Objective Mode (Killing Floor): Difference between revisions

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'''What is 'Objective Mode' ?
'''
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'Objective Mode' is the second official game mode released for Killing Floor.  In contrast to 'Wave Mode' , 'Objective Mode' is a sandbox style game mode where the rules of gameplay are dictated by the level designer.  As such, there are no fixed rules of play. For example : all of Tripwire's Objective Mode maps to date end with a Patriarch fight, but this is just a convention. There is nothing in the Objective Mode gametype that dictates there *has* to be a patriarch fight at the end of the map.


'''How do I create an Objective Mode map?'''
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The Basics
[[File:ObjectiveModeHeader.jpg |left|x200px|left|x200px|]]
Creating Objectives
Enemy Spawning
Adding Dialogue
Adding NPCs


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Objective mode supports non player characters via the 'KF_StoryNPC' pawn.  These pawns can be placed by the level designer and hooked up to Scripted Sequences to do things like walk around, or attack stuff.  See [http://udn.epicgames.com/Two/ExampleMapsScriptedSequencesRT.html this] link for a comprehensive tutorial on creating Scripted Sequences and associating them with pawns.
== '''What is 'Objective Mode' ? ==


'''
'Objective Mode' is the second official game mode released for Killing Floor.  In contrast to 'Wave Mode' , 'Objective Mode' is a sandbox style game mode where the rules of gameplay are dictated by the level designer.  As such, there are no fixed rules of play. For example : all of Tripwire's Objective Mode maps to date end with a Patriarch fight, but this is just a convention. There is nothing in the Objective Mode gametype that dictates there *has* to be a patriarch fight at the end of the map.


Saving & Exporting
== '''Objective Mode Maps''' ==
 
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Saving An Objective Mode map is the same as saving a Killing Floor map (it needs to go in the KillingFloor\Maps\  folder),  There is one key difference, however. ''You must save your map with the 'KFO' prefix.'''  If you don't do this, It won't show in the list of Objective mode maps in the game.  ie.  "KFO-MyAwesomeMap"  vs.  "KF-MyAwesomeMap" Prefixes are very important in Killing Floor because they dictate which game mode is associated with a given map.  If you use the wrong prefix you're essentially telling the game to attempt to load the wrong set of gameplay rules, and at best your map will probably not work. At worst, it may even crash on load.


{{Bullet link|[[Official Maps]]|List of all maps made by Tripwire which make use of Objective mode}}
{{Bullet link|[[Community Maps]]|List of all known community maps which make use of Objective mode}}


== '''How do I create an Objective Mode map?''' ==


{{note|The below tutorials are intended for intermediate to advanced level designers who already understand the basics of using the Killing Floor editor tools.}} 




[[File:LevelRules.png |left|text-bottom|x32px|link=Getting set up|left|x32px|]]{{Bullet link|'''[[Getting set up]]'''|Learn how to set up your workspace and get your map ready for Objective Mode}}<br><br>
[[File:KFObj_Ico.png |left|x32px|link=Creating Objectives|left|x32px|]]{{Bullet link|'''[[Creating Objectives]]'''|Learn how to add objectives to your map!}}<br><br>
[[File:KF_StoryBloat_Ico.png |left|x32px|link=Enemy Spawning|left|x32px|]]{{Bullet link|'''[[Enemy Spawning]]'''|Learn how to make ZEDs spawn in Objective Mode}}<br><br>
[[File:KF_Dlgspot_Ico.png |left|x32px|link=Adding Dialogue|left|x32px|]]{{Bullet link|'''[[Adding Dialogue]]'''|Learn how to add dialogue text and voice-overs to your map!}}<br><br>
[[File:NPC_Ico.png |left|x36px|link=Adding NPCs|left|x36px|]]{{Bullet link|[[Adding NPCs]]|Learn how to add NPCs to your Objective Mode map}}<br><br>
[[File:Trader_Ico.png |left|x36px|link=Adding Traders|left|x36px|]]{{Bullet link|'''[[Adding Traders]]'''|Learn how to add Trader shops to your Objective Mode map}}<br><br>
{{Bullet link|[[Adding Music]]|Learn how to add music to your map.}}<br><br>
{{Bullet link|[[Saving & Exporting]]|Learn how to correctly save your map and prepare it for release}}<br>


'''== Objective Mode Maps =='''
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{{Bullet link|[[Official Maps]]|List of all maps made by Tripwire which make use of Objective mode}}
{{Bullet link|[[Community Maps]]|List of all known community maps which make use of Objective mode}}
 
'''== Objective Mode Tech Documentation =='''
 
{{Bullet link|[[Script Classes]]|List of all script classes which ship with Objective mode}}

Latest revision as of 19:49, 12 November 2013



What is 'Objective Mode' ?

'Objective Mode' is the second official game mode released for Killing Floor. In contrast to 'Wave Mode' , 'Objective Mode' is a sandbox style game mode where the rules of gameplay are dictated by the level designer. As such, there are no fixed rules of play. For example : all of Tripwire's Objective Mode maps to date end with a Patriarch fight, but this is just a convention. There is nothing in the Objective Mode gametype that dictates there *has* to be a patriarch fight at the end of the map.

Objective Mode Maps

Official Maps  — List of all maps made by Tripwire which make use of Objective mode
Community Maps  — List of all known community maps which make use of Objective mode

How do I create an Objective Mode map?

Note: The below tutorials are intended for intermediate to advanced level designers who already understand the basics of using the Killing Floor editor tools.


Getting set up  — Learn how to set up your workspace and get your map ready for Objective Mode


Creating Objectives  — Learn how to add objectives to your map!


Enemy Spawning  — Learn how to make ZEDs spawn in Objective Mode


Adding Dialogue  — Learn how to add dialogue text and voice-overs to your map!


Adding NPCs  — Learn how to add NPCs to your Objective Mode map


Adding Traders  — Learn how to add Trader shops to your Objective Mode map


Adding Music  — Learn how to add music to your map.


Saving & Exporting  — Learn how to correctly save your map and prepare it for release