Objective Mode (Killing Floor): Difference between revisions

From Tripwire Interactive Wiki
Jump to navigation Jump to search
No edit summary
 
(62 intermediate revisions by the same user not shown)
Line 1: Line 1:
'''What is 'Objective Mode' ?
 
 
[[File:ObjectiveModeHeader.jpg |left|x200px|left|x200px|]]
 
{{Col-begin}}
{{Col-break}}<br>
 
== '''What is 'Objective Mode' ? ==
 
'''
'''
----
'Objective Mode' is the second official game mode released for Killing Floor.  In contrast to 'Wave Mode' , 'Objective Mode' is a sandbox style game mode where the rules of gameplay are dictated by the level designer.  As such, there are no fixed rules of play. For example : all of Tripwire's Objective Mode maps to date end with a Patriarch fight, but this is just a convention. There is nothing in the Objective Mode gametype that dictates there *has* to be a patriarch fight at the end of the map.
'Objective Mode' is the second official game mode released for Killing Floor.  In contrast to 'Wave Mode' , 'Objective Mode' is a sandbox style game mode where the rules of gameplay are dictated by the level designer.  As such, there are no fixed rules of play. For example : all of Tripwire's Objective Mode maps to date end with a Patriarch fight, but this is just a convention. There is nothing in the Objective Mode gametype that dictates there *has* to be a patriarch fight at the end of the map.  


'''How do I create an Objective Mode map?'''
== '''Objective Mode Maps''' ==
----


The Basics
----
Creating Objectives
----
Enemy Spawning
----
Adding Dialogue
----
{{Bullet link|[[Adding NPCs]]|Learn how to add NPCs to your objective mode map}}
----
{{Bullet link|[[Saving & Exporting]]|Learn how to correctly save your map and prepare it for release}}
----
'''== Objective Mode Maps =='''
----
{{Bullet link|[[Official Maps]]|List of all maps made by Tripwire which make use of Objective mode}}
{{Bullet link|[[Official Maps]]|List of all maps made by Tripwire which make use of Objective mode}}
{{Bullet link|[[Community Maps]]|List of all known community maps which make use of Objective mode}}
{{Bullet link|[[Community Maps]]|List of all known community maps which make use of Objective mode}}


'''== Objective Mode Tech Documentation =='''
== '''How do I create an Objective Mode map?''' ==
 
{{note|The below tutorials are intended for intermediate to advanced level designers who already understand the basics of using the Killing Floor editor tools.}} 
 
 
[[File:LevelRules.png |left|text-bottom|x32px|link=Getting set up|left|x32px|]]{{Bullet link|'''[[Getting set up]]'''|Learn how to set up your workspace and get your map ready for Objective Mode}}<br><br>
[[File:KFObj_Ico.png |left|x32px|link=Creating Objectives|left|x32px|]]{{Bullet link|'''[[Creating Objectives]]'''|Learn how to add objectives to your map!}}<br><br>
[[File:KF_StoryBloat_Ico.png |left|x32px|link=Enemy Spawning|left|x32px|]]{{Bullet link|'''[[Enemy Spawning]]'''|Learn how to make ZEDs spawn in Objective Mode}}<br><br>
[[File:KF_Dlgspot_Ico.png |left|x32px|link=Adding Dialogue|left|x32px|]]{{Bullet link|'''[[Adding Dialogue]]'''|Learn how to add dialogue text and voice-overs to your map!}}<br><br>
[[File:NPC_Ico.png |left|x36px|link=Adding NPCs|left|x36px|]]{{Bullet link|[[Adding NPCs]]|Learn how to add NPCs to your Objective Mode map}}<br><br>
[[File:Trader_Ico.png |left|x36px|link=Adding Traders|left|x36px|]]{{Bullet link|'''[[Adding Traders]]'''|Learn how to add Trader shops to your Objective Mode map}}<br><br>
{{Bullet link|[[Adding Music]]|Learn how to add music to your map.}}<br><br>
{{Bullet link|[[Saving & Exporting]]|Learn how to correctly save your map and prepare it for release}}<br>


{{Bullet link|[[Script Classes]]|List of all script classes which ship with Objective mode}}
{{Col-begin}}
{{Col-break}}

Latest revision as of 19:49, 12 November 2013



What is 'Objective Mode' ?

'Objective Mode' is the second official game mode released for Killing Floor. In contrast to 'Wave Mode' , 'Objective Mode' is a sandbox style game mode where the rules of gameplay are dictated by the level designer. As such, there are no fixed rules of play. For example : all of Tripwire's Objective Mode maps to date end with a Patriarch fight, but this is just a convention. There is nothing in the Objective Mode gametype that dictates there *has* to be a patriarch fight at the end of the map.

Objective Mode Maps

Official Maps  — List of all maps made by Tripwire which make use of Objective mode
Community Maps  — List of all known community maps which make use of Objective mode

How do I create an Objective Mode map?

Note: The below tutorials are intended for intermediate to advanced level designers who already understand the basics of using the Killing Floor editor tools.


Getting set up  — Learn how to set up your workspace and get your map ready for Objective Mode


Creating Objectives  — Learn how to add objectives to your map!


Enemy Spawning  — Learn how to make ZEDs spawn in Objective Mode


Adding Dialogue  — Learn how to add dialogue text and voice-overs to your map!


Adding NPCs  — Learn how to add NPCs to your Objective Mode map


Adding Traders  — Learn how to add Trader shops to your Objective Mode map


Adding Music  — Learn how to add music to your map.


Saving & Exporting  — Learn how to correctly save your map and prepare it for release