacklisted Game Modes
Dead Space
A WPC Mod for the science fiction survival horror Dead Space. Weapons, Perks, Skins, and Necromorphs await you.
Link: http://forums.tripwireinteractive.com/showthread.php?t=78150
Specimen Versus
Players take control of specimens and attack human players using enhanced senses and special moves. Credits to TheBlackCheetah for the original concept and WPC Clan / Lethal_Vortex for beta testing.
Link: http://forums.tripwireinteractive.com/showthread.php?t=53994
Specimenation Versus
A Killing Floor versus mod where regular character players pit their wits against an opposing team of human controlled and bot specimens.
Link: http://forums.tripwireinteractive.com/showthread.php?t=40206
Deathmatch/Team deathmatch
Random spawn point DeathMatch and Counter Strike type gameplay TeamDeathMatch. This mod also has bot support.
Link: http://forums.tripwireinteractive.com/showthread.php?t=42247
KF 2.5 Rollback
This set of mutators replaces Killing Floor specimens and weapons with their old version 2.51 Mod counterparts. One mutator replaces weapons while the other replaces specimens allowing server admins to decide if they want a partial or full gameplay switch.
Link: http://forums.tripwireinteractive.com/showthread.php?t=43361
DooM I and II
A collection of all monsters, weapons, and a few pickups from classic doom. Allows for some player customisation in Single Player and Coop Mode.
Link: http://forums.tripwireinteractive.com/showthread.php?t=36983
Team Strikes
A Counter Strike type game mode where players eliminate an opposing team before purchasing weapons for another round.
Link: http://forums.tripwireinteractive.com/showthread.php?t=35989
Deathmatch Mayhem
DM Mayhem is a deathmatch game mode but with a twist in that the specimens also attack players. It also supports team based DM with trader mode and no trader mode.
Link: http://forums.tripwireinteractive.com/showthread.php?t=39209